Exemplo n.º 1
0
        public CardRaid(Town own, Town oth)
        {

            owner = own;
            other = oth;
            cost = 4;
        }
Exemplo n.º 2
0
 public CardTradeAgreement(Town own, Town oth)
 {
     
     owner = own;
     other = oth;
     cost = 4;
 }
Exemplo n.º 3
0
        public void StartGame(int numberOfTowns) {
            for (int i = 0; i < numberOfTowns; i++)
            {
                Town t = new Town();
                towns.Add(t);

             

            }
            AddTownsToDiscovery();

            foreach (Town item in towns)
            {
                item.ScrambleStartDeck();
            }
        }
Exemplo n.º 4
0
        public CardResearch(Town own) {

            owner = own;
        }
Exemplo n.º 5
0
        public CardImproveRelation(Town own)
        {

            owner = own;
        }
Exemplo n.º 6
0
        public CardWorsenRelationship(Town own)
        {

            owner = own;
        }
Exemplo n.º 7
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        public CardDiscoverTown(Town own, Town oth)
        {

            owner = own;
            other = oth;
        }
Exemplo n.º 8
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        public CardForrest(Town own)
        {

            owner = own;
        }
Exemplo n.º 9
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        public CardStartProject(Town own) {
            owner = own;

        }
Exemplo n.º 10
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 public CardMakeTrade(Town own, Town oth)
 {
     owner = own;
     other = oth;
 }
Exemplo n.º 11
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        public CardHousing(Town own)
        {

            owner = own;
            cost = 3;
        }
Exemplo n.º 12
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 public CardProduction(Town own) {
     owner = own;
 }
Exemplo n.º 13
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        public CardHunter(Town own)
        {

            owner = own;
            cost = 5;
        }
Exemplo n.º 14
0
 public Relation(Town own, Town oth) {
     owner = own;
     other = oth;
     relationship = 0;
     tradeAgreement = false;
 }
Exemplo n.º 15
0
        public CardSawmill(Town own)
        {

            owner = own;
            cost = 15;
        }