private void OnS2C_ResponseProofTime(ProtoBuf.IExtensible msg)
        {
            UnityEngine.Debug.Log("SystemProtoBufController------>OnS2C_ResponseProofTime");
            clientmsg.S2CProofTime prooftime = msg as clientmsg.S2CProofTime;
            Hashtable hashtable = new Hashtable();

            hashtable["protomsg"] = prooftime;
            AWEvent evt = new AWEvent(AWEvent.RESPONSE_PROOFTIME, hashtable);

            this.sfs.DispatchEvent(evt);
        }
Exemplo n.º 2
0
 void OnS2C_ResponseProofTime(BaseEvent evt)
 {
     clientmsg.S2CProofTime prooftime = (clientmsg.S2CProofTime)evt.Params["protomsg"];
     NGUIDebug.Log("prooftime id  " + prooftime.charid + "   prooftime timestamp     " + prooftime.time_stamp);
 }