Exemplo n.º 1
0
        public TopoTriangle(TopoModel model, TopoVertex v1, TopoVertex v2, TopoVertex v3, double nx, double ny, double nz)
        {
            vertices[0] = v1;
            vertices[1] = v2;
            vertices[2] = v3;
            RHVector3 normalTest = new RHVector3(nx, ny, nz);

            //normal.NormalizeSafe();
            edges[0] = model.getOrCreateEdgeBetween(v1, v2);
            edges[1] = model.getOrCreateEdgeBetween(v2, v3);
            edges[2] = model.getOrCreateEdgeBetween(v3, v1);
            edges[0].connectFace(this);
            edges[1].connectFace(this);
            edges[2].connectFace(this);
            v1.connectFace(this);
            v2.connectFace(this);
            v3.connectFace(this);
            boundingBox.Add(v1.pos);
            boundingBox.Add(v2.pos);
            boundingBox.Add(v3.pos);
            RecomputeNormal();
            if (normalTest.ScalarProduct(normal) < 0)
            {
                FlipDirection();
            }

            /* double d1 = edges[0].EdgeLength;
             * double d2 = edges[1].EdgeLength;
             * double d3 = edges[2].EdgeLength;
             * if (d1 < epsilonZero || d2 < epsilonZero || d3 < epsilonZero)
             *   Console.WriteLine("Df:" + this);*/
        }
Exemplo n.º 2
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        public TopoTriangle(TopoModel model, TopoVertex v1, TopoVertex v2, TopoVertex v3)
        {
            vertices[0] = v1;
            vertices[1] = v2;
            vertices[2] = v3;
            RecomputeNormal();
            edges[0] = model.getOrCreateEdgeBetween(v1, v2);
            edges[1] = model.getOrCreateEdgeBetween(v2, v3);
            edges[2] = model.getOrCreateEdgeBetween(v3, v1);
            edges[0].connectFace(this);
            edges[1].connectFace(this);
            edges[2].connectFace(this);
            v1.connectFace(this);
            v2.connectFace(this);
            v3.connectFace(this);
            boundingBox.Add(v1.pos);
            boundingBox.Add(v2.pos);
            boundingBox.Add(v3.pos);

            /*double d1 = edges[0].EdgeLength;
            *  double d2 = edges[1].EdgeLength;
            *  double d3 = edges[2].EdgeLength;
            *  if (d1 < epsilonZero || d2 < epsilonZero || d3 < epsilonZero)
            *   Console.WriteLine("Df:" + this);*/
        }
Exemplo n.º 3
0
        private bool IntersectsSharedVertex(TopoVertex shared, TopoVertex[] a, TopoVertex[] b, TopoTriangle tri)
        {
            double d1 = DistanceToPlane(b[0].pos);
            double d2 = DistanceToPlane(b[1].pos);
            // Compute intersection point with plane
            int idx1, idx2;

            DominantAxis(out idx1, out idx2);
            if (Math.Abs(d1) < 1e-8 && Math.Abs(d2) < 1e-8) // In plane
            {
                if (InPlanePointInside(idx1, idx2, b[0].pos))
                {
                    return(true);
                }
                if (InPlanePointInside(idx1, idx2, b[1].pos))
                {
                    return(true);
                }
                if (InPlaneIntersectLineSmall(idx1, idx2, a[0].pos, a[1].pos, shared.pos, b[0].pos))
                {
                    return(true);
                }
                if (InPlaneIntersectLineSmall(idx1, idx2, a[0].pos, a[1].pos, shared.pos, b[1].pos))
                {
                    return(true);
                }
                return(false);
            }
            if (d1 * d2 > 0)
            {
                return(false);             // Both points on same side, no intersection possible
            }
            double    factor = Math.Abs(d1 / (d1 - d2));
            RHVector3 p1     = b[0].pos; // new RHVector3(normal);
            RHVector3 p2     = b[1].pos; // new RHVector3(normal);

            /*p1.Scale(-d1);
             * p2.Scale(-d2);
             * p1.AddInternal(b[0].pos);
             * p2.AddInternal(b[1].pos);*/
            RHVector3 inter = new RHVector3((1 - factor) * p1.x + factor * p2.x, (1 - factor) * p1.y + factor * p2.y, (1 - factor) * p1.z + factor * p2.z);

            if (inter.Subtract(shared.pos).Length < epsilonZero)
            {
                if (Math.Abs(d1) < epsilonZero || Math.Abs(d2) < epsilonZero)
                {
                    return(false); // Connection ends at shared vertex - does not count as intersection
                }
            }
            if (InPlanePointInside(idx1, idx2, inter))
            {
                return(true);
            }
            if (InPlaneIntersectLineSmall(idx1, idx2, a[0].pos, a[1].pos, shared.pos, inter))
            {
                return(true);
            }
            return(false);
        }
Exemplo n.º 4
0
 public TopoEdge EdgeWithVertices(TopoVertex v1, TopoVertex v2)
 {
     foreach (TopoEdge e in edges)
     {
         if ((e.v1 == v1 && e.v2 == v2) || (e.v2 == v1 && e.v1 == v2))
         {
             return(e);
         }
     }
     return(null);
 }
Exemplo n.º 5
0
        public void FlipDirection()
        {
            normal.Scale(-1);
            TopoVertex v = vertices[0];

            vertices[0] = vertices[1];
            vertices[1] = v;
            TopoEdge e = edges[1];

            edges[1] = edges[2];
            edges[2] = e;
        }
Exemplo n.º 6
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 public int VertexIndexFor(TopoVertex test)
 {
     if (test == vertices[0])
     {
         return(0);
     }
     if (test == vertices[1])
     {
         return(1);
     }
     if (test == vertices[2])
     {
         return(2);
     }
     return(-1);
 }
Exemplo n.º 7
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        public void Add(TopoVertex vertex)
        {
            int hash = vertextHash(vertex.pos);

            count++;
            if (list.ContainsKey(hash))
            {
                list[hash].AddLast(vertex);
            }
            else
            {
                LinkedList <TopoVertex> vl = new LinkedList <TopoVertex>();
                vl.AddFirst(vertex);
                list[hash] = vl;
            }
        }
Exemplo n.º 8
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        void TestInplaneOutside()
        {
            TopoModel    model = new TopoModel();
            TopoVertex   v1    = model.addVertex(new RHVector3(0, 0, 0));
            TopoVertex   v2    = model.addVertex(new RHVector3(10, 0, 0));
            TopoVertex   v3    = model.addVertex(new RHVector3(10, 10, 0));
            TopoVertex   v4    = model.addVertex(new RHVector3(11, 1, 0));
            TopoVertex   v5    = model.addVertex(new RHVector3(17, 1, 0));
            TopoVertex   v6    = model.addVertex(new RHVector3(11, 7, 0));
            TopoTriangle t1    = model.AddTriangle(new TopoTriangle(model, v1, v2, v3));
            TopoTriangle t2    = model.AddTriangle(new TopoTriangle(model, v4, v5, v6));

            if (t1.Intersects(t2))
            {
                faildTests++;
                Console.WriteLine("Failed test:TestInplaneOutside");
            }
        }
Exemplo n.º 9
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        void TestInplane3D_1()
        {
            TopoModel    model = new TopoModel();
            TopoVertex   v1    = model.addVertex(new RHVector3(3.67848944664001, -2.6547646522522, 1.38814495312454E-14));
            TopoVertex   v2    = model.addVertex(new RHVector3(1.62981510162354, -1.05116808414459, 1.83297828141877E-14));
            TopoVertex   v3    = model.addVertex(new RHVector3(2.29873323440552, -0.79055267572403, 2.11497486191092E-14));
            TopoVertex   v4    = model.addVertex(new RHVector3(1.63205575942993, -1.05116808414459, 2.78849697113037));
            TopoVertex   v5    = model.addVertex(new RHVector3(0.916237592697144, -1.1297744512558, 1.83297828141877E-14));
            TopoVertex   v6    = model.addVertex(new RHVector3(1.38571500778198, -1.07829427719116, 2.67316389083862));
            TopoTriangle t1    = model.AddTriangle(new TopoTriangle(model, v1, v2, v3));
            TopoTriangle t2    = model.AddTriangle(new TopoTriangle(model, v4, v5, v6));

            if (t1.Intersects(t2))
            {
                faildTests++;
                Console.WriteLine("Failed test:TestInplane3D_1");
            }
        }
Exemplo n.º 10
0
        void TestSharedPointIntersect()
        {
            TopoModel    model = new TopoModel();
            TopoVertex   v1    = model.addVertex(new RHVector3(0, 0, 0));
            TopoVertex   v2    = model.addVertex(new RHVector3(10, 0, 0));
            TopoVertex   v3    = model.addVertex(new RHVector3(5, 5, 0));
            TopoVertex   v4    = model.addVertex(new RHVector3(0, 0, -5));
            TopoVertex   v5    = model.addVertex(new RHVector3(10, 0, -5));
            TopoVertex   v6    = model.addVertex(new RHVector3(5, 0, 5));
            TopoTriangle t1    = model.AddTriangle(new TopoTriangle(model, v1, v2, v3));
            TopoTriangle t2    = model.AddTriangle(new TopoTriangle(model, v1, v5, v6));

            if (!t1.Intersects(t2))
            {
                faildTests++;
                Console.WriteLine("Failed test:TestSharedPointIntersect");
            }
        }
Exemplo n.º 11
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        public void Remove(TopoVertex vertex)
        {
            int hash = vertextHash(vertex.pos);

            if (!list.ContainsKey(hash))
            {
                return;
            }
            foreach (TopoVertex v in list[hash])
            {
                if (v == vertex)
                {
                    count--;
                    list[hash].Remove(vertex);
                    return;
                }
            }
        }
Exemplo n.º 12
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        void TestInplaneInsideSameEdgeIntersects()
        {
            TopoModel    model = new TopoModel();
            TopoVertex   v1    = model.addVertex(new RHVector3(0, 0, 0));
            TopoVertex   v2    = model.addVertex(new RHVector3(10, 0, 0));
            TopoVertex   v3    = model.addVertex(new RHVector3(10, 10, 0));
            TopoVertex   v4    = model.addVertex(new RHVector3(1, 1, 0));
            TopoVertex   v5    = model.addVertex(new RHVector3(7, 1, 0));
            TopoVertex   v6    = model.addVertex(new RHVector3(5, 3, 0));
            TopoTriangle t1    = model.AddTriangle(new TopoTriangle(model, v1, v2, v3));
            TopoTriangle t2    = model.AddTriangle(new TopoTriangle(model, v1, v2, v6));

            if (!t1.Intersects(t2))
            {
                faildTests++;
                Console.WriteLine("Failed test:TestInplaneInsideSameEdgeIntersects");
            }
        }
Exemplo n.º 13
0
        private bool IntersectsSharedEdge(TopoVertex[] shared, TopoVertex a, TopoVertex b, TopoTriangle tri)
        {
            // Test if coplanar. If not no intersection is possible
            if (Math.Abs(DistanceToPlane(b.pos)) > epsilonZero)
            {
                return(false);
            }
            int idx2, idx1;

            DominantAxis(out idx1, out idx2);
            if (InPlanePointInside(idx1, idx2, b.pos))
            {
                return(true);
            }
            if (tri.InPlanePointInside(idx1, idx2, a.pos))
            {
                return(true);
            }
            return(false);
        }
Exemplo n.º 14
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        public bool SmoothAspectRatio(TopoModel model, double maxRatio)
        {
            double maxLen, minLen;
            int    maxIdx, minIdx;

            LongestShortestEdgeLength(out maxIdx, out maxLen, out minIdx, out minLen);
            if (minLen == 0)
            {
                return(false);
            }
            if (maxLen > 1 && maxLen / minLen > maxRatio)
            {
                RHVector3 center = edges[maxIdx].v1.pos.Add(edges[maxIdx].v2.pos);
                center.Scale(0.5);
                TopoVertex newVertex = new TopoVertex(0, center);
                model.addVertex(newVertex);
                edges[maxIdx].InsertVertex(model, newVertex);
                return(true);
            }
            return(false);
        }
Exemplo n.º 15
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        public TopoTriangle BuildTriangle(TopoModel model)
        {
            TopoVertex sharedPoint = null;
            TopoVertex p1 = null, p2 = null;

            if (edgeA.v1 == edgeB.v1)
            {
                sharedPoint = edgeA.v1;
                p1          = edgeA.v2;
                p2          = edgeB.v2;
            }
            else if (edgeA.v1 == edgeB.v2)
            {
                sharedPoint = edgeA.v1;
                p1          = edgeA.v2;
                p2          = edgeB.v1;
            }
            else if (edgeA.v2 == edgeB.v1)
            {
                sharedPoint = edgeA.v1;
                p1          = edgeA.v1;
                p2          = edgeB.v2;
            }
            else if (edgeA.v2 == edgeB.v2)
            {
                sharedPoint = edgeA.v2;
                p1          = edgeA.v1;
                p2          = edgeB.v1;
            }
            TopoTriangle faceA       = edgeA.faces.First.Value;
            TopoTriangle newTriangle = new TopoTriangle(model, sharedPoint, p1, p2, 0, 0, 1);

            if (newTriangle.SameNormalOrientation(faceA) == false)
            {
                newTriangle.FlipDirection();
            }
            newTriangle.RecomputeNormal();
            model.AddTriangle(newTriangle);
            return(newTriangle);
        }
Exemplo n.º 16
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        public TopoEdge CommonThirdEdge()
        {
            TopoVertex v1 = edgeA.v1;

            if (edgeB.v1 == v1 || edgeB.v2 == v1)
            {
                v1 = edgeA.v2;
            }
            TopoVertex v2 = edgeB.v1;

            if (edgeA.v1 == v2 || edgeA.v2 == v2)
            {
                v2 = edgeB.v2;
            }
            foreach (TopoTriangle t in v1.connectedFacesList)
            {
                TopoEdge e = t.EdgeWithVertices(v1, v2);
                if (e != null)
                {
                    return(e);
                }
            }
            return(null);
        }
Exemplo n.º 17
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 public double distance(TopoVertex vertex)
 {
     return(pos.Distance(vertex.pos));
 }
Exemplo n.º 18
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 public bool ContainsVertex(TopoVertex v)
 {
     return(v1 == v || v2 == v);
 }
Exemplo n.º 19
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 public bool isBuildOf(TopoVertex _v1, TopoVertex _v2)
 {
     return((v1 == _v1 && v2 == _v2) || (v1 == _v2 && v2 == _v1));
 }
Exemplo n.º 20
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        /// <summary>
        /// Splits an edge and changes the connected triangles to maintain
        /// a topological correct system.
        /// </summary>
        /// <param name="model"></param>
        /// <param name="vertex"></param>
        public void InsertVertex(TopoModel model, TopoVertex vertex)
        {
            LinkedList <TopoTriangle> delList   = new LinkedList <TopoTriangle>();
            LinkedList <TopoTriangle> testFaces = new LinkedList <TopoTriangle>();

            foreach (TopoTriangle oldTriangle in faces)
            {
                testFaces.AddLast(oldTriangle);
            }
            foreach (TopoTriangle oldTriangle in testFaces)
            {
                delList.AddLast(oldTriangle);
                for (int i = 0; i < 3; i++)
                {
                    if (oldTriangle.vertices[i] != v1 && oldTriangle.vertices[i] != v2)
                    {
                        TopoTriangle newTriangle = new TopoTriangle(model, v1, vertex, oldTriangle.vertices[i]);
                        if (newTriangle.IsDegenerated())
                        {
                            newTriangle.Unlink(model);
                        }
                        else
                        {
                            // Test orientation
                            for (int e = 0; e < 3; e++)
                            {
                                TopoTriangle neigbour = newTriangle.edges[i].GetFaceExcept(newTriangle);
                                if (neigbour != null)
                                {
                                    if (!newTriangle.SameNormalOrientation(neigbour))
                                    {
                                        newTriangle.FlipDirection();
                                    }
                                    break;
                                }
                            }
                            model.AddTriangle(newTriangle);
                        }
                        newTriangle = new TopoTriangle(model, vertex, v2, oldTriangle.vertices[i]);
                        if (newTriangle.IsDegenerated())
                        {
                            newTriangle.Unlink(model);
                        }
                        else
                        {
                            // Test orientation
                            for (int e = 0; e < 3; e++)
                            {
                                TopoTriangle neigbour = newTriangle.edges[i].GetFaceExcept(newTriangle);
                                if (neigbour != null)
                                {
                                    if (!newTriangle.SameNormalOrientation(neigbour))
                                    {
                                        newTriangle.FlipDirection();
                                    }
                                    break;
                                }
                            }
                            model.AddTriangle(newTriangle);
                        }
                    }
                }
            }
            foreach (TopoTriangle tri in delList)
            {
                tri.Unlink(model);
                model.removeTriangle(tri);
            }
        }
Exemplo n.º 21
0
 public TopoEdge(TopoVertex _v1, TopoVertex _v2)
 {
     v1 = _v1;
     v2 = _v2;
 }
Exemplo n.º 22
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 public void ChangeCoordinates(TopoVertex vertex, RHVector3 newPos)
 {
     Remove(vertex);
     vertex.pos = new RHVector3(newPos);
     Add(vertex);
 }
Exemplo n.º 23
0
 public void Add(TopoVertex vertex)
 {
     vertices.Add(vertex);
     box.Add(vertex.pos);
 }
Exemplo n.º 24
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        public bool Intersects(TopoTriangle tri)
        {
            // First detect shared edges for more reliable and faster tests
            TopoVertex[] shared = new TopoVertex[3];
            TopoVertex[] uniqueA = new TopoVertex[3];
            TopoVertex[] uniqueB = new TopoVertex[3];
            int          nShared = 0, nUniqueA = 0, nUniqueB = 0;

            for (int i = 0; i < 3; i++)
            {
                bool isDouble = false;
                for (int j = 0; j < 3; j++)
                {
                    if (vertices[i] == tri.vertices[j])
                    {
                        shared[nShared++] = vertices[i];
                        isDouble          = true;
                        break;
                    }
                }
                if (!isDouble)
                {
                    uniqueA[nUniqueA++] = vertices[i];
                }
            }
            if (nShared > 0)
            {
                for (int i = 0; i < 3; i++)
                {
                    bool isDouble = false;
                    for (int j = 0; j < nShared; j++)
                    {
                        if (tri.vertices[i] == shared[j])
                        {
                            isDouble = true;
                            break;
                        }
                    }
                    if (!isDouble)
                    {
                        uniqueB[nUniqueB++] = tri.vertices[i];
                    }
                }
                if (nShared == 1)
                {
                    return(IntersectsSharedVertex(shared[0], uniqueA, uniqueB, tri));
                }
                if (nShared == 2)
                {
                    return(IntersectsSharedEdge(shared, uniqueA[0], uniqueB[0], tri));
                }
                return(true);
            }
            // Nice to read but unoptimized intersection computation
            RHMatrix3 A  = new RHMatrix3();
            RHVector3 p1 = vertices[1].pos.Subtract(vertices[0].pos);
            RHVector3 p2 = vertices[2].pos.Subtract(vertices[0].pos);

            A.SetXColumn(p1);
            A.SetYColumn(p2);
            RHVector3 P  = new RHVector3(vertices[0].pos);
            RHVector3 q1 = tri.vertices[1].pos.Subtract(tri.vertices[0].pos);
            RHVector3 q2 = tri.vertices[2].pos.Subtract(tri.vertices[0].pos);
            RHVector3 r1 = tri.vertices[0].pos.Subtract(P); // r2 == r1!
            RHVector3 r3 = tri.vertices[2].pos.Subtract(P);

            A.SetZColumn(q1);
            double detAq1 = A.Determinant;

            A.SetZColumn(q2);
            double detAq2 = A.Determinant;
            //A.SetZColumn(q3);
            double detAq3 = detAq1 - detAq2; // A.Determinant;

            A.SetZColumn(r1);
            double detAr1 = A.Determinant;
            //A.SetZColumn(r3);
            double detAr3    = detAr1 + detAq2; // A.Determinant;
            int    intersect = 0;

            if (detAq1 == 0 && detAq2 == 0 && detAq3 == 0) // same plane case
            {
                if (detAr1 != 0)
                {
                    return(false);             // other parallel plance
                }
                // Select plane for computation x-y or x-z based on normal
                int idx1, idx2;
                DominantAxis(out idx1, out idx2);
                if (InPlaneIntersectLine(idx1, idx2, vertices[0].pos, vertices[1].pos, tri.vertices[0].pos, tri.vertices[1].pos))
                {
                    return(true);
                }
                if (InPlaneIntersectLine(idx1, idx2, vertices[0].pos, vertices[1].pos, tri.vertices[1].pos, tri.vertices[2].pos))
                {
                    return(true);
                }
                if (InPlaneIntersectLine(idx1, idx2, vertices[0].pos, vertices[1].pos, tri.vertices[2].pos, tri.vertices[0].pos))
                {
                    return(true);
                }
                if (InPlaneIntersectLine(idx1, idx2, vertices[1].pos, vertices[2].pos, tri.vertices[0].pos, tri.vertices[1].pos))
                {
                    return(true);
                }
                if (InPlaneIntersectLine(idx1, idx2, vertices[1].pos, vertices[2].pos, tri.vertices[1].pos, tri.vertices[2].pos))
                {
                    return(true);
                }
                if (InPlaneIntersectLine(idx1, idx2, vertices[1].pos, vertices[2].pos, tri.vertices[2].pos, tri.vertices[0].pos))
                {
                    return(true);
                }
                if (InPlaneIntersectLine(idx1, idx2, vertices[2].pos, vertices[0].pos, tri.vertices[0].pos, tri.vertices[1].pos))
                {
                    return(true);
                }
                if (InPlaneIntersectLine(idx1, idx2, vertices[2].pos, vertices[0].pos, tri.vertices[1].pos, tri.vertices[2].pos))
                {
                    return(true);
                }
                if (InPlaneIntersectLine(idx1, idx2, vertices[2].pos, vertices[0].pos, tri.vertices[2].pos, tri.vertices[0].pos))
                {
                    return(true);
                }
                // Test if point inside. 1 test per triangle is enough
                if (InPlanePointInside(idx1, idx2, tri.vertices[0].pos))
                {
                    return(true);
                }
                if (InPlanePointInside(idx1, idx2, tri.vertices[1].pos))
                {
                    return(true);
                }
                if (InPlanePointInside(idx1, idx2, tri.vertices[2].pos))
                {
                    return(true);
                }
                if (tri.InPlanePointInside(idx1, idx2, vertices[0].pos))
                {
                    return(true);
                }
                if (tri.InPlanePointInside(idx1, idx2, vertices[1].pos))
                {
                    return(true);
                }
                if (tri.InPlanePointInside(idx1, idx2, vertices[2].pos))
                {
                    return(true);
                }
                return(false);
            }
            double beta1 = -1, beta2 = -1, beta3 = -1;

            if (detAq1 != 0)
            {
                beta1 = -detAr1 / detAq1;
                if (beta1 >= epsilonZeroMinus && beta1 <= epsilonOnePlus)
                {
                    intersect = 1;
                }
            }
            if (detAq2 != 0)
            {
                beta2 = -detAr1 / detAq2;
                if (beta2 >= epsilonZeroMinus && beta2 <= epsilonOnePlus)
                {
                    intersect |= 2;
                }
            }
            if (detAq3 != 0)
            {
                beta3 = -detAr3 / detAq3;
                if (beta3 >= epsilonZeroMinus && beta3 <= epsilonOnePlus)
                {
                    intersect |= 4;
                }
            }
            if (intersect == 7)
            { // Special case intersection in one point caused 3 valid betas
                if (Math.Abs(beta1) < epsilonZero)
                {
                    intersect = 6;
                }
                else if (Math.Abs(beta3) < epsilonZero)
                {
                    intersect = 3;
                }
                else
                {
                    intersect = 5;
                }
            }
            //if (intersect == 0) return false; // Lies on wrong side
            RHVector3 T = null, t = null;

            if ((intersect & 1) == 1)
            {
                T = new RHVector3(q1);
                T.Scale(beta1);
                T.AddInternal(tri.vertices[0].pos);
            }
            if ((intersect & 2) == 2)
            {
                if (T == null)
                {
                    T = new RHVector3(q2);
                    T.Scale(beta2);
                    T.AddInternal(tri.vertices[0].pos);
                }
                else
                {
                    q2.Scale(beta2);
                    q2.AddInternal(tri.vertices[0].pos);
                    t = q2.Subtract(T);
                }
            }
            if ((intersect & 4) == 4 && T != null && (t == null || t.Length < epsilonZero))
            {
                RHVector3 q3 = tri.vertices[1].pos.Subtract(tri.vertices[2].pos);
                q3.Scale(beta3);
                q3.AddInternal(tri.vertices[2].pos);
                t = q3.Subtract(T);
            }
            if (t == null)
            {
                return(false);
            }
            if (t.Length < epsilonZero)
            { // Only one point touches the plane
                int idx1, idx2;
                DominantAxis(out idx1, out idx2);
                return(InPlanePointInside(idx1, idx2, T));
            }
            // Compute intersection points with this triangle
            double d1 = p1.x * t.y - p1.y * t.x;
            double d2 = p1.x * t.z - p1.z * t.x;
            double delta1 = -1, delta2 = -1, delta3 = -1, gamma1 = -1, gamma2 = -1, gamma3 = -1;

            if (Math.Abs(d1) > epsilonZero || Math.Abs(d2) > epsilonZero)
            {
                if (Math.Abs(d1) > Math.Abs(d2))
                {
                    delta1 = -(t.x * T.y - t.y * T.x + P.x * t.y - P.y * t.x) / d1;
                    gamma1 = -(p1.x * T.y - p1.y * T.x - p1.x * P.y + p1.y * P.x) / d1;
                }
                else
                {
                    delta1 = -(t.x * T.z - t.z * T.x + P.x * t.z - P.z * t.x) / d2;
                    gamma1 = -(p1.x * T.z - p1.z * T.x - p1.x * P.z + p1.z * P.x) / d2;
                }
            }
            d1 = p2.x * t.y - p2.y * t.x;
            d2 = p2.x * t.z - p2.z * t.x;
            if (Math.Abs(d1) > epsilonZero || Math.Abs(d2) > epsilonZero)
            {
                if (Math.Abs(d1) > Math.Abs(d2))
                {
                    delta2 = -(t.x * T.y - t.y * T.x + P.x * t.y - P.y * t.x) / d1;
                    gamma2 = -(p2.x * T.y - p2.y * T.x - p2.x * P.y + p2.y * P.x) / d1;
                }
                else
                {
                    delta2 = -(t.x * T.z - t.z * T.x + P.x * t.z - P.z * t.x) / d2;
                    gamma2 = -(p2.x * T.z - p2.z * T.x - p2.x * P.z + p2.z * P.x) / d2;
                }
            }
            P.AddInternal(p1);
            p2.SubtractInternal(p1); // p2 is now p3!
            d1 = p2.x * t.y - p2.y * t.x;
            d2 = p2.x * t.z - p2.z * t.x;
            if (Math.Abs(d1) > epsilonZero || Math.Abs(d2) > epsilonZero)
            {
                if (Math.Abs(d1) > Math.Abs(d2))
                {
                    delta3 = -(t.x * T.y - t.y * T.x + P.x * t.y - P.y * t.x) / d1;
                    gamma3 = -(p2.x * T.y - p2.y * T.x - p2.x * P.y + p2.y * P.x) / d1;
                }
                else
                {
                    delta3 = -(t.x * T.z - t.z * T.x + P.x * t.z - P.z * t.x) / d2;
                    gamma3 = -(p2.x * T.z - p2.z * T.x - p2.x * P.z + p2.z * P.x) / d2;
                }
            }
            // Check for line intersection inside the line. Hits at the vertices to not count!
            if (delta1 >= epsilonZero && delta1 <= epsilonOneMinus && gamma1 >= epsilonZero && gamma1 <= epsilonOneMinus)
            {
                return(true);
            }
            if (delta2 >= epsilonZero && delta2 <= epsilonOneMinus && gamma2 >= epsilonZero && gamma2 <= epsilonOneMinus)
            {
                return(true);
            }
            if (delta3 >= epsilonZero && delta3 <= epsilonOneMinus && gamma3 >= epsilonZero && gamma3 <= epsilonOneMinus)
            {
                return(true);
            }
            // Test if intersection is inside triangle
            intersect = 0;
            if (delta1 >= epsilonZeroMinus && delta1 <= epsilonOnePlus)
            {
                intersect |= 1;
            }
            if (delta2 >= epsilonZeroMinus && delta2 <= epsilonOnePlus)
            {
                intersect |= 2;
            }
            if (delta3 >= epsilonZeroMinus && delta3 <= epsilonOnePlus)
            {
                intersect |= 4;
            }

            /*   if (gamma1 == 0) gamma1 = -1;
             * if (gamma2 == 0) gamma2 = -1;
             * if (gamma3 == 0) gamma3 = -1;*/
            if (gamma1 == 0)
            {
                intersect &= ~1;
            }
            if (gamma2 == 0)
            {
                intersect &= ~2;
            }
            if (gamma3 == 0)
            {
                intersect &= ~4;
            }

            /*       if ((intersect & 3) == 3) return gamma1 * gamma2 < 0;
             *     if ((intersect & 5) == 5) return gamma1 * gamma3 < 0;
             *     if ((intersect & 6) == 6) return gamma3 * gamma2 < 0;*/
            if ((intersect & 3) == 3)
            {
                if (gamma1 * gamma2 < 0)
                {
                    return(true);
                }
                else
                {
                    return(false);
                }
            }
            if ((intersect & 5) == 5)
            {
                if (gamma1 * gamma3 < 0)
                {
                    return(true);
                }
                else
                {
                    return(false);
                }
            }
            if ((intersect & 6) == 6)
            {
                if (gamma3 * gamma2 < 0)
                {
                    return(true);
                }
                else
                {
                    return(false);
                }
            }
            // if (intersect!=0) happens only with numeric problems
            //    return true;
            return(false); // No intersection found :-)
        }