Exemplo n.º 1
0
        // handle downed zombies ====================================================================
        //
        public static bool Downed(Zombie zombie)
        {
            if (zombie.IsDowned() == false)
            {
                return(false);
            }

            if (ZombieSettings.Values.zombiesDieVeryEasily || zombie.IsSuicideBomber || ZombieSettings.Values.doubleTapRequired == false)
            {
                zombie.Kill(null);
                return(true);
            }

            var walkCapacity = PawnCapacityUtility.CalculateCapacityLevel(zombie.health.hediffSet, PawnCapacityDefOf.Moving);
            var missingBrain = zombie.health.hediffSet.GetBrain() == null;

            if (walkCapacity < 0.25f || missingBrain)
            {
                zombie.Kill(null);
                return(true);
            }

            if (++zombie.healCounter >= Constants.ZOMBIE_HEALING_TICKS)
            {
                zombie.healCounter = 0;

                var injuries = zombie.health.hediffSet.GetHediffs <Hediff_Injury>();
                foreach (var injury in injuries)
                {
                    if (ZombieSettings.Values.zombiesDieVeryEasily)
                    {
                        zombie.Kill(null);
                        return(true);
                    }

                    if (Tools.IsCombatExtendedInstalled())
                    {
                        injury.Heal(combatExtendedHealAmount);
                    }
                    else
                    {
                        injury.Heal(injury.Severity + 0.5f);
                    }

                    break;
                }
            }

            return(false);
        }