Exemplo n.º 1
0
        //state machine managing the movement between rooms
        static bool switchRoom()
        {
            switch (currentRoom)
            {
                case Rooms.tutorial0:
                    if (Player.position.X > MapsManager.maps[(int)currentRoom].RoomWidthtPx)
                    {//move to tutorial1
                        currentRoom = Rooms.tutorial1;
                        previousRoom = Rooms.tutorial0;
                        CameraManager.SwitchCamera(Rooms.tutorial1);
                        Player.position.X = 0;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.Y > MapsManager.maps[(int)currentRoom].RoomHeightPx)
                    {//move to tutorial4
                        currentRoom = Rooms.tutorial4;
                        previousRoom = Rooms.tutorial0;
                        CameraManager.SwitchCamera(Rooms.tutorial4);
                        Player.position.Y = 0;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    break;
                case Rooms.tutorial1:
                    if (Player.position.Y > MapsManager.maps[(int)currentRoom].RoomHeightPx)
                    {//move to tutorial2
                        currentRoom = Rooms.tutorial2;
                        previousRoom = Rooms.tutorial1;
                        CameraManager.SwitchCamera(Rooms.tutorial2);
                        Player.position.Y = 0;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.X + Player.width < 0)
                    {//move to tutorial0
                        currentRoom = Rooms.tutorial0;
                        previousRoom = Rooms.tutorial1;
                        CameraManager.SwitchCamera(Rooms.tutorial0);
                        Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx - Player.width;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.X > MapsManager.maps[(int)currentRoom].RoomWidthtPx)
                    {//move to tutorial3
                        currentRoom = Rooms.tutorial3;
                        previousRoom = Rooms.tutorial1;
                        CameraManager.SwitchCamera(Rooms.tutorial3);
                        Player.position.X = 0;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    break;
                case Rooms.tutorial2:
                    if (Player.position.Y+Player.height<0)
                    {
                        if (Player.position.X>= MapsManager.maps[(int)Rooms.tutorial1].RoomWidthtPx)
                        {//move to tutorial3
                            currentRoom = Rooms.tutorial3;
                            previousRoom = Rooms.tutorial2;
                            CameraManager.SwitchCamera(Rooms.tutorial3);
                            Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx-Player.height;
                            Player.position.X -= MapsManager.maps[(int)Rooms.tutorial1].RoomWidthtPx;
                            FireBallsManager.Reset();
                            LavaGeyserManager.Reset();
                            ProjectilesManager.Reset();
                            return true;
                        }
                        else
                        {//move to tutorial1
                            currentRoom = Rooms.tutorial1;
                            previousRoom = Rooms.tutorial2;
                            CameraManager.SwitchCamera(Rooms.tutorial1);
                            Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx - Player.height;
                            FireBallsManager.Reset();
                            LavaGeyserManager.Reset();
                            ProjectilesManager.Reset();
                            return true;
                        }
                    }
                    else if (Player.position.X+Player.width<0)
                    {//moveto tutorial4
                        currentRoom = Rooms.tutorial4;
                        previousRoom = Rooms.tutorial2;
                        CameraManager.SwitchCamera(Rooms.tutorial4);
                        Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx - Player.width;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    break;
                case Rooms.tutorial3:
                    if (Player.position.Y> MapsManager.maps[(int)currentRoom].RoomHeightPx)
                    {//move to tutorial2
                        currentRoom = Rooms.tutorial2;
                        previousRoom = Rooms.tutorial3;
                        CameraManager.SwitchCamera(Rooms.tutorial2);
                        Player.position.X += MapsManager.maps[(int)Rooms.tutorial1].RoomWidthtPx;
                        Player.position.Y = -10;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.X<0)
                    {//move to tutorial1
                        currentRoom = Rooms.tutorial1;
                        previousRoom = Rooms.tutorial3;
                        CameraManager.SwitchCamera(Rooms.tutorial1);
                        Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx-Player.width;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.X> MapsManager.maps[(int)currentRoom].RoomWidthtPx)
                    {//move to churchBellTower0
                        currentRoom = Rooms.churchBellTower0;
                        previousRoom = Rooms.tutorial3;
                        CameraManager.SwitchCamera(Rooms.churchBellTower0);
                        Player.position.X = 0;
                        Player.position.Y += MapsManager.maps[(int)currentRoom].RoomHeightPx- MapsManager.maps[(int)Rooms.tutorial3].RoomHeightPx;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    break;
                case Rooms.tutorial4:
                    if (Player.position.X > MapsManager.maps[(int)currentRoom].RoomWidthtPx)
                    {//move to tutorial2
                        currentRoom = Rooms.tutorial2;
                        previousRoom = Rooms.tutorial4;
                        CameraManager.SwitchCamera(Rooms.tutorial2);
                        Player.position.X = 0;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.Y+Player.height<0)
                    {//move to tutorial0
                        currentRoom = Rooms.tutorial0;
                        previousRoom = Rooms.tutorial4;
                        CameraManager.SwitchCamera(Rooms.tutorial0);
                        Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx-Player.height;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.Y> MapsManager.maps[(int)currentRoom].RoomHeightPx)
                    {//move to escape2
                        currentRoom = Rooms.escape2;
                        previousRoom = Rooms.tutorial4;
                        CameraManager.SwitchCamera(Rooms.escape2);
                        Player.position.Y = 0;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    break;
                case Rooms.churchBellTower0:
                    if (Player.position.X+Player.width<0)
                    {//move to tutorial3
                        currentRoom = Rooms.tutorial3;
                        previousRoom = Rooms.churchBellTower0;
                        CameraManager.SwitchCamera(Rooms.tutorial3);
                        Player.position.X= MapsManager.maps[(int)currentRoom].RoomWidthtPx - Player.width;
                        Player.position.Y += MapsManager.maps[(int)currentRoom].RoomHeightPx - MapsManager.maps[(int)Rooms.churchBellTower0].RoomHeightPx;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.Y+Player.height<0)
                    {//move up to churchBellTower1
                        currentRoom = Rooms.churchBellTower1;
                        previousRoom = Rooms.churchBellTower0;
                        CameraManager.SwitchCamera(Rooms.churchBellTower1);
                        Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx - Player.height;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.X> MapsManager.maps[(int)currentRoom].RoomWidthtPx)
                    {
                        if (Player.position.Y> 496)
                        {//move to churchGroundFloor0
                            currentRoom = Rooms.churchGroundFloor0;
                            previousRoom = Rooms.churchBellTower0;
                            CameraManager.SwitchCamera(Rooms.churchGroundFloor0);
                            Player.position.Y += MapsManager.maps[(int)currentRoom].RoomHeightPx - MapsManager.maps[(int)Rooms.churchBellTower0].RoomHeightPx;
                            Player.position.X = 0;
                            FireBallsManager.Reset();
                            LavaGeyserManager.Reset();
                            ProjectilesManager.Reset();
                            return true;
                        }
                        else if (Player.position.Y>248)
                        {//church1stFloor0
                            currentRoom = Rooms.church1stFloor0;
                            previousRoom = Rooms.churchBellTower0;
                            CameraManager.SwitchCamera(Rooms.church1stFloor0);
                            Player.position.Y += MapsManager.maps[(int)currentRoom].RoomHeightPx + MapsManager.maps[(int)Rooms.churchGroundFloor0].RoomHeightPx - MapsManager.maps[(int)Rooms.churchBellTower0].RoomHeightPx;
                            Player.position.X = 0;
                            FireBallsManager.Reset();
                            LavaGeyserManager.Reset();
                            ProjectilesManager.Reset();
                            return true;
                        }
                        else
                        {//church2ndFloor0
                            currentRoom = Rooms.church2ndFloor0;
                            previousRoom = Rooms.churchBellTower0;
                            CameraManager.SwitchCamera(Rooms.church2ndFloor0);
                            Player.position.Y += MapsManager.maps[(int)currentRoom].RoomHeightPx
                                                 + MapsManager.maps[(int)Rooms.church1stFloor0].RoomHeightPx
                                                 + MapsManager.maps[(int)Rooms.churchGroundFloor0].RoomHeightPx
                                                 - MapsManager.maps[(int)Rooms.churchBellTower0].RoomHeightPx;
                            Player.position.X = 0;
                            FireBallsManager.Reset();
                            LavaGeyserManager.Reset();
                            ProjectilesManager.Reset();
                            return true;
                        }

                    }
                    break;
                case Rooms.churchBellTower1:
                    if (Player.position.Y> MapsManager.maps[(int)currentRoom].RoomHeightPx)
                    {//move down to chirchBellTower0
                        currentRoom = Rooms.churchBellTower0;
                        previousRoom = Rooms.churchBellTower1;
                        CameraManager.SwitchCamera(Rooms.churchBellTower0);
                        Player.position.Y = 0;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.Y + Player.height < 0)
                    {//move up to chirchBellTower2
                        currentRoom = Rooms.churchBellTower2;
                        previousRoom = Rooms.churchBellTower1;
                        CameraManager.SwitchCamera(Rooms.churchBellTower2);
                        Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx - Player.height;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    break;
                case Rooms.churchBellTower2:
                    if (Player.position.Y > MapsManager.maps[(int)currentRoom].RoomHeightPx)
                    {//move down to chirchBellTower1
                        currentRoom = Rooms.churchBellTower1;
                        previousRoom = Rooms.churchBellTower2;
                        CameraManager.SwitchCamera(Rooms.churchBellTower1);
                        Player.position.Y = 0;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.Y + Player.height < 0)
                    {//move up to midBoss
                        currentRoom = Rooms.midBoss;
                        previousRoom = Rooms.churchBellTower2;
                        CameraManager.SwitchCamera(Rooms.midBoss);
                        Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx - Player.height;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    break;
                case Rooms.midBoss:
                    if (Player.position.Y > MapsManager.maps[(int)currentRoom].RoomHeightPx)
                    {//move down to chirchBellTower1
                        currentRoom = Rooms.churchBellTower2;
                        previousRoom = Rooms.midBoss;
                        CameraManager.SwitchCamera(Rooms.churchBellTower2);
                        Player.position.Y = 0;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    break;
                case Rooms.churchGroundFloor0:
                    if (Player.position.X+Player.width<0)
                    {//move to churchBellTower0
                        currentRoom = Rooms.churchBellTower0;
                        previousRoom = Rooms.churchGroundFloor0;
                        CameraManager.SwitchCamera(Rooms.churchBellTower0);
                        Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx - Player.width;
                        Player.position.Y += MapsManager.maps[(int)currentRoom].RoomHeightPx - MapsManager.maps[(int)Rooms.churchGroundFloor0].RoomHeightPx;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.X> MapsManager.maps[(int)currentRoom].RoomWidthtPx)
                    {//move to churchAltarRoom
                        currentRoom = Rooms.churchAltarRoom;
                        previousRoom = Rooms.churchGroundFloor0;
                        CameraManager.SwitchCamera(Rooms.churchAltarRoom);
                        Player.position.X = 0;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    break;
                case Rooms.churchAltarRoom:
                    if (Player.position.X+Player.width<0)
                    {//move to churchGroundFloor0
                        currentRoom = Rooms.churchGroundFloor0;
                        previousRoom = Rooms.churchAltarRoom;
                        CameraManager.SwitchCamera(Rooms.churchGroundFloor0);
                        Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx - Player.width;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.Y+Player.height<0)
                    {//move to church1stFloor0
                        currentRoom = Rooms.church1stFloor0;
                        previousRoom = Rooms.churchAltarRoom;
                        CameraManager.SwitchCamera(Rooms.church1stFloor0);
                        Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx - Player.height;
                        Player.position.X += MapsManager.maps[(int)Rooms.churchGroundFloor0].RoomWidthtPx;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.Y> MapsManager.maps[(int)currentRoom].RoomHeightPx)
                    {//move to descent
                        currentRoom = Rooms.descent;
                        previousRoom = Rooms.churchAltarRoom;
                        CameraManager.SwitchCamera(Rooms.descent);
                        Player.position.Y = 0;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    break;
                case Rooms.church1stFloor0:
                    if (Player.position.Y> MapsManager.maps[(int)currentRoom].RoomHeightPx)
                    {//move to churchAltarRoom
                        currentRoom = Rooms.churchAltarRoom;
                        previousRoom = Rooms.church1stFloor0;
                        CameraManager.SwitchCamera(Rooms.churchAltarRoom);
                        Player.position.Y = 0;
                        Player.position.X -= MapsManager.maps[(int)Rooms.churchGroundFloor0].RoomWidthtPx;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.Y +Player.height <0)
                    {//move to church2ndFloor0
                        currentRoom = Rooms.church2ndFloor0;
                        previousRoom = Rooms.church1stFloor0;
                        CameraManager.SwitchCamera(Rooms.church2ndFloor0);
                        Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx - Player.height;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.X+Player.width<0)
                    {//move to churchBellTower0
                        currentRoom = Rooms.churchBellTower0;
                        previousRoom = Rooms.church1stFloor0;
                        CameraManager.SwitchCamera(Rooms.churchBellTower0);
                        Player.position.Y += MapsManager.maps[(int)currentRoom].RoomHeightPx
                                             - MapsManager.maps[(int)Rooms.church1stFloor0].RoomHeightPx
                                             - MapsManager.maps[(int)Rooms.churchGroundFloor0].RoomHeightPx;
                        Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx-Player.width;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    break;
                case Rooms.church2ndFloor0:
                    if (Player.position.X+Player.width<0)
                    {//move to churchBellTower0
                        currentRoom = Rooms.churchBellTower0;
                        previousRoom = Rooms.church2ndFloor0;
                        CameraManager.SwitchCamera(Rooms.churchBellTower0);
                        Player.position.Y += MapsManager.maps[(int)currentRoom].RoomHeightPx
                                             - MapsManager.maps[(int)Rooms.church1stFloor0].RoomHeightPx
                                             - MapsManager.maps[(int)Rooms.churchGroundFloor0].RoomHeightPx
                                             -MapsManager.maps[(int)Rooms.church2ndFloor0].RoomHeightPx;
                        Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx - Player.width;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.Y> MapsManager.maps[(int)currentRoom].RoomHeightPx)
                    {//move to church1stFloor0
                        currentRoom = Rooms.church1stFloor0;
                        previousRoom = Rooms.church2ndFloor0;
                        CameraManager.SwitchCamera(Rooms.church1stFloor0);
                        Player.position.Y = 0;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    break;
                case Rooms.descent:
                    if (Player.position.Y+Player.height<0)
                    {//move to churchAltarRoom
                        currentRoom = Rooms.churchAltarRoom;
                        previousRoom = Rooms.descent;
                        CameraManager.SwitchCamera(Rooms.churchAltarRoom);
                        Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx-Player.height;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.Y> MapsManager.maps[(int)currentRoom].RoomHeightPx)
                    {//move to finalBoss
                        currentRoom = Rooms.finalBoss;
                        previousRoom = Rooms.descent;
                        Game1.Zoom0Dot5();
                        CameraManager.SwitchCamera(Rooms.finalBoss);
                        Player.position.Y = 0;
                        Player.position.X += MapsManager.maps[(int)currentRoom].RoomWidthtPx - MapsManager.maps[(int)Rooms.descent].RoomWidthtPx;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    break;
                case Rooms.finalBoss:
                    if (Player.position.X+Player.width<0)
                    {//move to escape0
                        currentRoom = Rooms.escape0;
                        previousRoom = Rooms.finalBoss;
                        Game1.Zoom1();
                        CameraManager.SwitchCamera(Rooms.escape0);
                        Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx-Player.width;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if(Player.position.Y+Player.height<0) 
                    {//move to descent
                        currentRoom = Rooms.descent;
                        previousRoom = Rooms.finalBoss;
                        Game1.Zoom1();
                        CameraManager.SwitchCamera(Rooms.descent);
                        Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx - Player.height;
                        Player.position.X += MapsManager.maps[(int)currentRoom].RoomWidthtPx - MapsManager.maps[(int)Rooms.finalBoss].RoomWidthtPx;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.Y> MapsManager.maps[(int)currentRoom].RoomHeightPx)
                    {
                        Player.takeDamage(Player.maxHealthPoints, true);
                    }
                    break;
                case Rooms.escape0:
                    if (Player.position.X > MapsManager.maps[(int)currentRoom].RoomWidthtPx)
                    {//move to finalBoss
                        currentRoom = Rooms.finalBoss;
                        previousRoom = Rooms.escape0;
                        Game1.Zoom0Dot5();
                        CameraManager.SwitchCamera(Rooms.finalBoss);
                        Player.position.X = 0;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.X + Player.width<0)
                    {//move to escape1
                        currentRoom = Rooms.escape1;
                        previousRoom = Rooms.escape0;
                        CameraManager.SwitchCamera(Rooms.escape1);
                        Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx - Player.width;
                        Player.position.Y += MapsManager.maps[(int)Rooms.descent].RoomHeightPx - MapsManager.maps[(int)Rooms.tutorial2].RoomHeightPx;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.Y > MapsManager.maps[(int)currentRoom].RoomHeightPx + 24)
                    {
                        Player.takeDamage(Player.maxHealthPoints, true);
                    }
                    break;
                case Rooms.escape1:
                    if (Player.position.X> MapsManager.maps[(int)currentRoom].RoomWidthtPx)
                    {//move to escape0
                        currentRoom = Rooms.escape0;
                        previousRoom = Rooms.escape1;
                        CameraManager.SwitchCamera(Rooms.escape0);
                        Player.position.X = 0;
                        Player.position.Y-= MapsManager.maps[(int)Rooms.descent].RoomHeightPx - MapsManager.maps[(int)Rooms.tutorial2].RoomHeightPx;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.X+Player.width<0)
                    {//move to escape2
                        currentRoom = Rooms.escape2;
                        previousRoom = Rooms.escape1;
                        CameraManager.SwitchCamera(Rooms.escape2);
                        Player.position.X = MapsManager.maps[(int)currentRoom].RoomWidthtPx - Player.width;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.Y > MapsManager.maps[(int)currentRoom].RoomHeightPx + 24)
                    {
                        Player.takeDamage(Player.maxHealthPoints, true);
                    }
                    break;
                case Rooms.escape2:
                    if (Player.position.X> MapsManager.maps[(int)currentRoom].RoomWidthtPx)
                    {//move to escape1
                        currentRoom = Rooms.escape1;
                        previousRoom = Rooms.escape2;
                        CameraManager.SwitchCamera(Rooms.escape1);
                        Player.position.X = 0;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if(Player.position.Y+Player.height<0)
                    {//move to tutorial4
                        currentRoom = Rooms.tutorial4;
                        previousRoom = Rooms.escape2;
                        CameraManager.SwitchCamera(Rooms.tutorial4);
                        Player.position.Y = MapsManager.maps[(int)currentRoom].RoomHeightPx-Player.height;
                        FireBallsManager.Reset();
                        LavaGeyserManager.Reset();
                        ProjectilesManager.Reset();
                        return true;
                    }
                    else if (Player.position.Y > MapsManager.maps[(int)currentRoom].RoomHeightPx + 24)
                    {
                        Player.takeDamage(Player.maxHealthPoints, true);
                    }
                    break;
            }
            return false;
        }
Exemplo n.º 2
0
        public static void ResetVariables()
        {//reposition the player and reset some classes to their intial state
            Player.IsOnMovingPlatform = false;
            elapsedTimeBeforeResuming = 0;
            Game1.currentGameState    = Game1.GameStates.playing;
            CameraManager.Reset();
            LavaGeyserManager.Reset();
            FireBallsManager.Reset();
            ProjectilesManager.Reset();
            EnemyManager.Reset();
            if (!MidBoss.Dead)
            {
                MidBoss.Reset();
            }
            CollectablesManager.ResetHearts();
            GameEvents.Reset();
            switch (RoomsManager.CurrentRoom)
            {
            case RoomsManager.Rooms.tutorial0:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.tutorial4)
                {
                    Player.position = new Vector2(152, 192);
                }
                else if (RoomsManager.PreviousRoom == RoomsManager.Rooms.tutorial1)
                {
                    Player.position = new Vector2(903, 185);
                }
                else
                {
                    Player.position = new Vector2(152, 150);
                }
                break;

            case RoomsManager.Rooms.tutorial1:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.tutorial0)
                {
                    Player.position = new Vector2(18, 185);
                }
                else
                {
                    Player.position = new Vector2(550, 193);
                }
                break;

            case RoomsManager.Rooms.tutorial2:
                if (Player.position.Y < 80 && RoomsManager.PreviousRoom == RoomsManager.Rooms.tutorial1 &&
                    (Player.position.X < 366 || Player.position.X > 426))
                {
                    RoomsManager.CurrentRoom  = RoomsManager.Rooms.tutorial1;
                    RoomsManager.PreviousRoom = RoomsManager.Rooms.tutorial0;
                    CameraManager.SwitchCamera(RoomsManager.Rooms.tutorial1);
                    Player.position = new Vector2(18, 185);
                }
                else
                {
                    Player.position = new Vector2(388, 153);
                }
                break;

            case RoomsManager.Rooms.tutorial3:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchBellTower0)
                {
                    Player.position = new Vector2(776, 193);
                }
                else
                {
                    Player.position = new Vector2(91, 193);
                }
                break;

            case RoomsManager.Rooms.tutorial4:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.escape2)
                {
                    Player.position = new Vector2(64, 153);
                }
                else
                {
                    Player.position = new Vector2(166, 153);
                }
                break;

            case RoomsManager.Rooms.churchBellTower0:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchBellTower1)
                {
                    if (Player.position.X < 436 && Player.position.X >= 60)
                    {
                        Player.position = new Vector2(405, 161);
                    }
                    else if (Player.position.X >= 436)
                    {
                        Player.position = new Vector2(456, 961);
                    }
                    else
                    {
                        Player.position = new Vector2(23, 961);
                    }
                }
                else if (RoomsManager.PreviousRoom == RoomsManager.Rooms.tutorial3)
                {
                    Player.position = new Vector2(23, 961);
                }
                else
                {
                    Player.position = new Vector2(456, 961);
                }
                break;

            case RoomsManager.Rooms.churchBellTower1:
                if (Player.position.X >= 436)
                {
                    Player.position = new Vector2(458, 1097);
                }
                else if (Player.position.X < 60)
                {
                    Player.position = new Vector2(23, 1097);
                }
                else
                {
                    if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchBellTower0)
                    {
                        Player.position = new Vector2(372, 1097);
                    }
                    else
                    {
                        Player.position = new Vector2(111, 121);
                    }
                }
                break;

            case RoomsManager.Rooms.churchBellTower2:
                if (Player.position.X >= 436 && Player.position.Y > 110)
                {
                    Player.position = new Vector2(464, 1177);
                }
                else if (Player.position.X >= 60)
                {
                    if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchBellTower1)
                    {
                        Player.position = new Vector2(119, 1177);
                    }
                    else
                    {
                        Player.position = new Vector2(457, 65);
                    }
                }
                else
                {
                    Player.position = new Vector2(23, 1177);
                }
                break;

            case RoomsManager.Rooms.midBoss:
                Player.position = new Vector2(452, 25);
                break;

            case RoomsManager.Rooms.churchGroundFloor0:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchBellTower0)
                {
                    Player.position = new Vector2(22, 465);
                }
                else
                {
                    Player.position = new Vector2(1160, 465);
                }
                break;

            case RoomsManager.Rooms.churchAltarRoom:
                if (Player.position.X < 104)
                {
                    Player.position = new Vector2(22, 465);
                }
                else
                {
                    Player.position = new Vector2(250, 465);
                }
                break;

            case RoomsManager.Rooms.church1stFloor0:
                if (Player.position.X < 1288)
                {
                    if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchAltarRoom)
                    {
                        Player.position = new Vector2(1208, 217);
                    }
                    else
                    {
                        Player.position = new Vector2(18, 217);
                    }
                }
                else
                {
                    Player.position = new Vector2(1320, 217);
                }
                break;

            case RoomsManager.Rooms.church2ndFloor0:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchBellTower0)
                {
                    Player.position = new Vector2(37, 481);
                }
                else
                {
                    Player.position = new Vector2(1289, 481);
                }
                break;

            case RoomsManager.Rooms.descent:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.churchAltarRoom)
                {
                    Player.position = new Vector2(339, 121);
                }
                else
                {
                    Player.position = new Vector2(318, 233);
                }
                break;

            case RoomsManager.Rooms.finalBoss:
                Game1.Zoom0Dot5();
                MediaPlayer.Stop();
                if (!FinalBoss.Dead)
                {
                    Player.position = new Vector2(734, 41);
                }
                else
                {
                    Player.position = new Vector2(17, 41);
                }
                break;

            case RoomsManager.Rooms.escape0:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.finalBoss)
                {
                    Player.position = new Vector2(1726, 129);
                }
                else
                {
                    Player.position = new Vector2(18, 49);
                }
                break;

            case RoomsManager.Rooms.escape1:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.escape0)
                {
                    Player.position = new Vector2(1320, 89);
                }
                else
                {
                    Player.position = new Vector2(12, 289);
                }
                break;

            case RoomsManager.Rooms.escape2:
                if (RoomsManager.PreviousRoom == RoomsManager.Rooms.escape1)
                {
                    Player.position = new Vector2(500, 289);
                }
                else
                {
                    Player.position = new Vector2(21, 129);
                }
                break;
            }
        }