Exemplo n.º 1
0
        public new static F2 A(F2 f)
        {
            F2 f2 = new F2();

            f2.h(f.h());
            f2.I(f.I());
            foreach (Y1 y in (IEnumerable)f.h())
            {
                int num = y.a();
                Y1  y2  = f2.h(num);
                foreach (Y1 y3 in (IEnumerable)f.h())
                {
                    int num2 = y3.a();
                    Y1  y4   = f2.I(num2);
                    d.a a    = f.A(num, num2);
                    if (a != null)
                    {
                        f2.A(a, y2.a(), y4.a(), true);
                    }
                }
                y2.A(null, false, false);
                foreach (Y1 y5 in (IEnumerable)f.h())
                {
                    int num3 = y5.a();
                    Y1  y6   = f2.I(num3);
                    y6.A(null, false, false);
                }
            }
            return(f2);
        }
Exemplo n.º 2
0
 public new static bool A(F2 f, F2 f2)
 {
     if (f.h() != f2.h())
     {
         return(false);
     }
     if (f.I() != f2.I())
     {
         return(false);
     }
     if (f.A() != f2.A())
     {
         return(false);
     }
     foreach (Y1 y in (IEnumerable)f2.h())
     {
         int num = y.a();
         f.h(num);
         foreach (Y1 y2 in (IEnumerable)f2.h())
         {
             int num2 = y2.a();
             f.I(num2);
             if (f.A(num, num2) != f2.A(num, num2))
             {
                 return(false);
             }
         }
     }
     return(true);
 }
Exemplo n.º 3
0
        public void L(B1 b)
        {
            Graphics graphics = b.A();

            if (this.A() == null)
            {
                return;
            }
            graphics.SmoothingMode = SmoothingMode.AntiAlias;
            if (this.l() && !b.b())
            {
                this.L(graphics, this.G(b.C()));
            }
            List <d.a> list = new List <d.a>(this.L().A());
            F2         f    = this.L().A();

            if (graphics.ClipBounds.IntersectsWith(f.A().L()))
            {
                list.Add(f.A());
            }
            for (int i = 0; i < this.L().A().h(); i++)
            {
                Y1 y = f.h(i);
                if ((float)y.a() >= graphics.ClipBounds.Left)
                {
                    if ((float)y.A() > graphics.ClipBounds.Right)
                    {
                        break;
                    }
                    for (int j = 0; j < this.L().A().I(); j++)
                    {
                        Y1 y2 = f.I(j);
                        if ((float)y2.a() >= graphics.ClipBounds.Top)
                        {
                            if ((float)y2.A() > graphics.ClipBounds.Bottom)
                            {
                                break;
                            }
                            f2 f2 = f.a(i, j);
                            if (f2 != null && !graphics.ClipBounds.IntersectsWith(f2.A))
                            {
                                d.a a = f2.A;
                                if (a != f.A() && (!b.c() || this.L().A(a)))
                                {
                                    list.Add(f2.A);
                                }
                            }
                        }
                    }
                }
            }
            foreach (d.a current in list)
            {
                current.Y(b, false, true);
            }
            this.L().A(this, b);
            foreach (d.a current2 in list)
            {
                current2.Y(b, true, false);
            }
            if (this.L() is j)
            {
                graphics.Transform = this.A;
                j j2 = (j)this.L();
                j2.a(graphics);
                graphics.Transform = this.a;
            }
            if (global::a.F.B(this.L(), null))
            {
                this.L(graphics, this.L());
            }
            if (this.L() != null)
            {
                this.L().Y(b, true, true);
            }
        }