Exemplo n.º 1
0
        static int Evaluate(Game game, uint depth)
        {
            var emptyCount   = game.EmptyNumberCount();
            var smoothness   = game.Smoothness();
            var monotonicity = game.Monotonicity();
            var maxNumber    = game.MaxNumber();

            //if (emptyCount == 0)
            //    return smoothness + monotonicity * 3 + maxNumber * 10 + emptyCount * 50;
            return(smoothness + monotonicity * 10 + maxNumber * 10 + emptyCount * 25); /*+ game.Coherence() * 2*///- (int)depth;
        }