Exemplo n.º 1
0
                public card dealCard()      // Method to return the first card from the shoe and remove it from the shoe
                {
                    card returnCard = cards[0];

                    cards.RemoveAt(0);

                    return(returnCard);
                }
Exemplo n.º 2
0
                // METHODS
                public void shuffle()       // shuffles the cards in the location
                {
                    // initialize random number generator
                    Random rand = new Random();

                    // initialize counter to iterate shuffles through

                    int counter = cards.Count;

                    // apply Fisher-Yates shuffle: decrement down through each card in the deck, swapping each with a card lower down in the deck
                    while (counter > 0)
                    {
                        counter--;
                        int  swapIndex  = rand.Next(counter);
                        card swapHolder = cards[swapIndex];
                        cards[swapIndex] = cards[counter];
                        cards[counter]   = swapHolder;
                    }
                }
Exemplo n.º 3
0
 // METHODS
 public void addCard(card card)
 {
     this.cards.Add(card);
 }
Exemplo n.º 4
0
        static void Main(string[] args)
        {
            var suits = new List <string> {
                "clubs", "hearts", "diamonds", "spades"
            };
            var rank = new List <string> {
                "2", "3", "4", "5", "6", "7", "8", "9", "10", "jack", "queen", "king", "ace"
            };
            var deck = new List <card>();

            for (var i = 0; i < suits.Count; i++)
            {
                for (var j = 0; j < rank.Count; j++)
                {
                    var card = new card();
                    card.Rank = rank[j];
                    card.Suit = suits[i];
                    if (card.Suit == "diamonds" || card.Suit == "hearts")
                    {
                        card.Color = "black";
                    }
                    else
                    {
                        card.Color = "red";
                    }
                    deck.Add(card);
                }
            }
            for (var i = deck.Count - 1; i >= 1; i--)
            {
                var j = new Random().Next(i);

                var temp = (deck[j]);
                deck[j] = (deck[i]);
                deck[i] = temp;
            }
            Console.WriteLine("Welcome to Blackjack!");
            var playAgain = true;

            while (playAgain && deck.Count > 0)
            {
                var playerHand = new List <card>();
                var dealerHand = new List <card>();
                playerHand.Add(deck[0]);
                playerHand.Add(deck[1]);
                deck.RemoveAt(0);
                deck.RemoveAt(1);
                dealerHand.Add(deck[0]);
                dealerHand.Add(deck[1]);
                deck.RemoveAt(0);
                deck.RemoveAt(1);
                Console.WriteLine($"this is your first card {playerHand[0].DisplayCard()} has the value of {playerHand[0].GetValue()}");
                Console.WriteLine($"this is your second card {playerHand[1].DisplayCard()} has the value of {playerHand[1].GetValue()}");
                Console.WriteLine($"this the dealers first card {dealerHand[0].DisplayCard()} has the value of {dealerHand[0].GetValue()}");
                Console.WriteLine($"player has {playerHand.Count} card");
                var playerTotal = 0;
                for (int i = 0; i < playerHand.Count; i++)
                {
                    playerTotal += playerHand[i].GetValue();
                }
                var dealerTotal = 0;
                for (int i = 0; i < dealerHand.Count; i++)
                {
                    dealerTotal += dealerHand[i].GetValue();
                }
                Console.WriteLine($"player total is {playerTotal}");
                if (playerTotal < 21)
                {
                    Console.WriteLine("would you like to (HIT) or(QUIT)?");
                    var hitQuit = Console.ReadLine();
                    if (hitQuit == "hit")
                    {
                        playerHand.Add(deck[0]);
                        deck.RemoveAt(0);
                        Console.WriteLine($"this is your additional card {playerHand[0].DisplayCard()}");
                        for (int i = 0; i < playerHand.Count; i++)
                        {
                            playerTotal += playerHand[i].GetValue();
                        }
                        if (playerTotal > 21)
                        {
                            Console.WriteLine("BUST!");
                            Console.WriteLine($"your score is {playerTotal}");
                            Console.WriteLine($"dealer score is {dealerTotal}");
                        }
                        else if (dealerTotal > 21)
                        {
                            Console.WriteLine("you WIN!");
                            Console.WriteLine($"your score is {playerTotal}");
                            Console.WriteLine($"dealer score is {dealerTotal}");
                        }
                        else if (playerTotal == 21)
                        {
                            Console.WriteLine("you win!");
                            Console.WriteLine($"your score is {playerTotal}");
                            Console.WriteLine($"dealer score is {dealerTotal}");
                        }
                        else if (playerTotal == dealerTotal)
                        {
                            Console.WriteLine("dealer wins!");
                            Console.WriteLine($"your score is {playerTotal}");
                            Console.WriteLine($"dealer score is {dealerTotal}");
                        }
                        else if (playerTotal < dealerTotal)
                        {
                            Console.WriteLine("dealer wins!");
                            Console.WriteLine($"your score is {playerTotal}");
                            Console.WriteLine($"dealer score is {dealerTotal}");
                        }
                        Console.WriteLine($"player total is {playerTotal}");
                    }
                    if (hitQuit == "quit")
                    {
                        Console.WriteLine($"your score is {playerTotal}");
                        Console.WriteLine($"the dealers total is {dealerTotal}");
                        while (dealerTotal < 15)
                        {
                            dealerHand.Add(deck[0]);
                            Console.WriteLine("dealer hit");
                            Console.WriteLine($"dealer got a {deck[0].DisplayCard()}");
                            deck.Remove(deck[0]);
                            for (int i = 0; i < dealerHand.Count; i++)
                            {
                                dealerTotal += dealerHand[i].GetValue();
                            }
                            if (dealerTotal > 15)
                            {
                                break;
                            }
                        }
                        if (playerTotal > 21)
                        {
                            Console.WriteLine("BUST!");
                            Console.WriteLine($"your score is {playerTotal}");
                            Console.WriteLine($"dealer score is {dealerTotal}");
                        }
                        else if (dealerTotal > 21)
                        {
                            Console.WriteLine("you WIN!");
                            Console.WriteLine($"your score is {playerTotal}");
                            Console.WriteLine($"dealer score is {dealerTotal}");
                        }
                        else if (playerTotal == 21)
                        {
                            Console.WriteLine("you win!");
                            Console.WriteLine($"your score is {playerTotal}");
                            Console.WriteLine($"dealer score is {dealerTotal}");
                        }
                        else if (playerTotal == dealerTotal)
                        {
                            Console.WriteLine("dealer wins!");
                            Console.WriteLine($"your score is {playerTotal}");
                            Console.WriteLine($"dealer score is {dealerTotal}");
                        }
                        else if (playerTotal < dealerTotal)
                        {
                            Console.WriteLine("dealer wins!");
                            Console.WriteLine($"your score is {playerTotal}");
                            Console.WriteLine($"dealer score is {dealerTotal}");
                        }
                    }
                }

                Console.WriteLine("would you like to play again?");
                var answer = Console.ReadLine().ToLower();
                if (answer == "yes")
                {
                    playAgain = true;
                }
                if (answer != "yes")
                {
                    Console.WriteLine("Thanks for playing blackjack!, goodbye!");
                    playAgain = false;
                }
            }
        }