Exemplo n.º 1
0
        public static Node Create(string nodeID, Vector2 position, NodeOutput connectingOutput)
        {
            Node node = NodeTypes.getDefaultNode(nodeID);

            if (node == null)
            {
                throw new UnityException("Cannot create Node with id " + nodeID + " as no such Node type is registered!");
            }

            node = node.Create(position);
            node.InitBase();

            if (connectingOutput != null)
            {
                foreach (NodeInput input in node.Inputs)
                {
                    if (input.TryApplyConnection(connectingOutput))
                    {
                        break;
                    }
                }
            }

            NodeEditorCallbacks.IssueOnAddNode(node);

            return(node);
        }