/// <summary>
 /// Event handler for when a Unit in a Cell is attacking an enemy.
 /// </summary>
 /// <param name="obj"></param>
 /// <param name="e"></param>
 private void handleUnitInCellAttackingEnemy(Object obj, UnitAttackedEnemyArgs e)
 {
     //Console.WriteLine("Unit in cell attacked enemy");
 }
 /// <summary>
 /// Triggered if this unit attacks
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void onAttack(Object sender, UnitAttackedEnemyArgs e)
 {
     if (Unit.Type.Equals("soldier"))
         AudioManager.play("attack", "soldier");
     else if (Unit.Type.Equals("worker"))
         AudioManager.play("attack", "worker");
     else if (Unit.Type.Equals("zombie"))
         AudioManager.play("attack", "zombie");
 }