/// <summary>
        /// Converts HSB to Color.
        /// </summary>
        /// <param name="hsb">The HSB.</param>
        /// <returns>Color.</returns>
        public static Color HSBtoColor(HSB hsb)
        {
            RGB rgb = HSBtoRGB(hsb);

            return(Color.FromArgb(rgb.Red, rgb.Green, rgb.Blue));
        }
        /// <summary>
        /// Converts HSB to RGB.
        /// </summary>
        /// <param name="hsb">The HSB.</param>
        /// <returns>RGB.</returns>
        public static RGB HSBtoRGB(HSB hsb)
        {
            double r = 0;
            double g = 0;
            double b = 0;

            if (hsb.Saturation == 0)
            {
                r = g = b = hsb.Brightness;
            }
            else
            {
                // the color wheel consists of 6 sectors. Figure out which sector you're in.
                double sectorPos    = hsb.Hue / 60.0;
                int    sectorNumber = (int)(Math.Floor(sectorPos));
                // get the fractional part of the sector
                double fractionalSector = sectorPos - sectorNumber;

                // calculate values for the three axes of the color.
                double p = hsb.Brightness * (1.0 - hsb.Saturation);
                double q = hsb.Brightness * (1.0 - (hsb.Saturation * fractionalSector));
                double t = hsb.Brightness * (1.0 - (hsb.Saturation * (1 - fractionalSector)));

                // assign the fractional colors to r, g, and b based on the sector the angle is in.
                switch (sectorNumber)
                {
                case 0:
                    r = hsb.Brightness;
                    g = t;
                    b = p;
                    break;

                case 1:
                    r = q;
                    g = hsb.Brightness;
                    b = p;
                    break;

                case 2:
                    r = p;
                    g = hsb.Brightness;
                    b = t;
                    break;

                case 3:
                    r = p;
                    g = q;
                    b = hsb.Brightness;
                    break;

                case 4:
                    r = t;
                    g = p;
                    b = hsb.Brightness;
                    break;

                case 5:
                    r = hsb.Brightness;
                    g = p;
                    b = q;
                    break;
                }
            }

            return(new RGB(
                       Convert.ToInt32(Double.Parse(String.Format("{0:0.00}", r * 255.0))),
                       Convert.ToInt32(Double.Parse(String.Format("{0:0.00}", g * 255.0))),
                       Convert.ToInt32(Double.Parse(String.Format("{0:0.00}", b * 255.0)))
                       ));
        }