static void Main() { Point3D p = new Point3D(4.3, 2, 0.23); Console.WriteLine(p.ToString()); p = Point3D.StartingPoint; Console.WriteLine(p.ToString()); Console.ReadKey(); }
static void Main() { Point3D pointA = new Point3D("pointA", 1.2, 3, 5.6); Point3D pointB = new Point3D("pointB", -1.2, 3, 5.6); Point3D pointc = new Point3D("pointC", 0, 2, 3); //Point3D pointTest = new Point3D(); Console.WriteLine(pointA.ToString()); Console.WriteLine(pointB.ToString()); Console.WriteLine(pointc.ToString()); Console.WriteLine(DistanceCalculator.GetDistance(pointA, pointB)); }
static void Main(string[] args) { Point3D test = new Point3D(0, 1, 2); Console.WriteLine(test.ToString()); // but the output will be the same without using ".ToString()" }
static void Main(string[] args) { Point3D test = new Point3D(0, 1, 2); Console.WriteLine(test.ToString()); // but the output will be the same without using ".ToString()" }