Exemplo n.º 1
0
        public _2048Controller(Game2048 game, Form Form, Point Location, Size CageSize, Action <Move> Callback)
        {
            args            = new Game2048Args();
            Game            = game;
            MainForm        = Form;
            this.Location   = Location;
            this.CageSize   = CageSize;
            this.Callback   = Callback;
            BackgroundCages = new List <Cage>();
            //Cages = new List<Cage>();
            //setFreeCages();

            //OnScore += Game2048_OnScore;
        }
Exemplo n.º 2
0
        public Form1()
        {
            InitializeComponent();
            GameMode = режимToolStripMenuItem.DropDownItems.OfType <ToolStripMenuItem>().Where(m => m.Tag != null && m.Tag.ToString() == "GameMode").ToList();

            game = new Game2048(this, new Point(50, 290), new Point(4, 4), new Size(80, 80), Game_OnMove);
            game.SetBackgroundCell();
            game.NewGame();

            game.OnScore    += Game_OnScore;
            game.OnGameOver += Game_OnGameOver;
            game.OnRecord   += Game_OnRecord;
            game.OnMove     += Game_OnMove;
        }
Exemplo n.º 3
0
Arquivo: 2048.cs Projeto: sSlOlZz/2048
        static void Main(string[] args)
        {
            IGameEngine     engine    = GetGameEngine();
            IGameOptions    options   = new _2048Options();
            IStatefullBoard board     = new Board();
            var             colorizer = new TileColorizer();

            Console.BackgroundColor = ConsoleColor.White;
            PrintBoard(board, colorizer);

            IGame game2048 = new Game2048(engine, options, board);

            game2048.RepaintRequiredEvent += (o, e) => PrintBoard(e.Board, colorizer);
            game2048.Play();
            Console.WriteLine("Game over!");
            if (engine.IsAI() && board.StepsCount > options.MaxStepCount)
            {
                Console.WriteLine("Halt! {0} step limit reached!", options.MaxStepCount);
            }

            Console.ResetColor();
        }