Exemplo n.º 1
0
        object Instantiate(Type contractType)
        {
            if (_createMethod != null)
            {
                return(_createMethod(_container));
            }

            var concreteType = GetTypeToInstantiate(contractType);

            if (!UnityUtil.IsNull(_id.Prefab))
            {
                Assert.That(concreteType.DerivesFrom <Component>(), "Expected '{0}' to derive from 'Component'", concreteType.Name);

                if (_gameObjInstantiator == null)
                {
                    _gameObjInstantiator = _container.Resolve <GameObjectInstantiator>();
                }

                return(_gameObjInstantiator.Instantiate(_id.Type, _id.Prefab));
            }

            if (_instantiator == null)
            {
                _instantiator = _container.Resolve <Instantiator>();
            }

            return(_instantiator.Instantiate(concreteType));
        }
Exemplo n.º 2
0
        public virtual TContract Create(params object[] constructorArgs)
        {
            if (_instantiator == null)
            {
                _instantiator = _container.Resolve <Instantiator>();
            }

            return(_instantiator.Instantiate <TConcrete>(constructorArgs));
        }
Exemplo n.º 3
0
        public List <T> Create(params object[] constructorArgs)
        {
            var list = new List <T>();

            foreach (var type in _implTypes)
            {
                list.Add(_instantiator.Instantiate <T>(type, constructorArgs));
            }

            return(list);
        }
Exemplo n.º 4
0
        public override object GetInstance(Type contractType, InjectContext context)
        {
            if (_instantiator == null)
            {
                _instantiator = _container.Resolve <Instantiator>();
            }

            var obj = _instantiator.Instantiate(GetTypeToInstantiate(contractType));

            Assert.That(obj != null);
            return(obj);
        }
Exemplo n.º 5
0
 public T Instantiate <T>(params object[] constructorArgs)
 {
     return(_instantiator.Instantiate <T>(constructorArgs));
 }