Exemplo n.º 1
0
        /**
         * Try to go to one direction. If there is an exit, enter the new
         * room, otherwise print an error message.
         */
        private void goRoom(Command command)
        {
            if (!command.hasSecondWord())
            {
                // if there is no second word, we don't know where to go...
                Console.WriteLine("Go where?");
                return;
            }

            string direction = command.getSecondWord();

            // Try to leave current room.
            Room nextRoom = user.currentRoom.getExit(direction);

            if (nextRoom == null)
            {
                Console.WriteLine("There is no door to " + direction + "!\n");
            }
            else
            {
                if (user.inv.overweight == false)
                {
                    if (nextRoom.locked != true)
                    {
                        user.damage(5);
                        if (user.dead == true)
                        {
                            Console.WriteLine("\nYou seem to have died.\n better luck next time\n");
                        }
                        else
                        {
                            if (nextRoom.roominv.slots == null)
                            {
                                Console.WriteLine("------------------\nYou're really bad at walking and trip,\nyour current health is " + user.health + ".\n");
                                user.currentRoom = nextRoom;
                                Console.WriteLine(user.currentRoom.getLongDescription());
                            }
                            else
                            {
                                Console.WriteLine("------------------\nYou're really bad at walking and trip,\nyour current health is " + user.health + ".\n");
                                for (int i = nextRoom.roominv.slots.Count - 1; i >= 0; i--)
                                {
                                    Console.WriteLine("There seems to be a " + nextRoom.roominv.slots[i].name + " in this room, \nmaybe you want 'take' it with you!\n");
                                }
                                user.currentRoom = nextRoom;
                                Console.WriteLine(user.currentRoom.getLongDescription());
                            }
                        }
                    }
                    else
                    {
                        Console.WriteLine("The Door to the " + nextRoom.roomname + " Seems to be locked, you should find a Key and 'use' it here");
                    }
                }
                else
                {
                    Console.WriteLine("\nYou are carrying too much!\nYou should 'drop' something to continue.\n");
                }
            }
        }
Exemplo n.º 2
0
 public override void use(Object obj)
 {
     if (obj.GetType() == typeof(Player))
     {
         Player player = (Player)obj; // must cast
         Console.WriteLine("That was a solid donut, you lost all your teeth, that cost you 20 hp");
         player.damage(20);
     }
     else
     {
         // Object o is not a Room
         Console.WriteLine("Can't use a Donut on Object " + obj.GetType());
     }
 }