Exemplo n.º 1
0
        public static AnimationSet BuildFromAsset(string[] lines, float scaleOverride = 1.0f)
        {
            var animationSet = new AnimationSet();
            int animationIndex = 0;
            int directionIndex = 0;

            List<string> currentlyBuildingAnimationLines = new List<string>();
            foreach (var line in lines)
            {
                if(line.StartsWith(";"))
                {
                    if (currentlyBuildingAnimationLines.Count > 0)
                    {
                        if (!animationSet.animations.ContainsKey(animationIndex))
                        {
                            animationSet.animations.Add(animationIndex, new Animation[4]);
                        }
                        animationSet.animations[animationIndex][directionIndex] = Animation.BuildFromDataLines(currentlyBuildingAnimationLines.ToArray<string>(), scaleOverride);
                    }
                    var indexes = line.Split(';');
                    animationIndex = int.Parse(indexes[1]);
                    directionIndex = int.Parse(indexes[2]);
                    currentlyBuildingAnimationLines = new List<string>();
                    continue;
                }
                currentlyBuildingAnimationLines.Add(line);
            }

            if (currentlyBuildingAnimationLines.Count > 0)
            {
                //dont forget the last animation! repeated code...
                if (!animationSet.animations.ContainsKey(animationIndex))
                {
                    animationSet.animations.Add(animationIndex, new Animation[4]);
                }
                animationSet.animations[animationIndex][directionIndex] = Animation.BuildFromDataLines(currentlyBuildingAnimationLines.ToArray<string>(), scaleOverride);
            }

            return animationSet;
        }
Exemplo n.º 2
0
 public RenderBase(IRenderable owner, Texture2D texture, AnimationSet animationSet)
 {
     this.owner = owner;
     this.owner.Texture = texture;
     this.animationSet = animationSet;
 }