public int main(string[] args) { BEdit myEdit = null; if (args.Length > 1) { myEdit = new BEdit(this.myWorld, args[1]); } else { myEdit = new BEdit(this.myWorld, ""); } myEdit.Show(); return(0); }
public int main(string[] args) { BEdit myEdit = null; if (args.Length > 1) myEdit = new BEdit(this.myWorld, args[1]); else myEdit = new BEdit(this.myWorld, ""); myEdit.Show(); return 0; }
private void OnEdit(object sender, EventArgs e) { BEdit editor = new BEdit(this.world, ""); editor.Show(); }
private void OnEdit(object sender, EventArgs e) { BEdit editor = new BEdit(this.world, ""); editor.Show(); }