Exemplo n.º 1
0
        /// <summary>
        /// The read.
        /// </summary>
        /// <param name="packet">
        /// The packet.
        /// </param>
        /// <param name="client">
        /// The client.
        /// </param>
        /// <param name="dynel">
        /// The dynel.
        /// </param>
        public static void Read(byte[] packet, Client client, Dynel dynel)
        {
            sender = client;
            PacketReader packetReader = new PacketReader(packet);

            packetReader.PopHeader();
            packetReader.PopByte();
            temp1  = packetReader.PopInt();
            count  = packetReader.PopInt(); // Count of commands sent
            action = packetReader.PopInt();
            temp4  = packetReader.PopInt();
            user   = packetReader.PopIdentity();
            target = packetReader.PopIdentity();
            packetReader.Finish();
            bool feedback = true;

            switch (action)
            {
            case 1:

                // Get
                break;

            case 2:

                // Drop
                break;

            case 3:

                // Use
                OnUse();
                AOCoord newcoord = client.Character.Coordinates;
                feedback = false;

                if (Statels.StatelppfonUse.ContainsKey(client.Character.PlayField))
                {
                    foreach (Statels.Statel s in Statels.StatelppfonUse[client.Character.PlayField])
                    {
                        if (s.onUse(client, target))
                        {
                            return;
                        }
                    }
                }

                bool teleport  = false;
                int  playfield = 152;
                switch (target.Instance)
                {
                // Need to add feedback to the character
                // Are the Newer Grid points in this list???
                // No newer Grid points in list, will be replaced by a check against a list of statels read from rdb anyway
                // - Algorithman
                case -1073605919:         // Teleport Tower(noobisland)(right)
                    if (client.Character.Stats.Side.Value != 2)
                    {
                        client.SendChatText("You need to be omni to use this teleporter!");
                        teleport = false;
                    }
                    else
                    {
                        newcoord.x = 202;
                        newcoord.z = 878;
                        newcoord.y = 16;
                        playfield  = 687;
                    }

                    break;

                case -1073736991:         // Teleport Tower(noobisland)(left)
                    if (client.Character.Stats.Side.Value != 1)
                    {
                        client.SendChatText("You need to be clan to use this teleporter!");
                        teleport = false;
                    }
                    else
                    {
                        newcoord.x = 390;
                        newcoord.z = 340;
                        newcoord.y = 0;
                        playfield  = 545;
                    }

                    break;

                case -1073671455:         // Teleport Tower(noobisland)(middle)
                    if (client.Character.Stats.Side.Value != 0)
                    {
                        client.SendChatText("You need to be neutral to use this teleporter!");
                        teleport = false;
                    }
                    else
                    {
                        newcoord.x = 685;
                        newcoord.z = 480;
                        newcoord.y = 73;
                        playfield  = 800;
                    }

                    break;

                case -1073741189:         // 2ho -> Stret west
                    if (client.Character.Stats.Cash.Value < 50)
                    {
                        // check if you got enough credits to use the ferry
                        client.SendChatText("You need atleast 50 credits to board this ferry!");
                        teleport = false;
                    }
                    else
                    {
                        client.Character.Stats.Cash.Set(client.Character.Stats.Cash.Value - 50);
                        newcoord.x = 1143;
                        newcoord.z = 541;
                        newcoord.y = 8;
                        playfield  = 790;
                    }

                    break;

                case -1073478890:         // Stret West -> 2ho
                    if (client.Character.Stats.Cash.Value < 50)
                    {
                        // check if you got enough credits to use the ferry
                        client.SendChatText("You need atleast 50 credits to board this ferry!");
                        teleport = false;
                    }
                    else
                    {
                        client.Character.Stats.Cash.Set(client.Character.Stats.Cash.Value - 50);
                        newcoord.x = 760;
                        newcoord.z = 1982;
                        newcoord.y = 7;
                        playfield  = 635;
                    }

                    break;

                case -1073216841:         // Harry's -> Plesant Meadows
                    if (client.Character.Stats.Cash.Value < 50)
                    {
                        // check if you got enough credits to use the ferry
                        client.SendChatText("You need atleast 50 credits to board this ferry!");
                        teleport = false;
                    }
                    else
                    {
                        client.Character.Stats.Cash.Set(client.Character.Stats.Cash.Value - 50);
                        newcoord.x = 370;
                        newcoord.z = 1564;
                        newcoord.y = 7;
                        playfield  = 630;
                    }

                    break;

                case -1073216906:         // Plesant Meadows -> Harry's
                    if (client.Character.Stats.Cash.Value < 50)
                    {
                        // check if you got enough credits to use the ferry
                        client.SendChatText("You need atleast 50 credits to board this ferry!");
                        teleport = false;
                    }
                    else
                    {
                        client.Character.Stats.Cash.Set(client.Character.Stats.Cash.Value - 50);
                        newcoord.x = 3196;
                        newcoord.z = 3172;
                        newcoord.y = 7;
                        playfield  = 695;
                    }

                    break;

                case -1073282442:         // Pleasant Meadows -> Omni-Tek outpost in Lush Fields
                    if (client.Character.Stats.Cash.Value < 50)
                    {
                        // check if you got enough credits to use the ferry
                        client.SendChatText("You need atleast 50 credits to board this ferry!");
                        teleport = false;
                    }
                    else
                    {
                        client.Character.Stats.Cash.Set(client.Character.Stats.Cash.Value - 50);
                        newcoord.x = 3389;
                        newcoord.z = 800;
                        newcoord.y = 8;
                        playfield  = 695;
                    }

                    break;

                case -1073413449:         // Omni-Tek outpost in Lush Fields -> Pleasant Meadows
                    if (client.Character.Stats.Cash.Value < 50)
                    {
                        // check if you got enough credits to use the ferry
                        client.SendChatText("You need atleast 50 credits to board this ferry!");
                        teleport = false;
                    }
                    else
                    {
                        client.Character.Stats.Cash.Set(client.Character.Stats.Cash.Value - 50);
                        newcoord.x = 370;
                        newcoord.z = 1562;
                        newcoord.y = 7;
                        playfield  = 630;
                    }

                    break;

                case -1073347913:         // Harry's trading outpost -> Omni-1 Trade (free)
                    newcoord.x = 3569;
                    newcoord.z = 912;
                    newcoord.y = 9;
                    playfield  = 695;
                    break;

                case -1073282377:         // Omni-1 Trade -> Harry's trading outpost (free)
                    newcoord.x = 3290;
                    newcoord.z = 2922;
                    newcoord.y = 7;
                    playfield  = 695;
                    break;

                default:
                    feedback = true;
                    teleport = false;
                    break;
                }

                if (teleport)
                {
                    client.Teleport(newcoord, client.Character.Heading, playfield);
                }

                // Use item in inventory
                if (target.Type == 104)
                {
                    InventoryEntries ie = client.Character.GetInventoryAt(target.Instance);
                    AOItem           mi = ItemHandler.GetItemTemplate(ie.Item.LowID);

                    // TODO mi.applyon(client.Character, ItemHandler.eventtype_onuse, true, false, ie.Placement);
                    TemplateAction.Send(client.Character, ie);
                    if (mi.isConsumable())
                    {
                        ie.Item.MultipleCount--;
                        if (ie.Item.MultipleCount <= 0)
                        {
                            client.Character.Inventory.Remove(ie);
                            DeleteItem.Send(client.Character, ie.Container, ie.Placement);

                            // Packets.Stat.Set(client, 0, client.Character.Stats.GetStat(0),false);
                        }
                    }

                    foreach (AOEvents aoe in mi.Events)
                    {
                        if (aoe.EventType == Constants.EventtypeOnUse)
                        {
                            sender.Character.ExecuteEvent(
                                sender.Character, sender.Character, aoe, true, false, 0, CheckReqs.doCheckReqs);
                            SkillUpdate.SendStat(client, 0x209, client.Character.Stats.SocialStatus.Value, false);

                            // Social Status
                            return;
                        }
                    }

                    int    le    = packet[7] + packet[6] * 256;
                    byte[] reply = new byte[le];
                    Array.Copy(packet, reply, le);
                    reply[0]    = 0xdf;
                    reply[1]    = 0xdf;
                    reply[8]    = 0x00;
                    reply[9]    = 0x00;
                    reply[10]   = 0x0C;
                    reply[11]   = 0x0E;
                    reply[12]   = (byte)(client.Character.Id >> 24);
                    reply[13]   = (byte)(client.Character.Id >> 16);
                    reply[14]   = (byte)(client.Character.Id >> 8);
                    reply[15]   = (byte)client.Character.Id;
                    reply[0x1c] = 0;
                    reply[32]   = 1;
                    reply[36]   = 3;

                    PacketWriter pw = new PacketWriter();
                    pw.PushBytes(reply);
                    byte[] rep = pw.Finish();
                    client.SendCompressed(rep);
                    SkillUpdate.SendStat(client, 0x209, client.Character.Stats.SocialStatus.Value, false);

                    // Social Status
                    return;
                }
                else if (target.Type == 51035)
                {
                    // Shops
                    VendingMachine vm = VendorHandler.GetVendorById(target.Instance);
                    ShopInventory.Send(client, vm);
                    Trade.Send(client, client.Character, vm);
                    Trade.Send(client, vm, client.Character);
                    Trade.Send(client, vm, client.Character);
                    int    le    = packet[7] + packet[6] * 256;
                    byte[] reply = new byte[le];
                    Array.Copy(packet, reply, le);
                    reply[0]    = 0xdf;
                    reply[1]    = 0xdf;
                    reply[8]    = 0x00;
                    reply[9]    = 0x00;
                    reply[10]   = 0x0C;
                    reply[11]   = 0x0E;
                    reply[12]   = (byte)(client.Character.Id >> 24);
                    reply[13]   = (byte)(client.Character.Id >> 16);
                    reply[14]   = (byte)(client.Character.Id >> 8);
                    reply[15]   = (byte)client.Character.Id;
                    reply[0x1c] = 0;
                    reply[0x20] = 1;

                    client.Character.LastTrade = target;

                    PacketWriter pw = new PacketWriter();
                    pw.PushBytes(reply);
                    byte[] rep = pw.Finish();
                    client.SendCompressed(rep);
                }
                else if (target.Type == 51050)
                {
                    // Open corpse
                }

                break;

            case 4:

                // Repair
                break;

            case 5:

                // UseItemOnItem
#if DEBUG
                Console.WriteLine("Use Item on Item not defined yet");
                Console.WriteLine("Packet data:");
                string line   = string.Empty;
                int    count2 = 0;
                foreach (byte packbyte in packet)
                {
                    if ((count2 % 16) == 0)
                    {
                        Console.WriteLine(line);
                        line = string.Empty;
                    }

                    line = line + packbyte.ToString("X2") + " ";
                    count2++;
                }

                if (line != string.Empty)
                {
                    Console.WriteLine();
                }

                Console.WriteLine(line);
#endif
                break;

            default:
                break;
            }

            if (feedback)
            {
#if DEBUG
                string Feedback1 = string.Format("T1 {0}, Count {1}, Action {2}, T4 {3}", temp1, count, action, temp4);
                string Feedback2 = string.Format(
                    "User {0}:{1}, Target {2}:{3} ({4}:{5})",
                    user.Type,
                    user.Instance,
                    target.Type,
                    (uint)target.Instance,
                    target.Type.ToString("X4"),
                    ((uint)target.Instance).ToString("X8"));
                Statels.Statel b = null;
                if (Statels.Statelppf.ContainsKey(client.Character.PlayField))
                {
                    foreach (Statels.Statel z in Statels.Statelppf[client.Character.PlayField])
                    {
                        if ((z.Type == target.Type) && ((Int32)z.Instance == target.Instance))
                        {
                            b = z;
                            break;
                        }
                    }
                }

                if (b != null)
                {
                    foreach (Statels.StatelEvent e in b.Events)
                    {
                        Console.WriteLine("DebugOutput: \r\n" + e);
                    }

                    Console.WriteLine(b.Coordinates.ToString());
                }
                else
                {
                    Console.WriteLine(
                        "No Statel defined in database for #" + target.Type + ":" + (UInt32)target.Instance + " ("
                        + target.Type.ToString("X4") + ":" + target.Instance.ToString("X8") + ")");
                }

                client.SendChatText(Feedback1);
                client.SendChatText(Feedback2);
#endif
            }
        }
Exemplo n.º 2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="client"></param>
        /// <param name="packet"></param>
        /// <param name="messageNumber"></param>
        public void Parse(Client client, ref byte[] packet, int messageNumber)
        {
            // Some of these messages are never sent from
            // client to server, but I left them in just
            // in case I'm wrong about some packet. And to
            // allow server to log/disconnect clients that
            // send unexpected messages. *Suiv*


            int _type  = ((int)((packet[20] << 24) + (packet[21] << 16) + (packet[22] << 8) + packet[23]));
            int _dynID = ((int)((packet[24] << 24) + (packet[25] << 16) + (packet[26] << 8) + packet[27]));


            Dynel dyn = Misc.FindDynel.FindDynelByID(_type, _dynID);

            switch (messageNumber)
            {
            case 0x000a0c5a:
                //KnubotNPCDescription
                break;

            case 0x052e2f0c:
                //AddTemplate
                break;

            case 0x0639474d:
                //GridDestinationSelect
                break;

            case 0x0C5a5d6d:
                //WeatherControl
                break;

            case 0x0d381f02:
                //PetToMaster
                break;

            case 0x1078735a:
                //FlushRDBCaches
                break;

            case 0x1330734f:
                //ShopSearchResult
                break;

            case 0x145a4f66:
                //ShopSearchRequest
                break;

            case 0x166a435e:
                //AcceptBSInvite
                break;

            case 0x194e4f76:
                //AddPet
                break;

            case 0x195e496e:
                //SetPos
                break;

            case 0x1c3a4f77:
                //ReflectAttack
                break;

            case 0x1d3c0f1c:
                //SpecialAttackWeapon
                break;

            case 0x2001377e:
                //MentorInvite
                break;

            case 0x2049527c:
                //Action
                break;

            case 0x204f4871:
                //Script
                break;

            case 0x206b4b73:
                //FormatFeedback
                break;

            case 0x2103247d:
                //KnubotAnswer
                break;

            case 0x212c487a:
                //Quest
                break;

            case 0x215b5678:
                //MineFullUpdate
                break;

            case 0x2252445f:
                //LookAt
                if (dyn != null)
                {
                    ((Character)dyn).setTarget(ref packet);
                }
                break;

            case 0x25192476:
                //ShieldAttack
                break;

            case 0x25314d6d:
                //CastNanoSpell
                break;

            case 0x253d024c:
                //ResearchUpdate
                break;

            case 0x260f3671:
                //FollowTarget
                FollowTarget.Read(ref packet, client, dyn);
                break;

            case 0x264b514b:
                //RelocateDynels
                break;

            case 0x264e5f61:
                //Absorb
                break;

            case 0x26515e61:
                //Reload
                break;

            case 0x270a4c62:
                //KnubotCloseChatWindow
                break;

            case 0x271b3a6b:
                //SimpleCharFullUpdate
                break;

            case 0x28251f01:
                //StartLogout
                break;

            case 0x28494070:
                //Attack
                break;

            case 0x28784248:
                //TeamMemberInfo
                break;

            case 0x29304349:
                //FullCharacter
                break;

            case 0x2933154f:
                //LaserTargetList
                break;

            case 0x2a253f5f:
                //TrapDisarmed
                break;

            case 0x2a293d0f:
                //Fov
                break;

            case 0x2b333d6e:
                //Stat
                break;

            case 0x2c2f061c:
                //QueueUpdate
                break;

            case 0x2d212407:
                //KnubotRejectedItems
                break;

            case 0x2e072a78:
                //PlayerShopFullUpdate
                break;

            case 0x2e2a4a6b:
                //OrgInfoPacket
                break;

            case 0x30161355:
                //n3PlayfieldFullUpdate
                break;

            case 0x3115534d:
                //ResearchRequest
                break;

            case 0x3129233b:
                //AreaFormula
                break;

            case 0x3301337a:
                //InfromPlayer
                break;

            case 0x333b2867:
                //Mail
                break;

            case 0x342c1d1d:
                //ApplySpells
                break;

            case 0x343c287f:
                //Bank
                break;

            case 0x353f4f52:
                //ShopInventory
                break;

            case 0x35505644:
                //TemplateAction
                break;

            case 0x36284f6e:
                //Trade
                OnTrade.read(ref packet, client, dyn);
                break;

            case 0x365a5071:
                //DoorFullUpdate
                break;

            case 0x365e555b:
                //CityAdvantages
                break;

            case 0x3710256c:
                //HealthDamage
                break;

            case 0x371d0542:
                //FightModeUpdate
                break;

            case 0x373e3513:
                //SetShopName
                break;

            case 0x39343c68:
                //Buff
                break;

            case 0x3a1b2c0c:
                //KnubotTrade
                break;

            case 0x3a243f41:
                //DropTemplate
                break;

            case 0x3a322a4a:
                //GridSelected
                break;

            case 0x3b11256f:
                //SimpleItemFullUpdate
                break;

            case 0x3b132d64:
                //KnubotOpenChatWindow
                break;

            case 0x3b1d2268:
                //WeaponItemFullUpdate
                break;

            case 0x3b290771:
                //SocialActionCmd
                SocialActionCmd.Read(ref packet, client);
                break;

            case 0x3b3b2878:
                //Raid
                break;

            case 0x3c1e2803:
                //ShadowLevel
                break;

            case 0x3c265179:
                //Clone
                break;

            case 0x3d5b4544:
                //ShopCommission
                break;

            case 0x3d746c7c:
                //ServerPathPosDebugInfo
                break;

            case 0x3e205660:
                //Skill
                SkillUpdate.Read(ref packet, client);
                break;

            case 0x3f3a1914:
                //LeaveBattle
                break;

            case 0x405b4f27:
                //ShopInfo
                break;

            case 0x41624f0d:
                //AppearanceUpdate
                break;

            case 0x43197d22:
                //n3Teleport
                break;

            case 0x435f7023:
                //PerkUpdate
                break;

            case 0x44483b3a:
                //SendScore
                break;

            case 0x445f2a0b:
                //Resurrect
                break;

            case 0x45072a0b:
                //UpdateClientVisual
                break;

            case 0x45273f0a:
                //HouseDemolishStart
                break;

            case 0x455d2938:
                //PlaySound
                break;

            case 0x46002f16:
                //AttackInfo
                break;

            case 0x46312d2e:
                //TeamMember
                break;

            case 0x464d000a:
                //SpawnMech
                break;

            case 0x465a4061:
                //QuestFullUpdate
                break;

            case 0x465a5d73:
                //ChestItemFullUpdate
                break;

            case 0x4727213e:
                //NanoAttack
                break;

            case 0x47483633:
                //DropDynel
                break;

            case 0x47537a24:
                //ContainerAddItem
                ContainerAddItem.Do(ref packet, client);
                break;

            case 0x49222612:
                //Visibility
                break;

            case 0x4a41203e:
                //StopFight
                break;

            case 0x4b062919:
                //BattleOver
                break;

            case 0x4b5e7202:
                //InventoryUpdated
                break;

            case 0x4c7d403b:
                //DoorStatusUpdate
                break;

            case 0x4d2a3a38:
                //TeamInvite
                break;

            case 0x4d333027:
                //ShopStatus
                break;

            case 0x4d38242e:
                //InfoPacket
                break;

            case 0x4d450114:
                //SpellList
                break;

            case 0x4e536976:
                //InventoryUpdate
                break;

            case 0x4f474e05:
                //CorpseFullUpdate
                break;

            case 0x50544d19:
                //Feedback
                break;

            case 0x51492120:
                //CharSecSpecAttack
                break;

            case 0x52213420:
                //BankCorpse
                break;

            case 0x52526858:
                //GenericCmd
                GenericCmd.Read(ref packet, client, dyn);
                break;

            case 0x5266632a:
                //PathMoveCmd
                break;

            case 0x540e3b27:
                //ArriveAtBs
                break;

            case 0x54111123:
                //CharDCMove
                CharDCMove.Read(ref packet, client);
                break;

            case 0x55220726:
                //PlayfieldAllTowers
                break;

            case 0x55682b24:
                //KnubotFinishTrade
                break;

            case 0x55704d3a:
                //KnubotAnswerList
                break;

            case 0x56353038:
                //StopLogout
                break;

            case 0x570c2039:
                //CharInPlay
                CharInPlay.Read(ref packet, client);
                break;

            case 0x58362220:
                //ShopUpdate
                break;

            case 0x58574239:
                //MechInfo
                break;

            case 0x58742a0f:
                //RemovePet
                break;

            case 0x59210126:
                //PlayfieldAllCities
                break;

            case 0x59313928:
                //TrapItemFullUpdate
                break;

            case 0x5a585f65:
                //Inspect
                break;

            case 0x5b1e052c:
                //PlayfieldTowerUpdateClient
                break;

            case 0x5c240404:
                //ServerPosDebugInfo
                break;

            case 0x5c436609:
                //QuestAlternative
                break;

            case 0x5c4a493a:
                //FullAuto
                break;

            case 0x5c525a7b:
                ChatCmd.Read(ref packet, client);
                break;

            case 0x5c654b28:
                //MissedAttackInfo
                break;

            case 0x5d70532a:
                //KnubotAppendText
                break;

            case 0x5e477770:
                CharacterAction.Read(ref packet, client);
                break;

            case 0x5e5b6007:
                //HouseDisappeared
                break;

            case 0x5f4a4c6c:
                //Impulse
                break;

            case 0x5f4b1a39:
                //PlayfieldAnarchyF
                break;

            case 0x5f4b442a:
                //ChatText
                break;

            case 0x5f52412e:
                //GameTime
                break;

            case 0x60201d0e:
                //SetWantedDirection
                break;

            case 0x62741e15:
                //AOTransportSignal
                break;

            case 0x63333303:
                //PetCommand
                break;

            case 0x64582a07:
                //OrgServer
                break;

            case 0x6e5f566e:
                //SetStat
                break;

            case 0x734e5a7b:
                //SetName
                break;

            case 0x742e2314:
                //StopMovingCmd
                break;

            case 0x754f1115:
                //SpecialAttackInfo
                break;

            case 0x77230927:
                //GiveQuestToMember
                break;

            case 0x7864401d:
                //KnubotStartTrade
                break;

            case 0x7a222202:
                //GfxTrigger
                break;

            case 0x7e00312f:
                //ShopItemPrice
                break;

            case 0x7f405a16:
                //NewLevel
                break;

            case 0x7f4b3108:
                //OrgClient
                OrgClient m_OrgClient = new OrgClient();
                m_OrgClient.Read(ref packet, client);
                break;

            case 0x7f544905:
                //VendingMachineFullUpdate
                break;

            default:
                client.Server.Warning(client, "Client sent unknown N3Message {0:x8}", messageNumber.ToString());
                break;
            }
        }