Exemplo n.º 1
0
        private void AddStar(float getPosX, float getDirX)
        {
            Random             Rand    = new Random();
            int                RandNum = Rand.Next(6, 11);
            Background_effects star    = new Background_effects(Content, "graphics/starss", RandNum, RandNum, 1, 2);

            star.Position  = new Vector2(getPosX, -100);
            star.Direction = new Vector2(getDirX, 800) - star.Position;
            star.Direction.Normalize();
            Random Rand2    = new Random();
            float  RandNum2 = Rand2.Next(2, 5);

            star.Speed = RandNum2;

            StarList.Add(star);
        }
Exemplo n.º 2
0
        private void AddNebula()
        {
            Background_effects Nebula = new Background_effects(Content, "graphics/background_nebula", ScreenSize.X / 2, ScreenSize.Y / 2, 4, 4);
            Random             Rand2  = new Random();
            int RandNum2 = Rand2.Next(-ScreenSize.X / 2, ScreenSize.X * 2 / 2);

            Nebula.Position  = new Vector2(RandNum2, -ScreenSize.Y / 2);
            Nebula.Direction = new Vector2(RandNum2, ScreenSize.Y * 2) - Nebula.Position;
            Nebula.Direction.Normalize();
            Nebula.Speed = 3f;
            Random Rand    = new Random();
            int    RandNum = Rand.Next(1, 17);

            Nebula.SpriteAnim.currentFrame = RandNum;

            NebulaList.Add(Nebula);
        }
Exemplo n.º 3
0
        private void AddPlanet()
        {
            Random             Rand     = new Random();
            int                RandNum  = Rand.Next(100, 400);
            Background_effects Planet   = new Background_effects(Content, "graphics/background_planet3", RandNum, RandNum, 1, 3);
            Random             Rand2    = new Random();
            int                RandNum2 = Rand2.Next(-ScreenSize.X + ScreenSize.X, ScreenSize.X);

            Planet.Position  = new Vector2(RandNum2, -ScreenSize.Y / 2);
            Planet.Direction = new Vector2(RandNum2, ScreenSize.Y * 2) - Planet.Position;
            Planet.Direction.Normalize();
            Planet.Speed = 1.5f;
            Random Rand3    = new Random();
            int    RandNum3 = Rand3.Next(0, 3);

            Planet.SpriteAnim.currentFrame = RandNum3;

            PlanetList.Add(Planet);
        }