Exemplo n.º 1
0
        private void FormMain_Load(object sender, EventArgs e)
        {
            var position = new vec3(5, 3, 4) * 2f;
            var center   = new vec3(0, 0, 0);
            var up       = new vec3(0, 1, 0);
            var camera   = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height);

            this.scene            = new Scene(camera);
            this.scene.ClearColor = Color.Black.ToVec4();
            {
                var light = new PointLight(new vec3(1, 1, 1) * 30);
                this.scene.Lights.Add(light);
            }
            {
                var group = new GroupNode();
                {
                    var node = ParticleNode.Create(6000);
                    group.Children.Add(node);
                }

                {
                    string       folder   = System.Windows.Forms.Application.StartupPath;
                    string       filename = System.IO.Path.Combine(folder + @"\..\..\..\..\Infrastructure\CSharpGL.Models", "floor.obj_");
                    var          parser   = new ObjVNFParser(true);
                    ObjVNFResult result   = parser.Parse(filename);
                    if (result.Error != null)
                    {
                        MessageBox.Show(result.Error.ToString());
                    }
                    else
                    {
                        ObjVNFMesh mesh  = result.Mesh;
                        var        model = new ObjVNF(mesh);
                        var        node  = NoShadowNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize());
                        node.WorldPosition = new vec3(0, -3, 0);
                        node.Color         = new vec3(0, 1, 0);
                        node.Name          = filename;
                        group.Children.Add(node);
                    }
                }

                this.scene.RootNode = group;
            }

            {
                var list            = new ActionList();
                var transformAction = new TransformAction(scene.RootNode);
                list.Add(transformAction);
                var renderAction = new RenderAction(scene);
                list.Add(renderAction);
                var blinnPhongAction = new BlinnPhongAction(scene);
                list.Add(blinnPhongAction);
                this.actionList = list;
            }

            var manipulater = new FirstPerspectiveManipulater();

            manipulater.Bind(camera, this.winGLCanvas1);
        }
Exemplo n.º 2
0
        public static ParticleNode Create(int particleCount)
        {
            IShaderProgramProvider updateProvider, renderProvider;
            {
                var vs = new VertexShader(updateVert);
                var feedbackVaryings = new string[] { outPosition, outVelocity };
                updateProvider = new ShaderArray(feedbackVaryings, ShaderProgram.BufferMode.Separate, vs);
            }
            {
                var vs = new VertexShader(renderVert);
                var gs = new GeometryShader(renderGeom);
                var fs = new FragmentShader(renderFrag);
                renderProvider = new ShaderArray(vs, gs, fs);
            }
            RenderMethodBuilder updateBuilder, updateBuilder2, renderBuilder, renderBuilder2;
            var blend = new BlendSwitch(BlendEquationMode.Add, BlendSrcFactor.One, BlendDestFactor.One);
            {
                var map = new AttributeMap();
                map.Add(inPosition, ParticleModel.inPosition);
                map.Add(inVelocity, ParticleModel.inVelocity);
                updateBuilder = new RenderMethodBuilder(updateProvider, map);
            }
            {
                var map = new AttributeMap();
                map.Add(inPosition, ParticleModel.inPosition2);
                map.Add(inVelocity, ParticleModel.inVelocity2);
                updateBuilder2 = new RenderMethodBuilder(updateProvider, map);
            }
            {
                var map = new AttributeMap();
                map.Add(inPosition, ParticleModel.inPosition);
                map.Add(inVelocity, ParticleModel.inVelocity);
                renderBuilder = new RenderMethodBuilder(renderProvider, map, blend);
            }
            {
                var map = new AttributeMap();
                map.Add(inPosition, ParticleModel.inPosition2);
                map.Add(inVelocity, ParticleModel.inVelocity2);
                renderBuilder2 = new RenderMethodBuilder(renderProvider, map, blend);
            }

            var model = new ParticleModel(particleCount);
            var node  = new ParticleNode(model, updateBuilder, updateBuilder2, renderBuilder, renderBuilder2);

            node.Initialize();

            return(node);
        }