Exemplo n.º 1
0
        static void Main(string[] args)
        {
            //vars
            string fileName   = "";
            int    curBall    = 0;
            int    prevBall   = 0;
            int    counter    = 0;
            int    subcnt     = 0;
            bool   start      = true;
            bool   strike     = false;
            bool   spare      = false;
            int    totalScore = 0;

            Frame[]  frameList  = new Frame[MAXFRAME];
            Strike[] strikeList = new Strike[MAXFRAME];
            Spare[]  spareList  = new Spare[MAXFRAME];

            for (int i = 0; i < MAXFRAME; i++)
            {
                frameList[i] = new Frame()
                {
                    FrameNum = i,
                    BallOne  = 0,
                    BallTwo  = 0,
                    Filled   = false
                };
                strikeList[i] = new Strike()
                {
                    FrameNum = 0,
                    BallOne  = 0,
                    BallTwo  = 0,
                    Filled   = false
                };

                spareList[i] = new Spare()
                {
                    FrameNum = 0,
                    BallOne  = 0,
                    BallTwo  = 0,
                    Filled   = false
                };
            }

            List <string> list    = new List <string>();
            List <int>    numList = new List <int>();


            //read in file FROM INSTRUCTIONS data will be either on ONE line or split on lines so split on space and new line
            Console.WriteLine("Enter bowling text file please:");
            fileName = Console.ReadLine();
            if (File.Exists(fileName))
            {
                try
                {
                    foreach (string line in File.ReadLines(fileName))
                    {
                        string[] numbers = line.Split(' ', '\n', '\r');
                        foreach (string num in numbers)
                        {
                            //if valid, add to numList, not valid ignore
                            bool check = int.TryParse(num, out curBall);
                            if (check == true)
                            {
                                numList.Add(curBall);
                            }

                            list.Add(num);
                            // Console.WriteLine("from array " + curBall);
                        }
                        //Console.WriteLine(line);
                    }
                    Console.WriteLine("---------------------------------------");
                    //go through each item in list and assign to frame objects
                    foreach (int item in numList)
                    {
                        //Console.WriteLine(item);
                        if (counter > MAXFRAME - 1)
                        {
                            break;
                        }

                        //Console.WriteLine(item);
                        curBall = item;
                        //for bonus frame stuff
                        if (counter == MAXFRAME - 1)
                        {
                            if (subcnt == 0)
                            {
                                frameList[counter].FrameNum = counter;
                                frameList[counter].BallOne  = curBall;
                                subcnt++;
                            }
                            else if (subcnt == 1 && frameList[counter].Filled == true)
                            {
                                frameList[counter].BallTwo = curBall;
                                counter++;
                            }
                            if (counter == MAXFRAME - 1)
                            {
                                frameList[counter].Filled = true;
                            }
                        }
                        //normal 10 frames
                        if (counter < MAXFRAME - 1)
                        {
                            //handle strike scenario
                            if (item == TEN)
                            {
                                //Console.WriteLine("strike");

                                if (strikeList[counter].Filled == false)
                                {
                                    strikeList[counter].FrameNum = counter;
                                    strikeList[counter].BallOne  = curBall;
                                    strikeList[counter].Filled   = true;
                                    // Console.WriteLine("FRAME #" + (strikeList[counter].FrameNum+1) + " BALL IN FRAME " + strikeList[counter].BallOne);
                                    strike = true;
                                    //get frame list of all frames
                                    frameList[counter].FrameNum = counter;
                                    frameList[counter].BallOne  = curBall;
                                    frameList[counter].BallTwo  = 0;
                                    frameList[counter].Filled   = true;
                                    counter++;
                                }
                            }
                            //handle spare scenario
                            else if (prevBall + curBall == TEN && strike == false)
                            {
                                //Console.WriteLine("Spare!");
                                if (spareList[counter].Filled == false)
                                {
                                    spareList[counter].FrameNum = counter;
                                    spareList[counter].BallOne  = prevBall;
                                    spareList[counter].BallTwo  = curBall;
                                    spareList[counter].Filled   = true;
                                    //Console.WriteLine("FRAME #" + (spareList[counter].FrameNum+1) + " BALLS IN FRAME " + spareList[counter].BallOne + " " + spareList[counter].BallTwo);

                                    spare = true;
                                    //fill framelist with ALL frames
                                    frameList[counter].FrameNum = counter;
                                    frameList[counter].BallOne  = prevBall;
                                    frameList[counter].BallTwo  = curBall;
                                    frameList[counter].Filled   = true;

                                    counter++;
                                }
                            }
                            //handle normal frame(non strike/spare) scenario
                            else
                            {
                                if (frameList[counter].Filled == false && start == false && strike == false && spare == false && curBall + prevBall < TEN)
                                {
                                    frameList[counter].FrameNum = counter;
                                    frameList[counter].BallOne  = prevBall;
                                    frameList[counter].BallTwo  = curBall;
                                    frameList[counter].Filled   = true;
                                    if (frameList[counter].FrameNum + 1 == MAXFRAME)
                                    {
                                        // Console.WriteLine("BONUS FRAME #" + (frameList[counter].FrameNum + 1) + " BALLS IN FRAME " + frameList[counter].BallOne + " " + frameList[counter].BallTwo);
                                    }
                                    else
                                    {
                                        // Console.WriteLine("FRAME #" + (frameList[counter].FrameNum+1) + " BALLS IN FRAME " + frameList[counter].BallOne + " " + frameList[counter].BallTwo);

                                        counter++;
                                    }
                                }
                            }
                            prevBall = item;
                            start    = false;
                            spare    = false;
                            strike   = false;
                        }
                    }
                    //loop through the list and do score/nextball stuff
                    for (int i = 0; i < MAXFRAME; i++)
                    {
                        //calc spare scores
                        if (spareList[i].Filled == true)
                        {
                            //handle score stuff
                            spareList[i].NextFrame(frameList);
                            spareList[i].calcScore();
                            frameList[i].FrameScore = spareList[i].FrameScore;
                        }
                        //calc strike scores
                        if (strikeList[i].Filled == true)
                        {
                            if (i == MAXFRAME - 1)
                            {
                                break;
                            }
                            //handle score stuff
                            strikeList[i].NextFrame(frameList);
                            strikeList[i].calcScore();
                            frameList[i].FrameScore = strikeList[i].FrameScore;
                        }
                        else
                        {
                            //calc normal scores
                            if (spareList[i].Filled == false && strikeList[i].Filled == false)
                            {
                                frameList[i].calcScore();
                            }
                        }
                    }

                    //display results
                    for (int i = 0; i < MAXFRAME; i++)
                    {
                        if (strikeList[i].Filled == true)
                        {
                            totalScore += frameList[i].FrameScore;
                            Console.WriteLine("Frame #" + (i + 1) + " Strike! FrameScore: " + frameList[i].FrameScore + " Total Score: " + totalScore);
                        }
                        if (spareList[i].Filled == true)
                        {
                            totalScore += frameList[i].FrameScore;
                            Console.WriteLine("Frame #" + (i + 1) + " Spare! Ball1:" + frameList[i].BallOne + " Ball2:" + frameList[i].BallTwo + " FrameScore: " + frameList[i].FrameScore + " Total Score: " + totalScore);
                        }
                        else
                        {
                            if (frameList[i].FrameNum == MAXFRAME - 1)
                            {
                                Console.WriteLine("BONUS Frame #" + (i + 1) + " Ball1:" + frameList[i].BallOne + " Ball2:" + frameList[i].BallTwo + " FrameScore: " + frameList[i].FrameScore + " Total Score: " + totalScore);
                                break;
                            }
                            if (strikeList[i].Filled == false && spareList[i].Filled == false)
                            {
                                totalScore += frameList[i].FrameScore;
                                Console.WriteLine("Frame #" + (i + 1) + " Ball1:" + frameList[i].BallOne + " Ball2:" + frameList[i].BallTwo + " FrameScore: " + frameList[i].FrameScore + " Total Score: " + totalScore);
                            }
                        }

                        Console.WriteLine("---------------------------------------------");
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine("File could not be opened, following error: '{0}'", e);
                }
            }
            Console.WriteLine("Hit Enter To EXIT");
            Console.ReadLine();
        }
        static void Main(string[] args)
        {
            //vars
            string fileName = "";
            int curBall = 0;
            int prevBall = 0;
            int counter = 0;
            int subcnt = 0;
            bool start = true;
            bool strike = false;
            bool spare = false;
            int totalScore = 0;
            Frame[] frameList = new Frame[MAXFRAME];
            Strike[] strikeList = new Strike[MAXFRAME];
            Spare[] spareList = new Spare[MAXFRAME];

            for (int i = 0; i < MAXFRAME; i++ )
            {
                frameList[i] = new Frame()
                {
                    FrameNum = i,
                    BallOne = 0,
                    BallTwo = 0,
                    Filled = false
                };
                strikeList[i] = new Strike()
                {
                    FrameNum = 0,
                    BallOne = 0,
                    BallTwo = 0,
                    Filled = false
                };

                spareList[i] = new Spare()
                {
                    FrameNum = 0,
                    BallOne = 0,
                    BallTwo = 0,
                    Filled = false
                };
            }

            List<string> list = new List<string>();
            List<int> numList = new List<int>();

            //read in file FROM INSTRUCTIONS data will be either on ONE line or split on lines so split on space and new line
            Console.WriteLine("Enter bowling text file please:");
            fileName = Console.ReadLine();
            if(File.Exists(fileName))
            {
                try
                {

                    foreach (string line in File.ReadLines(fileName))
                    {
                        string[] numbers = line.Split(' ', '\n','\r');
                        foreach(string num in numbers)
                        {
                            //if valid, add to numList, not valid ignore
                            bool check = int.TryParse(num, out curBall);
                            if (check == true)
                            {
                                numList.Add(curBall);
                            }

                            list.Add(num);
                           // Console.WriteLine("from array " + curBall);
                        }
                           //Console.WriteLine(line);
                    }
                    Console.WriteLine("---------------------------------------");
                    //go through each item in list and assign to frame objects
                      foreach (int item in numList)
                        {
                        //Console.WriteLine(item);
                        if (counter > MAXFRAME-1)
                        {

                            break;
                        }

                        //Console.WriteLine(item);
                        curBall = item;
                        //for bonus frame stuff
                        if (counter == MAXFRAME -1)
                        {
                            if(subcnt == 0)
                            {
                                frameList[counter].FrameNum = counter;
                                frameList[counter].BallOne = curBall;
                                subcnt++;

                            }
                            else if(subcnt == 1 && frameList[counter].Filled == true)
                            {
                                frameList[counter].BallTwo = curBall;
                                counter++;
                            }
                            if(counter == MAXFRAME-1)
                            frameList[counter].Filled = true;
                        }
                        //normal 10 frames
                        if (counter < MAXFRAME - 1)
                        {

                            //handle strike scenario
                            if (item == TEN)
                            {
                                //Console.WriteLine("strike");

                                if (strikeList[counter].Filled == false)
                                {
                                    strikeList[counter].FrameNum = counter;
                                    strikeList[counter].BallOne = curBall;
                                    strikeList[counter].Filled = true;
                                    // Console.WriteLine("FRAME #" + (strikeList[counter].FrameNum+1) + " BALL IN FRAME " + strikeList[counter].BallOne);
                                    strike = true;
                                    //get frame list of all frames
                                    frameList[counter].FrameNum = counter;
                                    frameList[counter].BallOne = curBall;
                                    frameList[counter].BallTwo = 0;
                                    frameList[counter].Filled = true;
                                    counter++;

                                }

                            }
                            //handle spare scenario
                            else if (prevBall + curBall == TEN && strike == false)
                            {
                                //Console.WriteLine("Spare!");
                                if (spareList[counter].Filled == false)
                                {
                                    spareList[counter].FrameNum = counter;
                                    spareList[counter].BallOne = prevBall;
                                    spareList[counter].BallTwo = curBall;
                                    spareList[counter].Filled = true;
                                    //Console.WriteLine("FRAME #" + (spareList[counter].FrameNum+1) + " BALLS IN FRAME " + spareList[counter].BallOne + " " + spareList[counter].BallTwo);

                                    spare = true;
                                    //fill framelist with ALL frames
                                    frameList[counter].FrameNum = counter;
                                    frameList[counter].BallOne = prevBall;
                                    frameList[counter].BallTwo = curBall;
                                    frameList[counter].Filled = true;

                                    counter++;

                                }

                            }
                            //handle normal frame(non strike/spare) scenario
                            else
                            {
                                if (frameList[counter].Filled == false && start == false && strike == false && spare == false && curBall + prevBall < TEN)
                                {
                                    frameList[counter].FrameNum = counter;
                                    frameList[counter].BallOne = prevBall;
                                    frameList[counter].BallTwo = curBall;
                                    frameList[counter].Filled = true;
                                    if (frameList[counter].FrameNum + 1 == MAXFRAME)
                                    {
                                        // Console.WriteLine("BONUS FRAME #" + (frameList[counter].FrameNum + 1) + " BALLS IN FRAME " + frameList[counter].BallOne + " " + frameList[counter].BallTwo);
                                    }
                                    else
                                        // Console.WriteLine("FRAME #" + (frameList[counter].FrameNum+1) + " BALLS IN FRAME " + frameList[counter].BallOne + " " + frameList[counter].BallTwo);

                                        counter++;

                                }
                            }
                            prevBall = item;
                            start = false;
                            spare = false;
                            strike = false;
                        }
                    }
                    //loop through the list and do score/nextball stuff
                    for(int i = 0; i < MAXFRAME; i++)
                    {
                        //calc spare scores
                        if(spareList[i].Filled == true)
                        {
                            //handle score stuff
                            spareList[i].NextFrame(frameList);
                            spareList[i].calcScore();
                            frameList[i].FrameScore = spareList[i].FrameScore;

                        }
                        //calc strike scores
                        if (strikeList[i].Filled == true)
                        {
                            if(i == MAXFRAME-1)
                            {
                                break;
                            }
                            //handle score stuff
                            strikeList[i].NextFrame(frameList);
                            strikeList[i].calcScore();
                            frameList[i].FrameScore = strikeList[i].FrameScore;
                        }
                        else
                        {
                            //calc normal scores
                            if(spareList[i].Filled == false && strikeList[i].Filled == false)
                            frameList[i].calcScore();
                        }
                    }

                    //display results
                    for(int i = 0; i < MAXFRAME; i ++)
                    {
                        if(strikeList[i].Filled == true)
                        {
                            totalScore += frameList[i].FrameScore;
                            Console.WriteLine("Frame #" + (i+1) + " Strike! FrameScore: " + frameList[i].FrameScore + " Total Score: " + totalScore);
                        }
                        if(spareList[i].Filled == true)
                        {
                            totalScore += frameList[i].FrameScore;
                            Console.WriteLine("Frame #" + (i+1) + " Spare! Ball1:" + frameList[i].BallOne + " Ball2:" + frameList[i].BallTwo +  " FrameScore: " + frameList[i].FrameScore + " Total Score: " + totalScore);

                        }
                        else
                        {
                            if(frameList[i].FrameNum == MAXFRAME -1)
                            {
                            Console.WriteLine("BONUS Frame #" + (i + 1) + " Ball1:" + frameList[i].BallOne + " Ball2:" + frameList[i].BallTwo + " FrameScore: " + frameList[i].FrameScore + " Total Score: " + totalScore);
                                break;
                            }
                            if(strikeList[i].Filled == false && spareList[i].Filled == false)
                            {
                                totalScore += frameList[i].FrameScore;
                                Console.WriteLine("Frame #" + (i + 1) + " Ball1:" + frameList[i].BallOne + " Ball2:" + frameList[i].BallTwo + " FrameScore: " + frameList[i].FrameScore + " Total Score: " + totalScore);

                            }
                        }

                        Console.WriteLine("---------------------------------------------");
                    }

                }
                catch (Exception e)
                {
                    Console.WriteLine("File could not be opened, following error: '{0}'", e);
                }
            }
            Console.WriteLine("Hit Enter To EXIT");
            Console.ReadLine();
        }