Exemplo n.º 1
0
        private void OnPieceMoved(Board board, Move move)
        {
            var correctMove = move.Color == PieceColor.White ? NextMoveEntry.WhiteMove : NextMoveEntry.BlackMove;
            if (correctMove == move)
            {
                // we just made blacks move. Time to grab next pair;
                if (move.Color == PieceColor.Black)
                {
                    this.movesEnumerator.MoveNext();
                }

                this.MakeNextMove(move.Color);
            }
            else
            {
                // revert last move
                this.Board.MakeMove(move.TargetSquare, move.OriginalSquare, false);

                if (this.PuzzleFailed != null)
                {
                    this.PuzzleFailed(this.Board, this.movesEnumerator.Current.WhiteMove);
                }

                messenger.Send(new PuzzleCompletedMessage(false));
            }
        }
Exemplo n.º 2
0
        private void FirePieceMoved(Square oldPosition, Piece piece)
        {
            if (this.PieceMoved != null)
            {
                var move = new Move()
                {
                    Color = piece.Color,
                    OriginalSquare = oldPosition,
                    TargetSquare = piece.Position,
                    Piece = piece.Type
                };

                this.PieceMoved(this, move);
            }
        }
Exemplo n.º 3
0
        public bool Equals(Move p)
        {
            if ((object)p == null)
            {
                return false;
            }

            return (TargetSquare == p.TargetSquare) && (Piece == p.Piece);
        }
Exemplo n.º 4
0
        internal void MakeMove(Move nextMove)
        {
            var pieceToMove = this.Pieces.FirstOrDefault(x =>
                    x.Type == nextMove.Piece &&
                    x.Color == (this.IsWhiteMove ? PieceColor.White : PieceColor.Black) &&
                    x.PossibleMoves().Contains(nextMove.TargetSquare));

            this.PutPiece(nextMove.TargetSquare, pieceToMove, false);
        }