Exemplo n.º 1
0
        // tick-tack-toe painblock wrapper

        //todo: overwrite paintblockw with this when we are in "ttt mode"
        private void paintblockwttt(int x)
        {
            //todo: code cleanup & find bug that causes out of bounds & fix ai
            var tmpc = color;
            var lp   = true;
            var y    = 0;

            while (lp)
            {
                //gefärbte blöcke überspringen; return wenn keine felder mehr frei sind
                color = 3;
                if (blockarr[x, y] == 0)
                {
                    paintblock(x, y);
                }
                else if (y == 2)
                {
                    return;
                }
                else
                {
                    y++; continue;
                }

                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo key = Console.ReadKey(true);
                    switch (key.Key)
                    {
                    case ConsoleKey.UpArrow:
                        if ((y > 0) && (blockarr[x, y - 1] == 0))
                        {
                            color = 0;
                            paintblock(x, y);
                            y--;
                        }
                        else if ((y == 2) && (blockarr[x, y - 2] == 0))
                        {
                            color = 0;
                            paintblock(x, y);
                            y -= 2;
                        }
                        break;

                    case ConsoleKey.DownArrow:
                        if (y < 2 && (blockarr[x, y + 1] == 0))
                        {
                            color = 0;
                            paintblock(x, y);
                            y++;
                        }
                        else if ((y == 0) && (blockarr[x, y + 2] == 0))
                        {
                            color = 0;
                            paintblock(x, y);
                            y += 2;
                        }
                        break;

                    case ConsoleKey.Enter:
                        lp    = false;
                        color = tmpc;
                        paintblock(x, y);
                        blockarr[x, y] = tmpc;
                        continue;
                    }
                    color = 3;
                    paintblock(x, y);
                }
            }
            color = changeplayer(tmpc);
            if (GameLogic.check(x, y, blockarr))
            {
                loop = false;
            }
            return;
        }