Exemplo n.º 1
0
        private SceneNodeBase GetRootNode()
        {
            var group = new GroupNode();

            {
                const int length = 10;
                var       model  = new PointsModel(length, length, length);
                var       node   = PointsNode.Create(model, PointsModel.strPosition, PointsModel.strColor, model.GetSize());
                group.Children.Add(node);
            }
            {
                var axisNode = AxisNode.Create();
                axisNode.Scale = new vec3(1, 1, 1) * 10;
                group.Children.Add(axisNode);
            }
            return(group);
        }
Exemplo n.º 2
0
        public static AxisNode Create()
        {
            // vertex buffer and index buffer.
            var model = new AxisModel();
            // vertex shader and fragment shader.
            var vs    = new VertexShader(vertexCode);
            var fs    = new FragmentShader(fragmentCode);
            var array = new ShaderArray(vs, fs);
            // which vertex buffer maps to which attribute in shader.
            var map = new AttributeMap();

            map.Add("inPosition", AxisModel.strPosition);
            map.Add("inColor", AxisModel.strColor);
            // build a render method.
            var builder = new RenderMethodBuilder(array, map, new LineWidthSwitch(3));
            // create node.
            var node = new AxisNode(model, builder);

            // initialize node.
            node.Initialize();

            return(node);
        }