public Rectangle a(out Point ptr) { D.C c = this.a(); Y1 y = this.A.h(c.a()); Y1 y2 = this.A.I(c.B()); Point point = new Point(y.B(), y2.B()); switch (this.a()) { case G2.East: point.X = y.a(); break; case G2.West: point.X = y.A(); break; } switch (this.B()) { case G2.South: point.Y = y2.a(); break; case G2.North: point.Y = y2.A(); break; } Rectangle result = new Rectangle(point.X, point.Y, 0, 0); int num = 6; int num2 = 7; result.Inflate(global::c.C.C.Width * num / num2, global::c.C.C.Height * num / num2); ptr = point; return(result); }
public f2(d.a a, Y1 y, Y1 y2) { this.A = a; this.A = y; this.a = y2; }
public void A() { this.A = null; this.A = null; this.a = null; }
public void L(B1 b) { Graphics graphics = b.A(); if (this.A() == null) { return; } graphics.SmoothingMode = SmoothingMode.AntiAlias; if (this.l() && !b.b()) { this.L(graphics, this.G(b.C())); } List <d.a> list = new List <d.a>(this.L().A()); F2 f = this.L().A(); if (graphics.ClipBounds.IntersectsWith(f.A().L())) { list.Add(f.A()); } for (int i = 0; i < this.L().A().h(); i++) { Y1 y = f.h(i); if ((float)y.a() >= graphics.ClipBounds.Left) { if ((float)y.A() > graphics.ClipBounds.Right) { break; } for (int j = 0; j < this.L().A().I(); j++) { Y1 y2 = f.I(j); if ((float)y2.a() >= graphics.ClipBounds.Top) { if ((float)y2.A() > graphics.ClipBounds.Bottom) { break; } f2 f2 = f.a(i, j); if (f2 != null && !graphics.ClipBounds.IntersectsWith(f2.A)) { d.a a = f2.A; if (a != f.A() && (!b.c() || this.L().A(a))) { list.Add(f2.A); } } } } } } foreach (d.a current in list) { current.Y(b, false, true); } this.L().A(this, b); foreach (d.a current2 in list) { current2.Y(b, true, false); } if (this.L() is j) { graphics.Transform = this.A; j j2 = (j)this.L(); j2.a(graphics); graphics.Transform = this.a; } if (global::a.F.B(this.L(), null)) { this.L(graphics, this.L()); } if (this.L() != null) { this.L().Y(b, true, true); } }