static void Main(string[] args) { //Create a new droid collection and set the size of it to 100. IDroidCollection droidCollection = new DroidCollection(100); //Create a few droids to put into the list so that they do not NEED to be made through the UI droidCollection.Add("Carbonite", "Protocol", "Bronze", 12); droidCollection.Add("Vanadium", "Utility", "Gold", true, true, true); droidCollection.Add("Vanadium", "Janitor", "Silver", true, true, true, true, true); droidCollection.Add("Carbonite", "Astromech", "Bronze", true, true, false, true, 80); droidCollection.Add("Quadranium", "Protocol", "Silver", 22); droidCollection.Add("Carbonite", "Janitor", "Bronze", false, false, false, false, true); droidCollection.Add("Vanadium", "Utility", "Gold", true, true, false); droidCollection.Add("Quadranium", "Astromech", "Silver", false, true, false, true, 150); droidCollection.Add("Quadranium", "Janitor", "Gold", false, true, true, true, true); droidCollection.Add("Vanadium", "Utility", "Gold", true, false, true); droidCollection.Add("Carbonite", "Astromech", "Bronze", true, false, false, true, 100); droidCollection.Add("Carbonite", "Janitor", "Silver", false, true, false, true, true); //Create a user interface and pass the droidCollection into it as a dependency UserInterface userInterface = new UserInterface(droidCollection); //Display the main greeting for the program userInterface.DisplayGreeting(); //Display the main menu for the program userInterface.DisplayMainMenu(); //Get the choice that the user makes int choice = userInterface.GetMenuChoice(); //While the choice is not equal to 3, continue to do work with the program while (choice != 5) { //Test which choice was made switch (choice) { //Choose to create a droid case 1: userInterface.CreateDroid(); break; //Choose to Print the droid case 2: userInterface.PrintDroidList(); break; case 3: //Print in categorical order droidCollection.SortIntoCategories(); userInterface.DisplaySortCategoriesSuccessMessage(); break; case 4: //Print in Total Cost order droidCollection.SortByTotalCost(); userInterface.DisplaySortTotalCostSuccessMessage(); break; } //Re-display the menu, and re-prompt for the choice userInterface.DisplayMainMenu(); choice = userInterface.GetMenuChoice(); } }