//private float _shiftAnimationDuration = 0.2f; void Awake() { this._isPlaying = false; this._pendingToAddRow = false; this._matrix = new BubbleMatrix(rows, columns); this._bubbleControllers = new ArrayList(); }
//private float _shiftAnimationDuration = 0.2f; void Awake(){ this._isPlaying = false; this._pendingToAddRow = false; this._matrix = new BubbleMatrix(rows, columns); this._bubbleControllers = new ArrayList(); }