public static Vector2Int RotateVertex(Vector2Int original) { return(AddRotationOffset(TileTransformer.RotateCoord(original))); }
public static Vector3Int RotateCoord(Vector3Int original) { Vector2Int vec2rotated = TileTransformer.RotateCoord(new Vector2Int(original.x, original.y)); return(RotateInsideTile(new Vector3Int(vec2rotated.x, vec2rotated.y, original.z))); }