public override Rectangle2D createUnion(Rectangle2D r) { Rectangle2D dest = new Rectangle2D.Double(); Rectangle2D.union(this, r, dest); return(dest); }
public override Rectangle2D createIntersection(Rectangle2D r) { Rectangle2D dst = new Rectangle2D.Double(); Rectangle2D.intersect(this, r, dst); return(dst); }
public override Rectangle2D createUnion(Rectangle2D r) { Rectangle2D dst; if (r is Double) { dst = new Rectangle2D.Double(); } else { dst = new Rectangle2D.Float(); } Rectangle2D.union(this, r, dst); return(dst); }
public override Rectangle2D createUnion(Rectangle2D r) { Rectangle2D dst; if (r is Double) { dst = new Rectangle2D.Double(); } else { dst = new Rectangle2D.Float(); } Rectangle2D.union(this, r, dst); return dst; }
public override Rectangle2D createUnion(Rectangle2D r) { Rectangle2D dest = new Rectangle2D.Double(); Rectangle2D.union(this, r, dest); return dest; }
public override Rectangle2D createIntersection(Rectangle2D r) { Rectangle2D dst = new Rectangle2D.Double(); Rectangle2D.intersect(this, r, dst); return dst; }