public GameObjectSingletonProvider( GameObjectSingletonLazyCreator creator, SingletonId id, SingletonRegistry singletonRegistry) { _singletonRegistry = singletonRegistry; _id = id; _creator = creator; Init(); }
public GameObjectSingletonProvider( GameObjectSingletonLazyCreator creator, SingletonId id, SingletonRegistry singletonRegistry) { _singletonRegistry = singletonRegistry; _id = id; _creator = creator; Init(); }
GameObjectSingletonLazyCreator AddCreator(SingletonId id) { GameObjectSingletonLazyCreator creator; if (!_creators.TryGetValue(id, out creator)) { creator = new GameObjectSingletonLazyCreator(_container, this, id); _creators.Add(id, creator); } return(creator); }
GameObjectSingletonLazyCreator AddCreator(SingletonId id) { GameObjectSingletonLazyCreator creator; if (!_creators.TryGetValue(id, out creator)) { creator = new GameObjectSingletonLazyCreator(_container, this, id); _creators.Add(id, creator); } return creator; }