Exemplo n.º 1
0
        /// <param name="codec">
        /// </param><param name="w"></param>
        /// <returns></returns> <exception cref = "ZlibException"></exception>
        internal int Initialize(ZlibCodec codec, int w)
        {
            this.codec         = codec;
            this.codec.Message = null;
            this.blocks        = null;

            // handle undocumented nowrap option (no zlib header or check) nowrap = 0; if (w < 0) { w = - w; nowrap = 1;
            // }

            // set window size
            if (w < 8 || w > 15)
            {
                this.End();
                throw new ZlibException("Bad window size.");

                // return ZlibConstants.Z_STREAM_ERROR;
            }

            this.wbits = w;

            this.blocks = new InflateBlocks(codec, this.HandleRfc1950HeaderBytes ? this : null, 1 << w);

            // reset state
            this.Reset();
            return(ZlibConstants.Zok);
        }
Exemplo n.º 2
0
        /// <returns>
        /// </returns>
        internal int End()
        {
            if (this.blocks != null)
            {
                this.blocks.Free();
            }

            this.blocks = null;
            return(ZlibConstants.Zok);
        }
Exemplo n.º 3
0
        /// <param name="codec">
        /// </param><param name="w"></param>
        /// <returns></returns> <exception cref = "ZlibException"></exception>
        internal int Initialize(ZlibCodec codec, int w)
        {
            this.codec = codec;
            this.codec.Message = null;
            this.blocks = null;

            // handle undocumented nowrap option (no zlib header or check) nowrap = 0; if (w < 0) { w = - w; nowrap = 1;
            // }

            // set window size
            if (w < 8 || w > 15)
            {
                this.End();
                throw new ZlibException("Bad window size.");

                // return ZlibConstants.Z_STREAM_ERROR;
            }

            this.wbits = w;

            this.blocks = new InflateBlocks(codec, this.HandleRfc1950HeaderBytes ? this : null, 1 << w);

            // reset state
            this.Reset();
            return ZlibConstants.Zok;
        }
Exemplo n.º 4
0
        /// <returns>
        /// </returns>
        internal int End()
        {
            if (this.blocks != null)
            {
                this.blocks.Free();
            }

            this.blocks = null;
            return ZlibConstants.Zok;
        }
Exemplo n.º 5
0
        internal int Process(InflateBlocks blocks, int r)
        {
            ZlibCodec z = blocks.Codec;

            // copy input/output information to locals (UPDATE macro restores)
            int p = z.NextIn;    // input data pointer
            int n = z.AvailableBytesIn;
            int b = blocks.Bitb; // bit buffer
            int k = blocks.Bitk; // bits in bit buffer
            int q = blocks.WriteAt;
            int m = q < blocks.ReadAt ? blocks.ReadAt - q - 1 : blocks.End - q;

            // process input and output based on current state
            while (true)
            {
                int tindex; // temporary pointer
                int j;      // temporary storage
                int e;      // extra bits or operation
                switch (this.mode)
                {
                // waiting for "i:"=input, "o:"=output, "x:"=nothing
                case Start:     // x: set up for LEN
                    if (m >= 258 && n >= 10)
                    {
                        blocks.Bitb        = b;
                        blocks.Bitk        = k;
                        z.AvailableBytesIn = n;
                        z.TotalBytesIn    += p - z.NextIn;
                        z.NextIn           = p;
                        blocks.WriteAt     = q;
                        r = InflateFast(
                            this.lbits,
                            this.dbits,
                            this.ltree,
                            this.ltreeIndex,
                            this.dtree,
                            this.dtreeIndex,
                            blocks,
                            z);

                        p = z.NextIn;
                        n = z.AvailableBytesIn;
                        b = blocks.Bitb;
                        k = blocks.Bitk;
                        q = blocks.WriteAt;
                        m = q < blocks.ReadAt ? blocks.ReadAt - q - 1 : blocks.End - q;

                        if (r != ZlibConstants.Zok)
                        {
                            this.mode = (r == ZlibConstants.ZStreamEnd) ? Wash : Badcode;
                            break;
                        }
                    }

                    this.need      = this.lbits;
                    this.tree      = this.ltree;
                    this.treeIndex = this.ltreeIndex;

                    this.mode = Len;
                    goto case Len;

                case Len:     // i: get length/literal/eob next
                    j = this.need;

                    while (k < j)
                    {
                        if (n != 0)
                        {
                            r = ZlibConstants.Zok;
                        }
                        else
                        {
                            blocks.Bitb        = b;
                            blocks.Bitk        = k;
                            z.AvailableBytesIn = n;
                            z.TotalBytesIn    += p - z.NextIn;
                            z.NextIn           = p;
                            blocks.WriteAt     = q;
                            return(blocks.Flush(r));
                        }

                        n--;
                        b |= (z.InputBuffer[p++] & 0xff) << k;
                        k += 8;
                    }

                    tindex = (this.treeIndex + (b & InternalInflateConstants.InflateMask[j])) * 3;

                    b >>= this.tree[tindex + 1];
                    k  -= this.tree[tindex + 1];

                    e = this.tree[tindex];

                    if (e == 0)
                    {
                        // literal
                        this.lit  = this.tree[tindex + 2];
                        this.mode = Lit;
                        break;
                    }

                    if ((e & 16) != 0)
                    {
                        // length
                        this.bitsToGet = e & 15;
                        this.len       = this.tree[tindex + 2];
                        this.mode      = Lenext;
                        break;
                    }

                    if ((e & 64) == 0)
                    {
                        // next table
                        this.need      = e;
                        this.treeIndex = tindex / 3 + this.tree[tindex + 2];
                        break;
                    }

                    if ((e & 32) != 0)
                    {
                        // end of block
                        this.mode = Wash;
                        break;
                    }

                    this.mode = Badcode;     // invalid code
                    z.Message = "invalid literal/length code";
                    r         = ZlibConstants.ZDataError;

                    blocks.Bitb        = b;
                    blocks.Bitk        = k;
                    z.AvailableBytesIn = n;
                    z.TotalBytesIn    += p - z.NextIn;
                    z.NextIn           = p;
                    blocks.WriteAt     = q;
                    return(blocks.Flush(r));

                case Lenext:     // i: getting length extra (have base)
                    j = this.bitsToGet;

                    while (k < j)
                    {
                        if (n != 0)
                        {
                            r = ZlibConstants.Zok;
                        }
                        else
                        {
                            blocks.Bitb        = b;
                            blocks.Bitk        = k;
                            z.AvailableBytesIn = n;
                            z.TotalBytesIn    += p - z.NextIn;
                            z.NextIn           = p;
                            blocks.WriteAt     = q;
                            return(blocks.Flush(r));
                        }

                        n--;
                        b |= (z.InputBuffer[p++] & 0xff) << k;
                        k += 8;
                    }

                    this.len += b & InternalInflateConstants.InflateMask[j];

                    b >>= j;
                    k  -= j;

                    this.need      = this.dbits;
                    this.tree      = this.dtree;
                    this.treeIndex = this.dtreeIndex;
                    this.mode      = Dist;
                    goto case Dist;

                case Dist:     // i: get distance next
                    j = this.need;

                    while (k < j)
                    {
                        if (n != 0)
                        {
                            r = ZlibConstants.Zok;
                        }
                        else
                        {
                            blocks.Bitb        = b;
                            blocks.Bitk        = k;
                            z.AvailableBytesIn = n;
                            z.TotalBytesIn    += p - z.NextIn;
                            z.NextIn           = p;
                            blocks.WriteAt     = q;
                            return(blocks.Flush(r));
                        }

                        n--;
                        b |= (z.InputBuffer[p++] & 0xff) << k;
                        k += 8;
                    }

                    tindex = (this.treeIndex + (b & InternalInflateConstants.InflateMask[j])) * 3;

                    b >>= this.tree[tindex + 1];
                    k  -= this.tree[tindex + 1];

                    e = this.tree[tindex];
                    if ((e & 0x10) != 0)
                    {
                        // distance
                        this.bitsToGet = e & 15;
                        this.dist      = this.tree[tindex + 2];
                        this.mode      = Distext;
                        break;
                    }

                    if ((e & 64) == 0)
                    {
                        // next table
                        this.need      = e;
                        this.treeIndex = tindex / 3 + this.tree[tindex + 2];
                        break;
                    }

                    this.mode = Badcode;     // invalid code
                    z.Message = "invalid distance code";
                    r         = ZlibConstants.ZDataError;

                    blocks.Bitb        = b;
                    blocks.Bitk        = k;
                    z.AvailableBytesIn = n;
                    z.TotalBytesIn    += p - z.NextIn;
                    z.NextIn           = p;
                    blocks.WriteAt     = q;
                    return(blocks.Flush(r));

                case Distext:     // i: getting distance extra
                    j = this.bitsToGet;

                    while (k < j)
                    {
                        if (n != 0)
                        {
                            r = ZlibConstants.Zok;
                        }
                        else
                        {
                            blocks.Bitb        = b;
                            blocks.Bitk        = k;
                            z.AvailableBytesIn = n;
                            z.TotalBytesIn    += p - z.NextIn;
                            z.NextIn           = p;
                            blocks.WriteAt     = q;
                            return(blocks.Flush(r));
                        }

                        n--;
                        b |= (z.InputBuffer[p++] & 0xff) << k;
                        k += 8;
                    }

                    this.dist += b & InternalInflateConstants.InflateMask[j];

                    b >>= j;
                    k  -= j;

                    this.mode = Copy;
                    goto case Copy;

                case Copy:                 // o: copying bytes in window, waiting for space
                    int f = q - this.dist; // pointer to copy strings from
                    while (f < 0)
                    {
                        // modulo window size-"while" instead
                        f += blocks.End;     // of "if" handles invalid distances
                    }

                    while (this.len != 0)
                    {
                        if (m == 0)
                        {
                            if (q == blocks.End && blocks.ReadAt != 0)
                            {
                                q = 0;
                                m = q < blocks.ReadAt ? blocks.ReadAt - q - 1 : blocks.End - q;
                            }

                            if (m == 0)
                            {
                                blocks.WriteAt = q;
                                r = blocks.Flush(r);
                                q = blocks.WriteAt;
                                m = q < blocks.ReadAt ? blocks.ReadAt - q - 1 : blocks.End - q;

                                if (q == blocks.End && blocks.ReadAt != 0)
                                {
                                    q = 0;
                                    m = q < blocks.ReadAt ? blocks.ReadAt - q - 1 : blocks.End - q;
                                }

                                if (m == 0)
                                {
                                    blocks.Bitb        = b;
                                    blocks.Bitk        = k;
                                    z.AvailableBytesIn = n;
                                    z.TotalBytesIn    += p - z.NextIn;
                                    z.NextIn           = p;
                                    blocks.WriteAt     = q;
                                    return(blocks.Flush(r));
                                }
                            }
                        }

                        blocks.Window[q++] = blocks.Window[f++];
                        m--;

                        if (f == blocks.End)
                        {
                            f = 0;
                        }

                        this.len--;
                    }

                    this.mode = Start;
                    break;

                case Lit:     // o: got literal, waiting for output space
                    if (m == 0)
                    {
                        if (q == blocks.End && blocks.ReadAt != 0)
                        {
                            q = 0;
                            m = q < blocks.ReadAt ? blocks.ReadAt - q - 1 : blocks.End - q;
                        }

                        if (m == 0)
                        {
                            blocks.WriteAt = q;
                            r = blocks.Flush(r);
                            q = blocks.WriteAt;
                            m = q < blocks.ReadAt ? blocks.ReadAt - q - 1 : blocks.End - q;

                            if (q == blocks.End && blocks.ReadAt != 0)
                            {
                                q = 0;
                                m = q < blocks.ReadAt ? blocks.ReadAt - q - 1 : blocks.End - q;
                            }

                            if (m == 0)
                            {
                                blocks.Bitb        = b;
                                blocks.Bitk        = k;
                                z.AvailableBytesIn = n;
                                z.TotalBytesIn    += p - z.NextIn;
                                z.NextIn           = p;
                                blocks.WriteAt     = q;
                                return(blocks.Flush(r));
                            }
                        }
                    }

                    r = ZlibConstants.Zok;

                    blocks.Window[q++] = (byte)this.lit;
                    m--;

                    this.mode = Start;
                    break;

                case Wash:     // o: got eob, possibly more output
                    if (k > 7)
                    {
                        // return unused byte, if any
                        k -= 8;
                        n++;
                        p--;     // can always return one
                    }

                    blocks.WriteAt = q;
                    r = blocks.Flush(r);
                    q = blocks.WriteAt;
                    m = q < blocks.ReadAt ? blocks.ReadAt - q - 1 : blocks.End - q;

                    if (blocks.ReadAt != blocks.WriteAt)
                    {
                        blocks.Bitb        = b;
                        blocks.Bitk        = k;
                        z.AvailableBytesIn = n;
                        z.TotalBytesIn    += p - z.NextIn;
                        z.NextIn           = p;
                        blocks.WriteAt     = q;
                        return(blocks.Flush(r));
                    }

                    this.mode = End;
                    goto case End;

                case End:
                    r                  = ZlibConstants.ZStreamEnd;
                    blocks.Bitb        = b;
                    blocks.Bitk        = k;
                    z.AvailableBytesIn = n;
                    z.TotalBytesIn    += p - z.NextIn;
                    z.NextIn           = p;
                    blocks.WriteAt     = q;
                    return(blocks.Flush(r));

                case Badcode:     // x: got error

                    r = ZlibConstants.ZDataError;

                    blocks.Bitb        = b;
                    blocks.Bitk        = k;
                    z.AvailableBytesIn = n;
                    z.TotalBytesIn    += p - z.NextIn;
                    z.NextIn           = p;
                    blocks.WriteAt     = q;
                    return(blocks.Flush(r));

                default:
                    r = ZlibConstants.ZStreamError;

                    blocks.Bitb        = b;
                    blocks.Bitk        = k;
                    z.AvailableBytesIn = n;
                    z.TotalBytesIn    += p - z.NextIn;
                    z.NextIn           = p;
                    blocks.WriteAt     = q;
                    return(blocks.Flush(r));
                }
            }
        }
Exemplo n.º 6
0
        private static int InflateFast(
            int bl, int bd, int[] tl, int tlIndex, int[] td, int tdIndex, InflateBlocks s, ZlibCodec z)
        {
            int c; // bytes to copy

            // load input, output, bit values
            int p = z.NextIn;
            int n = z.AvailableBytesIn;
            int b = s.Bitb;
            int k = s.Bitk;
            int q = s.WriteAt;
            int m = q < s.ReadAt ? s.ReadAt - q - 1 : s.End - q;

            // initialize masks
            int ml = InternalInflateConstants.InflateMask[bl];
            int md = InternalInflateConstants.InflateMask[bd];

            // do until not enough input or output space for fast loop
            do
            {
                // assume called with m >= 258 && n >= 10 get literal/length code
                while (k < 20)
                {
                    // max bits for literal/length code
                    n--;
                    b |= (z.InputBuffer[p++] & 0xff) << k;
                    k += 8;
                }

                int   t         = b & ml;            // temporary pointer
                int[] tp        = tl;                // temporary pointer
                int   tpIndex   = tlIndex;           // temporary pointer
                int   tpIndexT3 = (tpIndex + t) * 3; // (tp_index+t)*3
                int   e;                             // extra bits or operation
                if ((e = tp[tpIndexT3]) == 0)
                {
                    b >>= tp[tpIndexT3 + 1];
                    k  -= tp[tpIndexT3 + 1];

                    s.Window[q++] = (byte)tp[tpIndexT3 + 2];
                    m--;
                    continue;
                }

                do
                {
                    b >>= tp[tpIndexT3 + 1];
                    k  -= tp[tpIndexT3 + 1];

                    if ((e & 16) != 0)
                    {
                        e &= 15;
                        c  = tp[tpIndexT3 + 2] + (b & InternalInflateConstants.InflateMask[e]);

                        b >>= e;
                        k  -= e;

                        // decode distance base of block to copy
                        while (k < 15)
                        {
                            // max bits for distance code
                            n--;
                            b |= (z.InputBuffer[p++] & 0xff) << k;
                            k += 8;
                        }

                        t         = b & md;
                        tp        = td;
                        tpIndex   = tdIndex;
                        tpIndexT3 = (tpIndex + t) * 3;
                        e         = tp[tpIndexT3];

                        do
                        {
                            b >>= tp[tpIndexT3 + 1];
                            k  -= tp[tpIndexT3 + 1];

                            if ((e & 16) != 0)
                            {
                                // get extra bits to add to distance base
                                e &= 15;
                                while (k < e)
                                {
                                    // get extra bits (up to 13)
                                    n--;
                                    b |= (z.InputBuffer[p++] & 0xff) << k;
                                    k += 8;
                                }

                                int d = tp[tpIndexT3 + 2] + (b & InternalInflateConstants.InflateMask[e]);

                                // distance back to copy from
                                b >>= e;
                                k  -= e;

                                // do the copy
                                m -= c;
                                int r; // copy source pointer
                                if (q >= d)
                                {
                                    // offset before dest just copy
                                    r = q - d;
                                    if (q - r > 0 && 2 > (q - r))
                                    {
                                        s.Window[q++] = s.Window[r++]; // minimum count is three,
                                        s.Window[q++] = s.Window[r++]; // so unroll loop a little
                                        c            -= 2;
                                    }
                                    else
                                    {
                                        Array.Copy(s.Window, r, s.Window, q, 2);
                                        q += 2;
                                        r += 2;
                                        c -= 2;
                                    }
                                }
                                else
                                {
                                    // else offset after destination
                                    r = q - d;
                                    do
                                    {
                                        r += s.End; // force pointer in window
                                    }while (r < 0); // covers invalid distances
                                    e = s.End - r;
                                    if (c > e)
                                    {
                                        // if source crosses,
                                        c -= e; // wrapped copy
                                        if (q - r > 0 && e > (q - r))
                                        {
                                            do
                                            {
                                                s.Window[q++] = s.Window[r++];
                                            }while (--e != 0);
                                        }
                                        else
                                        {
                                            Array.Copy(s.Window, r, s.Window, q, e);
                                            q += e;
                                            r += e;
                                            e  = 0;
                                        }

                                        r = 0; // copy rest from start of window
                                    }
                                }

                                // copy all or what's left
                                if (q - r > 0 && c > (q - r))
                                {
                                    do
                                    {
                                        s.Window[q++] = s.Window[r++];
                                    }while (--c != 0);
                                }
                                else
                                {
                                    Array.Copy(s.Window, r, s.Window, q, c);
                                    q += c;
                                    r += c;
                                    c  = 0;
                                }

                                break;
                            }

                            if ((e & 64) == 0)
                            {
                                t        += tp[tpIndexT3 + 2];
                                t        += b & InternalInflateConstants.InflateMask[e];
                                tpIndexT3 = (tpIndex + t) * 3;
                                e         = tp[tpIndexT3];
                            }
                            else
                            {
                                z.Message = "invalid distance code";

                                c  = z.AvailableBytesIn - n;
                                c  = (k >> 3) < c ? k >> 3 : c;
                                n += c;
                                p -= c;
                                k -= c << 3;

                                s.Bitb             = b;
                                s.Bitk             = k;
                                z.AvailableBytesIn = n;
                                z.TotalBytesIn    += p - z.NextIn;
                                z.NextIn           = p;
                                s.WriteAt          = q;

                                return(ZlibConstants.ZDataError);
                            }
                        }while (true);
                        break;
                    }

                    if ((e & 64) == 0)
                    {
                        t        += tp[tpIndexT3 + 2];
                        t        += b & InternalInflateConstants.InflateMask[e];
                        tpIndexT3 = (tpIndex + t) * 3;
                        if ((e = tp[tpIndexT3]) == 0)
                        {
                            b           >>= tp[tpIndexT3 + 1];
                            k            -= tp[tpIndexT3 + 1];
                            s.Window[q++] = (byte)tp[tpIndexT3 + 2];
                            m--;
                            break;
                        }
                    }
                    else if ((e & 32) != 0)
                    {
                        c  = z.AvailableBytesIn - n;
                        c  = (k >> 3) < c ? k >> 3 : c;
                        n += c;
                        p -= c;
                        k -= c << 3;

                        s.Bitb             = b;
                        s.Bitk             = k;
                        z.AvailableBytesIn = n;
                        z.TotalBytesIn    += p - z.NextIn;
                        z.NextIn           = p;
                        s.WriteAt          = q;

                        return(ZlibConstants.ZStreamEnd);
                    }
                    else
                    {
                        z.Message = "invalid literal/length code";

                        c  = z.AvailableBytesIn - n;
                        c  = (k >> 3) < c ? k >> 3 : c;
                        n += c;
                        p -= c;
                        k -= c << 3;

                        s.Bitb             = b;
                        s.Bitk             = k;
                        z.AvailableBytesIn = n;
                        z.TotalBytesIn    += p - z.NextIn;
                        z.NextIn           = p;
                        s.WriteAt          = q;

                        return(ZlibConstants.ZDataError);
                    }
                }while (true);
            }while (m >= 258 && n >= 10);

            // not enough input or output--restore pointers and return
            c  = z.AvailableBytesIn - n;
            c  = (k >> 3) < c ? k >> 3 : c;
            n += c;
            p -= c;
            k -= c << 3;

            s.Bitb             = b;
            s.Bitk             = k;
            z.AvailableBytesIn = n;
            z.TotalBytesIn    += p - z.NextIn;
            z.NextIn           = p;
            s.WriteAt          = q;

            return(ZlibConstants.Zok);
        }