Exemplo n.º 1
0
        private static void AddBoxCollider()
        {
            SceneObject so = Selection.SceneObject;

            if (so == null)
            {
                so = UndoRedo.CreateSO("BoxCollider", "New scene object");

                Selection.SceneObject = so;
                FocusOnHierarchyOrScene();
            }

            UndoRedo.RecordSO(so, false, "Added a BoxCollider component");
            so.AddComponent <BoxCollider>();

            EditorApplication.SetSceneDirty();
        }
Exemplo n.º 2
0
        private static void AddAudioSource()
        {
            SceneObject so = Selection.SceneObject;

            if (so == null)
            {
                so = UndoRedo.CreateSO("AudioSource", "New scene object");

                Selection.SceneObject = so;
                FocusOnHierarchyOrScene();
            }

            GameObjectUndo.RecordSceneObject(so, false, "Added a AudioSource component");
            so.AddComponent <AudioSource>();

            GameObjectUndo.ResolveDiffs();
            EditorApplication.SetSceneDirty();
        }
Exemplo n.º 3
0
        private static void AddCharacterController()
        {
            SceneObject so = Selection.SceneObject;

            if (so == null)
            {
                so = UndoRedo.CreateSO("CharacterController", "New scene object");

                Selection.SceneObject = so;
                FocusOnHierarchyOrScene();
            }

            GameObjectUndo.RecordSceneObject(so, false, "Added a CharacterController component");
            so.AddComponent <CharacterController>();

            GameObjectUndo.ResolveDiffs();
            EditorApplication.SetSceneDirty();
        }
Exemplo n.º 4
0
        public static void Redo()
        {
            EditorWindow[] allWindows = EditorWindow.AllWindows;
            foreach (var window in allWindows)
            {
                if (!window.HasFocus)
                {
                    continue;
                }

                UndoRedo localStack = window.UndoRedo;
                if (localStack == null)
                {
                    continue;
                }

                localStack.Redo();
                return;
            }

            UndoRedo.Global.Redo();
        }
Exemplo n.º 5
0
        /// <summary>
        /// Updates contents of the scene object specific fields (name, position, rotation, etc.)
        /// </summary>
        /// <param name="forceUpdate">If true, the GUI elements will be updated regardless of whether a change was
        ///                           detected or not.</param>
        private void RefreshSceneObjectFields(bool forceUpdate)
        {
            if (activeSO == null)
            {
                return;
            }

            soNameInput.Text     = activeSO.Name;
            soActiveToggle.Value = activeSO.Active;
            soMobility.Value     = (ulong)activeSO.Mobility;

            SceneObject prefabParent = PrefabUtility.GetPrefabParent(activeSO);

            // Ignore prefab parent if scene root, we only care for non-root prefab instances
            bool hasPrefab = prefabParent != null && prefabParent.Parent != null;

            if (soHasPrefab != hasPrefab || forceUpdate)
            {
                int numChildren = soPrefabLayout.ChildCount;
                for (int i = 0; i < numChildren; i++)
                {
                    soPrefabLayout.GetChild(0).Destroy();
                }

                GUILabel prefabLabel = new GUILabel(new LocEdString("Prefab"), GUIOption.FixedWidth(50));
                soPrefabLayout.AddElement(prefabLabel);

                if (hasPrefab)
                {
                    GUIButton btnApplyPrefab  = new GUIButton(new LocEdString("Apply"), GUIOption.FixedWidth(60));
                    GUIButton btnRevertPrefab = new GUIButton(new LocEdString("Revert"), GUIOption.FixedWidth(60));
                    GUIButton btnBreakPrefab  = new GUIButton(new LocEdString("Break"), GUIOption.FixedWidth(60));

                    btnApplyPrefab.OnClick += () =>
                    {
                        PrefabUtility.ApplyPrefab(activeSO);
                    };
                    btnRevertPrefab.OnClick += () =>
                    {
                        UndoRedo.RecordSO(activeSO, true, "Reverting \"" + activeSO.Name + "\" to prefab.");

                        PrefabUtility.RevertPrefab(activeSO);
                        EditorApplication.SetSceneDirty();
                    };
                    btnBreakPrefab.OnClick += () =>
                    {
                        UndoRedo.BreakPrefab(activeSO, "Breaking prefab link for " + activeSO.Name);

                        EditorApplication.SetSceneDirty();
                    };

                    soPrefabLayout.AddElement(btnApplyPrefab);
                    soPrefabLayout.AddElement(btnRevertPrefab);
                    soPrefabLayout.AddElement(btnBreakPrefab);
                }
                else
                {
                    GUILabel noPrefabLabel = new GUILabel("None");
                    soPrefabLayout.AddElement(noPrefabLabel);
                }

                soHasPrefab = hasPrefab;
            }

            Vector3    position;
            Quaternion rotation;

            if (EditorApplication.ActiveCoordinateMode == HandleCoordinateMode.World)
            {
                position = activeSO.Position;
                rotation = activeSO.Rotation;
            }
            else
            {
                position = activeSO.LocalPosition;
                rotation = activeSO.LocalRotation;
            }

            Vector3 scale = activeSO.LocalScale;

            if (!soPos.HasInputFocus)
            {
                soPos.Value = position;
            }

            // Avoid updating the rotation unless actually changed externally, since switching back and forth between
            // quaternion and euler angles can cause weird behavior
            if (!soRot.HasInputFocus && rotation != lastRotation)
            {
                soRot.Value  = rotation.ToEuler();
                lastRotation = rotation;
            }

            if (!soScale.HasInputFocus)
            {
                soScale.Value = scale;
            }
        }
Exemplo n.º 6
0
        private void OnEditorUpdate()
        {
            UpdateLoadingProgress();

            if (HasFocus)
            {
                if (!Input.IsPointerButtonHeld(PointerButton.Right))
                {
                    if (VirtualInput.IsButtonDown(EditorApplication.DuplicateKey))
                    {
                        DuplicateSelection();
                    }
                    else if (VirtualInput.IsButtonDown(EditorApplication.DeleteKey))
                    {
                        DeleteSelection();
                    }
                    else if (VirtualInput.IsButtonDown(viewToolKey))
                    {
                        EditorApplication.ActiveSceneTool = SceneViewTool.View;
                    }
                    else if (VirtualInput.IsButtonDown(moveToolKey))
                    {
                        EditorApplication.ActiveSceneTool = SceneViewTool.Move;
                    }
                    else if (VirtualInput.IsButtonDown(rotateToolKey))
                    {
                        EditorApplication.ActiveSceneTool = SceneViewTool.Rotate;
                    }
                    else if (VirtualInput.IsButtonDown(scaleToolKey))
                    {
                        EditorApplication.ActiveSceneTool = SceneViewTool.Scale;
                    }
                }
            }

            // Refresh GUI buttons if needed (in case someones changes the values from script)
            if (editorSettingsHash != EditorSettings.Hash)
            {
                UpdateButtonStates();
                editorSettingsHash = EditorSettings.Hash;
            }

            // Update scene view handles and selection
            sceneGrid.Draw();

            ProjectionType currentProjType = camera.ProjectionType;

            if (sceneAxesLastProjectionType != currentProjType)
            {
                sceneAxesGUI.ProjectionType = currentProjType;
                sceneAxesLastProjectionType = currentProjType;
            }

            bool handleActive = sceneHandles.IsActive() || sceneAxesGUI.IsActive();

            Vector2I scenePos;
            bool     inBounds = ScreenToScenePos(Input.PointerPosition, out scenePos);

            bool clearSelection = false;

            if (AllowViewportInput)
            {
                if (Input.IsPointerButtonUp(PointerButton.Left))
                {
                    clearSelection = true;
                }
                else if (Input.IsPointerButtonDown(PointerButton.Left))
                {
                    mouseDownPosition = scenePos;
                }
            }
            else
            {
                clearSelection = true;
                inBounds       = false;
            }

            bool dragResult = false;

            if (clearSelection)
            {
                dragResult = EndDragSelection();
                if (sceneHandles.IsActive())
                {
                    sceneHandles.ClearSelection();
                }

                if (sceneAxesGUI.IsActive())
                {
                    sceneAxesGUI.ClearSelection();
                }
            }

            bool draggedOver = DragDrop.DragInProgress || DragDrop.DropInProgress;

            draggedOver &= IsPointerHovering && inBounds && DragDrop.Type == DragDropType.Resource;

            if (draggedOver)
            {
                if (DragDrop.DropInProgress)
                {
                    dragActive = false;
                    if (draggedSO != null)
                    {
                        Selection.SceneObject = draggedSO;
                        EditorApplication.SetSceneDirty();
                    }

                    draggedSO = null;
                }
                else
                {
                    if (!dragActive)
                    {
                        dragActive = true;

                        ResourceDragDropData dragData = (ResourceDragDropData)DragDrop.Data;

                        string[] draggedPaths = dragData.Paths;

                        for (int i = 0; i < draggedPaths.Length; i++)
                        {
                            ResourceMeta meta = ProjectLibrary.GetMeta(draggedPaths[i]);
                            if (meta != null)
                            {
                                if (meta.ResType == ResourceType.Mesh)
                                {
                                    if (!string.IsNullOrEmpty(draggedPaths[i]))
                                    {
                                        string meshName = Path.GetFileNameWithoutExtension(draggedPaths[i]);
                                        draggedSO = UndoRedo.CreateSO(meshName, "Created a new Renderable \"" + meshName + "\"");
                                        Mesh mesh = ProjectLibrary.Load <Mesh>(draggedPaths[i]);

                                        Renderable renderable = draggedSO.AddComponent <Renderable>();
                                        renderable.Mesh = mesh;
                                        if (mesh != null)
                                        {
                                            draggedSOOffset = mesh.Bounds.Box.Center;
                                        }
                                        else
                                        {
                                            draggedSOOffset = Vector3.Zero;
                                        }
                                    }

                                    break;
                                }
                                else if (meta.ResType == ResourceType.Prefab)
                                {
                                    if (!string.IsNullOrEmpty(draggedPaths[i]))
                                    {
                                        Prefab prefab = ProjectLibrary.Load <Prefab>(draggedPaths[i]);
                                        draggedSO = UndoRedo.Instantiate(prefab, "Instantiating " + prefab.Name);

                                        if (draggedSO != null)
                                        {
                                            AABox draggedObjBounds = EditorUtility.CalculateBounds(draggedSO);
                                            draggedSOOffset = draggedObjBounds.Center;
                                        }
                                        else
                                        {
                                            draggedSOOffset = Vector3.Zero;
                                        }
                                    }

                                    break;
                                }
                            }
                        }
                    }

                    if (draggedSO != null)
                    {
                        if (Input.IsButtonHeld(ButtonCode.Space))
                        {
                            SnapData snapData;
                            sceneSelection.Snap(scenePos, out snapData, new SceneObject[] { draggedSO });

                            Quaternion q = Quaternion.FromToRotation(Vector3.YAxis, snapData.normal);
                            draggedSO.Position = snapData.position;
                            draggedSO.Rotation = q;
                        }
                        else
                        {
                            Ray worldRay = camera.ScreenPointToRay(scenePos);
                            draggedSO.Position = worldRay * DefaultPlacementDepth - draggedSOOffset;
                        }
                    }
                }

                return;
            }
            else
            {
                if (dragActive)
                {
                    dragActive = false;

                    if (draggedSO != null)
                    {
                        draggedSO.Destroy();
                        draggedSO = null;
                    }
                }
            }

            if ((HasContentFocus || IsPointerHovering) && AllowViewportInput)
            {
                sceneCamera.EnableInput(true);

                if (inBounds && HasContentFocus)
                {
                    if (Input.IsPointerButtonDown(PointerButton.Left))
                    {
                        Rect2I sceneAxesGUIBounds = new Rect2I(Width - HandleAxesGUISize - HandleAxesGUIPaddingX,
                                                               HandleAxesGUIPaddingY, HandleAxesGUISize, HandleAxesGUISize);

                        if (sceneAxesGUIBounds.Contains(scenePos))
                        {
                            sceneAxesGUI.TrySelect(scenePos);
                        }
                        else
                        {
                            sceneHandles.TrySelect(scenePos);
                        }
                    }
                    else if (Input.IsPointerButtonHeld(PointerButton.Left) && !handleActive && !dragActive &&
                             draggedSO == null && scenePos != mouseDownPosition)
                    {
                        if (isDraggingSelection)
                        {
                            UpdateDragSelection(scenePos);
                        }
                        else
                        {
                            StartDragSelection(scenePos);
                        }
                    }
                    else if (Input.IsPointerButtonUp(PointerButton.Left))
                    {
                        if (!handleActive && !dragActive && !dragResult)
                        {
                            bool ctrlHeld = Input.IsButtonHeld(ButtonCode.LeftControl) ||
                                            Input.IsButtonHeld(ButtonCode.RightControl);

                            sceneSelection.PickObject(scenePos, ctrlHeld, new SceneObject[] { draggedSO });
                        }
                    }
                }
            }
            else
            {
                sceneCamera.EnableInput(false);
            }

            if (AllowViewportInput)
            {
                SceneHandles.BeginInput();
                sceneHandles.UpdateInput(scenePos, Input.PointerDelta);
                sceneAxesGUI.UpdateInput(scenePos);
                SceneHandles.EndInput();
            }

            sceneHandles.Draw();
            sceneAxesGUI.Draw();

            // Must be done after handle input is processed, in order to reflect most recent transform
            sceneGizmos.Draw();
            sceneSelection.Draw();

            UpdateGridMode();

            if (VirtualInput.IsButtonDown(frameKey))
            {
                sceneCamera.FrameSelected();
            }
        }
Exemplo n.º 7
0
 internal static extern void Internal_CreateInstance(UndoRedo instance);
Exemplo n.º 8
0
 /// <summary>
 /// Used by the runtime to set the global undo/redo stack.
 /// </summary>
 /// <param name="global">Instance of the global undo/redo stack.</param>
 private static void Internal_SetGlobal(UndoRedo global)
 {
     // We can't set this directly through the field because there is an issue with Mono and static fields
     UndoRedo.global = global;
 }
Exemplo n.º 9
0
        /// <summary>
        /// Triggered by the runtime when a resource is dropped on the scene tree view.
        /// </summary>
        private void Internal_DoOnResourceDropped(SceneObject parent, string[] resourcePaths)
        {
            if (resourcePaths == null)
            {
                return;
            }

            List <SceneObject> addedObjects = new List <SceneObject>();

            for (int i = 0; i < resourcePaths.Length; i++)
            {
                ResourceMeta meta = ProjectLibrary.GetMeta(resourcePaths[i]);
                if (meta == null)
                {
                    continue;
                }

                if (meta.ResType == ResourceType.Mesh)
                {
                    if (!string.IsNullOrEmpty(resourcePaths[i]))
                    {
                        string meshName = Path.GetFileNameWithoutExtension(resourcePaths[i]);

                        Mesh mesh = ProjectLibrary.Load <Mesh>(resourcePaths[i]);
                        if (mesh == null)
                        {
                            continue;
                        }

                        SceneObject so = new SceneObject(meshName);

                        GameObjectUndo.RecordNewSceneObject(so);
                        so.Parent = parent;

                        Renderable renderable = so.AddComponent <Renderable>();
                        renderable.Mesh = mesh;
                        GameObjectUndo.ResolveDiffs();

                        addedObjects.Add(so);
                    }
                }
                else if (meta.ResType == ResourceType.Prefab)
                {
                    if (!string.IsNullOrEmpty(resourcePaths[i]))
                    {
                        Prefab      prefab = ProjectLibrary.Load <Prefab>(resourcePaths[i]);
                        SceneObject so     = UndoRedo.Instantiate(prefab, "Instantiating " + prefab.Name);
                        so.Parent = parent;

                        addedObjects.Add(so);
                    }
                }
            }

            if (addedObjects.Count > 0)
            {
                EditorApplication.SetSceneDirty();
            }

            Selection.SceneObjects = addedObjects.ToArray();
        }