//New Player
        public PlayerManager(string name)
        {
            if (name != "")
            {
                var db = new Project2NetContext();
                var rand = Program.Random;
                //Randomisation du point de départ
                var x = rand.Next(-500, 500);
                var y = rand.Next(-500, 500);
                var temp = db.Cells.FirstOrDefault(cell => cell.PosX == x && cell.PosY == y);

                if (temp != null)
                {
                    Player = new Player
                        {
                            Name = name, 
                            MaxHp = 500, 
                            Hp = 500, 
                            Xp = 0, 
                            CurrentCellId = temp.Id
                        };
                }
                else
                {
                    var cellM = new CellManager(x, y);
                    Player = new Player
                        {
                            Name = name,
                            MaxHp = 500,
                            Hp = 500,
                            Xp = 0,
                            CurrentCellId = cellM.Cell.Id
                        };
                }
                var weaponM = new WeaponManager(0, true);

                Player.WeaponInventory = new Collection<Weapon>
                    {
                        weaponM.Weapon
                    };
                Player.ObjectInventory = new Collection<Item>();

                db.Players.Add(Player);
                db.SaveChanges();
            }
            else
            {
                Player = null;
            }
        }
        //Déplacements
        public bool Move(string direction)
        {
            var cellM = new CellManager((int)Player.CurrentCellId);
            var canMoveTo = cellM.ToArrayCanMoveTo();
            var index = -1;
            switch (direction)
            {
                case "nord":
                    index = 0;
                break;
                case "est":
                    index = 1;
                break;
                case "sud":
                    index = 2;
                break;
                case "ouest":
                    index = 3;
                break;
                default:
                return false;
            }
            if (canMoveTo[index] == '1')
            {
                cellM = new CellManager(cellM.Cell.PosX, cellM.Cell.PosY, index);
                /* Va-t-il y avoir un combat ?*/
                var rand = Program.Random;

                
                if(rand.Next(0, 101) < cellM.Cell.MonsterRate) //YEAAAAAAH CA VA CHAUFFER A DONF 
                {
                    var fight = new Combat(Player.Id, cellM.Cell);
                    var newPlayer = fight.Start();
                    Player = newPlayer;
                    Player.CurrentCellId = cellM.Cell.Id;
                    ShowPlayerInfos();
                    Console.WriteLine(GetCellManager().Cell.Description);
                    Save();

                }
                else
                {
                    Player.CurrentCellId = cellM.Cell.Id;
                    Console.WriteLine(GetCellManager().Cell.Description);
                    Save(); 
                }
            }
            else
            {
                Console.ForegroundColor = ConsoleColor.Black;
                Console.BackgroundColor = ConsoleColor.Yellow;
                Console.WriteLine("Le chemin est bloqué !");
                return false;
            }
            return true;
        }