Exemplo n.º 1
0
 /// <summary>Changes the state of each effector to unactive.</summary>
 /// <remarks>Changes the state of each effector to unactive. The effect results in non animated bodyparts.
 ///     </remarks>
 /// <param name="parents">indicates whether parents of the effectors have to be deactivated or not.
 ///     </param>
 public virtual void deactivateEffectors(bool parents)
 {
     foreach (System.Collections.Generic.KeyValuePair <com.brashmonkey.spriter.objects.SpriterIKObject
                                                       , com.brashmonkey.spriter.objects.SpriterAbstractObject> entry in this.ikMap.EntrySet())
     {
         com.brashmonkey.spriter.objects.SpriterAbstractObject obj = entry.Value;
         if (entry.Value is com.brashmonkey.spriter.objects.SpriterBone)
         {
             obj = this.tempBones[entry.Value.getId()];
         }
         else
         {
             obj = this.tempObjects[entry.Value.getId()];
         }
         obj.tween = false;
         if (!parents)
         {
             continue;
         }
         com.brashmonkey.spriter.objects.SpriterBone par = (com.brashmonkey.spriter.objects.SpriterBone
                                                            )entry.Value.getParent();
         for (int j = 0; j < entry.Key.chainLength && par != null; j++)
         {
             this.tempBones[par.getId()].tween = false;
             par = (com.brashmonkey.spriter.objects.SpriterBone)par.getParent();
         }
     }
 }
Exemplo n.º 2
0
 protected internal override void updateBone(com.brashmonkey.spriter.objects.SpriterBone
                                             bone)
 {
     base.updateBone(bone);
     bone.copyValuesTo(temp);
     com.brashmonkey.spriter.objects.SpriterAbstractObject parent = (bone.hasParent())
                          ? getRuntimeBones()[bone.getParent().getId()] : this.tempParent;
     com.brashmonkey.spriter.SpriterCalculator.reTranslateRelative(parent, temp);
     temp.copyValuesTo(this.lastFrame.getBones()[temp.getId()]);
 }
Exemplo n.º 3
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 public SpriterPlayerIK(com.discobeard.spriter.dom.SpriterData data, com.discobeard.spriter.dom.Entity
                        entity, com.brashmonkey.spriter.file.FileLoader loader) : base(data, entity
                                                                                       , loader)
 {
     this.resovling = true;
     this.tolerance = 0.5f;
     this.resolver  = new com.brashmonkey.spriter.player.SpriterCCDResolver(this);
     base.step(0, 0);
     this.updateObjects = false;
     this.ikMap         = new System.Collections.Generic.Dictionary <com.brashmonkey.spriter.objects.SpriterIKObject
                                                                     , com.brashmonkey.spriter.objects.SpriterAbstractObject>();
     this.temp = new com.brashmonkey.spriter.objects.SpriterBone();
 }
Exemplo n.º 4
0
        public SpriterPlayerIK(com.discobeard.spriter.dom.SpriterData data, com.discobeard.spriter.dom.Entity
			 entity, com.brashmonkey.spriter.file.FileLoader loader)
            : base(data, entity
			, loader)
        {
            this.resovling = true;
            this.tolerance = 0.5f;
            this.resolver = new com.brashmonkey.spriter.player.SpriterCCDResolver(this);
            base.step(0, 0);
            this.updateObjects = false;
            this.ikMap = new System.Collections.Generic.Dictionary<com.brashmonkey.spriter.objects.SpriterIKObject
                , com.brashmonkey.spriter.objects.SpriterAbstractObject>();
            this.temp = new com.brashmonkey.spriter.objects.SpriterBone();
        }
Exemplo n.º 5
0
 /// <summary>Adds the given object to the internal SpriterIKObject - SpriterBone map, which works like a HashMap.
 ///     </summary>
 /// <remarks>
 /// Adds the given object to the internal SpriterIKObject - SpriterBone map, which works like a HashMap.
 /// This means, the values of the given object affect the mapped bone.
 /// </remarks>
 /// <param name="object"></param>
 /// <param name="bone"></param>
 public virtual void mapIKObject(com.brashmonkey.spriter.objects.SpriterIKObject @object
                                 , com.brashmonkey.spriter.objects.SpriterAbstractObject abstractObject)
 {
     this.ikMap.Add(@object, abstractObject);
 }