public static NavigationNodeMoveEvent alloc(Entity p_sourceEntity, NavigationNode p_navigationNode) { NavigationNodeMoveEvent l_instance = new NavigationNodeMoveEvent(); l_instance.Completed = false; l_instance.MovementAllowed = false; l_instance.SourceEntity = p_sourceEntity; l_instance.TargetNavigationNode = p_navigationNode; return(l_instance); }
public static void moveToNavigationNode(Entity p_entity, EventQueue p_eventQueue, List <NavigationNode> p_path) { AnimationVisualFeedback l_animationVisualFeedback = EntityComponent.get_component <AnimationVisualFeedback>(p_entity); if (l_animationVisualFeedback != null) { EventQueue.enqueueEvent(p_eventQueue, AnimationVisualFeedbackPlayAsyncEvent.alloc(l_animationVisualFeedback, AnimationLayers.LOCOMOTION, l_animationVisualFeedback.AnimationVisualFeedbackData.GetAnimation(AnimationLookupTag.LOCOMOTION).GetAnimationInput())); } var l_pathEnumerator = p_path.GetEnumerator(); while (l_pathEnumerator.MoveNext()) { EventQueue.enqueueEvent(p_eventQueue, NavigationNodeMoveEvent.alloc(p_entity, l_pathEnumerator.Current)); } if (l_animationVisualFeedback != null) { EventQueue.enqueueEvent(p_eventQueue, AnimationVisualFeedbackDestroyLayerEvent.alloc(l_animationVisualFeedback, AnimationLayers.LOCOMOTION)); } }