Exemplo n.º 1
0
 public override void OnDeath()
 {
     base.OnDeath();
     if (Game1.Instance.Random.NextDouble() < 0.75)
     {
         HealthPack hp = new HealthPack(Position);
         hp.Amount = 50;
         hp.Scale = 1.35f;
         CreateEntity(hp);
     }
     int score = (int)((speed * 200) + (-Health * 20)) * 10;
     score = (score + 50) / 100 * 500;
     Game1.Instance.GameWorld.Score += score;
 }
Exemplo n.º 2
0
 public override void OnDeath()
 {
     base.OnDeath();
     if (Game1.Instance.Random.NextDouble() < 0.1)
     {
         HealthPack hp = new HealthPack(Position);
         CreateEntity(hp);
     }
     int score = (int)((speed * 100) + (-Health * 10));
     score = (score + 50) / 100 * 100;
     Game1.Instance.GameWorld.Score += score;
 }