Exemplo n.º 1
0
        static void Main(string[] args)
        {
            // PART ONE (1)
            SeaTurtle Larry = new SeaTurtle();
            SeaTurtle Frank = new SeaTurtle();
            SeaTurtle Gus   = new SeaTurtle();

            PaintedDog Steve   = new PaintedDog();
            Chicken    Billiam = new Chicken();

            List <IGroundDwelling> AnimalsThatCanWalk = new List <IGroundDwelling>()
            {
                Larry, Frank, Gus, Steve, Billiam
            };

            foreach (IGroundDwelling animal in AnimalsThatCanWalk)
            {
                Console.WriteLine($"The animal {animal.GetType()} is walking at {animal.MaximumSpeed} miles per hour");
            }

            // PART TWO (2)
            BettaFish Colin = new BettaFish();

            var myAquarium = new Aquarium();

            myAquarium.FishTank.Add(Colin);
            myAquarium.FishTank.Add(Larry);

            foreach (IWaterDwelling creature in myAquarium.FishTank)
            {
                Console.WriteLine($"The animal's Max depth is {creature.MaximumDepth}");
            }
        }
Exemplo n.º 2
0
        static void Main(string[] args)
        {
            // Brown bear instance
            BrownBear yogi = new BrownBear();

            yogi.AnimalCount++;
            Console.WriteLine($"{yogi.Speak()} I'm a brown bear!");
            Console.WriteLine($"There are {yogi.AnimalCount} brown bears in the Zoo.");
            Console.WriteLine($"Is the brown bear a warm blooded animal? {yogi.IsWarmBlooded}");
            Console.WriteLine(yogi.BearHug());
            Console.WriteLine(yogi.GuestFeedAnimal());

            Console.WriteLine();

            // Tiger instance
            Tiger tony = new Tiger();

            Console.WriteLine(tony.Feed());
            Console.WriteLine(tony.StaffFeedAnimal());
            Console.WriteLine(tony.Swim());

            Console.WriteLine();

            // Black bear instance
            BlackBear baloo = new BlackBear();

            Console.WriteLine($"{baloo.Speak()} I'm a black bear!");
            Console.WriteLine(baloo.Swim());

            Console.WriteLine();

            // Platypus instance
            Platypus abomination = new Platypus();

            Console.WriteLine($"I'm a platypus! Am I venomous? {abomination.IsVenomous}");
            Console.WriteLine(abomination.Feed());

            Console.WriteLine();

            // Alligator instance
            Alligator seeYaLater = new Alligator();

            Console.WriteLine($"There are {seeYaLater.AnimalCount} alligators in the zoo.");
            Console.WriteLine($"Do gators lay eggs? {seeYaLater.LaysEggs}");
            Console.WriteLine(seeYaLater.Feed());

            Console.WriteLine();

            // Sea Turtle instance
            SeaTurtle timmy = new SeaTurtle();

            Console.WriteLine($"I'm a sea turtle! Do I lay eggs? {timmy.LaysEggs}");
            Console.WriteLine(timmy.Swim());

            Console.WriteLine();

            // Box Turtle instance
            BoxTurtle michaelangelo = new BoxTurtle();

            Console.WriteLine($"I'm a box turtle! Can I swim? {michaelangelo.LivesInWater}");
            Console.WriteLine(michaelangelo.Feed());

            Console.WriteLine();

            // King Cobra instance
            KingCobra commander = new KingCobra();

            Console.WriteLine($"I'm a king cobra! Am I venomous? {commander.IsVenomous}");
            Console.WriteLine($"Do I lay eggs? {commander.LaysEggs}");
            Console.WriteLine(commander.Feed());
        }
Exemplo n.º 3
0
Arquivo: Program.cs Projeto: rh24/Zoo
        static void Main(string[] args)
        {
            // Instantiate objects from concrete classes
            ScottishFold    waffles = new ScottishFold("Waffles");
            Sphynx          cleo    = new Sphynx("Cleopatra");
            MaineCoon       simba   = new MaineCoon("Simba");
            Mouse           minnie  = new Mouse("Minnie");
            Rat             rat     = new Rat("PizzaRat");
            SoftShellTurtle softie  = new SoftShellTurtle("Softie");
            SeaTurtle       wen     = new SeaTurtle("Wen");

            // Display properties and behaviors of all objects. Categorize them in two main loops. Concrete animals inheriting from the Cat class, Turtle class, and Rodent Class.
            var cats = new List <Cat> {
                waffles, cleo, simba
            };

            Console.WriteLine("********************************** WELCOME TO MY CAT$$$$$$$$$$ *************************************");
            foreach (var cat in cats)
            {
                Console.WriteLine($"Hello, my name is {cat.Name}. I'm a {cat.GetType().Name}.");
                Console.WriteLine($"Endoskeleton: {cat.Endoskeleton}");
                Console.WriteLine($"Brain: {cat.Brain}");
                Console.WriteLine($"Avg. Life Span in Years: {cat.AvgLifeSpanInYears}");
                Console.WriteLine($"Ear type: {cat.Ears}");
                Console.WriteLine($"Cuteness: {cat.Cuteness}");
                Console.WriteLine($"Sleeping Pattern: {cat.Sleeps()}");
                Console.WriteLine($"Activity: {cat.Plays()}");
                Console.WriteLine($"Demeanor: {cat.GetDemeanor()}");
                Console.WriteLine($"Has Hair: {cat.HairOnSkin}");
                Console.WriteLine($"NOTE TO TOURISTS: {cat.ShouldTouristApproach()}");
                Console.WriteLine($"ARE WE EDIBLE: {cat.ShouldWeEatThis()}");
                Console.WriteLine("------------------------------------------------------------------------------------------------------");
            }

            var rodents = new List <Rodent> {
                minnie, rat
            };

            Console.WriteLine("**************************************** Rodents *************************************************");
            foreach (var rodent in rodents)
            {
                Console.WriteLine($"I'm a {rodent.GetType().Name}.");
                Console.WriteLine($"Endoskelenton: {rodent.Endoskeleton}");
                Console.WriteLine($"Brain: {rodent.Brain}");
                Console.WriteLine($"Avg. Life Span in Years: {rodent.AvgLifeSpanInYears}.");
                Console.WriteLine($"Diseased: {rodent.Diseased}");
                Console.WriteLine($"Sound: {rodent.MakeSound()}");
                Console.WriteLine($"Has Hair: {rodent.HairOnSkin}");
                Console.WriteLine($"Blood Temperature: {rodent.BloodTemperature()}");
                Console.WriteLine($"ARE WE EDIBLE: {rodent.ShouldWeEatThis()}");
                Console.WriteLine($"GROWS UNTIL: {rodent.GrowsUntil()}");
                Console.WriteLine("------------------------------------------------------------------------------------------------------");
            }

            var turtles = new List <Turtle> {
                softie, wen
            };

            Console.WriteLine("**************************************** TURTLE$ *************************************************");
            foreach (var turtle in turtles)
            {
                // Is there any way I can get the property from this turtle object's derived type SeaTurtle or SoftShellTurtle?
                // Is there any way I can force it to be a derived type at runtime? {turtle.Name} gives me red squigglies because I never gave implemented a name property in the abstract Turtle class. I only did that in derived classes.
                // I know there's a way to extract derived types from a collection with LINQ, but that means generating an entirely new collection of the subtype and iterating over that subtype collection. I'm wondering if there's a type casting we can do to extract a derived type from a base type.
                Console.WriteLine($"I'm a {turtle.GetType().Name}.");
                Console.WriteLine($"Endoskelenton: {turtle.VertebrateGretting()}");
                Console.WriteLine($"Brain: {turtle.Brain}");
                Console.WriteLine($"Moving Speed: {turtle.MovingSpeed}.");
                Console.WriteLine($"Skin Type: {turtle.GetSkinType()}");
                Console.WriteLine($"Blood Temperature: {turtle.BloodTemperature()}");
                Console.WriteLine($"NOTE TO TOURISTS: {turtle.ShouldTouristApproach()}");
                Console.WriteLine($"ARE WE EDIBLE: {turtle.ShouldWeEatThis()}");
                Console.WriteLine($"Fatty Meat: {turtle.FattyMeat}");
                Console.WriteLine("------------------------------------------------------------------------------------------------------");
            }
        }