/// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string message = "Are you sure you want to quit this game?";

            MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);

            confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer);
        }
        /// <summary>
        /// When the user cancels the main menu, ask if they want to exit the sample.
        /// </summary>
        protected override void OnCancel(PlayerIndex playerIndex)
        {
            const string message = "Are you sure you want to exit?\nA = YES\nB = NO";

            MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message);

            confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmExitMessageBox, playerIndex);
        }
        void OnCredits(object sender, PlayerIndexEventArgs e)
        {
            const string message = "Code: Eric Weinerman, Quinlan Pfiffer, Scott Cannard" +
                                    "\nArt: Benjamin Reyes" +
                                    "\nSound: Eric Weinerman, Robert Reitmeyer";

            MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message);

            //confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmExitMessageBox, e.PlayerIndex);
        }
        void OnControls(object sender, PlayerIndexEventArgs e)
        {
            const string message = "CONTROLS CAN NOT BE CHANGED!\n" +
                                 "A, L Mouse:     Select / Return Bottle\n" +
                                 "RB, R Mouse:    Next Bottle\n" +
                                 "Tab, Y:         Go To Shop Screen\n" +
                                 "Start, Escape:  Pause / Back\n" +
                                 "B, Enter:        Skip Dialogue";

            MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message);

            //confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmExitMessageBox, e.PlayerIndex);
        }
        void OnTutorial(object sender, PlayerIndexEventArgs e)
        {
            const string message = "Tutorial is not in Braile...sorry.";

            MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message);

            //confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmExitMessageBox, e.PlayerIndex);
        }