public static void ValidateAllActiveScenes()
 {
     ZenUnityEditorUtil.SaveThenRunPreserveSceneSetup(() => {
         var numValidated = ZenUnityEditorUtil.ValidateAllActiveScenes();
         Log.Info("Validated all '{0}' active scenes successfully", numValidated);
     });
 }
 static bool ValidateCurrentSceneInternal()
 {
     return(ZenUnityEditorUtil.SaveThenRunPreserveSceneSetup(() => {
         SceneParentAutomaticLoader.ValidateMultiSceneSetupAndLoadDefaultSceneParents();
         ZenUnityEditorUtil.ValidateCurrentSceneSetup();
         Log.Info("All scenes validated successfully");
     }));
 }