Exemplo n.º 1
0
        void AutoInjectUGUI(BaseUI _go)
        {
            Type type = _go.GetType();

            //fields :Get All Pulic Fields
            FieldInfo[] fis = type.GetFields();
            for (int i = 0; i < fis.Length; i++)
            {
                FieldInfo fi = fis[i];

                // Get AutoUGUI Attribute
                object[] attributes = fi.GetCustomAttributes(typeof(AutoUGUI), true);
                if (attributes.Length > 0)
                {
                    AutoUGUI att = attributes[0] as AutoUGUI;
                    SetValueByAttribute(_go, att, fi);
                }
            }
        }
Exemplo n.º 2
0
        private void CloseUI(UIType _uiType, GameObject _uiObj)
        {
            if (_uiObj == null)
            {
                dicOpenUIs.Remove(_uiType);
            }
            else
            {
                BaseUI _baseUI = _uiObj.GetComponent <BaseUI>();
                if (_baseUI != null)
                {
                    _baseUI.StateChanged += CloseUIHandler;
                    _baseUI.Release();
                }
                else
                {
                    GameObject.Destroy(_uiObj);

                    dicOpenUIs.Remove(_uiType);
                }
            }
        }
Exemplo n.º 3
0
        private void SetValueByAttribute(BaseUI _target, AutoUGUI attribute, FieldInfo _fi)
        {
            string     fieldName = _fi.Name;
            Type       type      = _fi.FieldType;
            GameObject obj       = _target.gameObject;
            Transform  tf        = null;

            if (!string.IsNullOrEmpty(attribute.Path))
            {
                tf = obj.transform.Find(attribute.Path);
            }
            else
            {
                Component[] pComp = obj.transform.GetComponentsInChildren(type);
                for (int i = 0; i < pComp.Length; i++)
                {
                    if (pComp[i].name.Equals(fieldName))
                    {
                        tf = pComp[i].transform;
                        break;
                    }
                }
            }
            if (tf != null && !type.IsValueType && tf.GetComponent(_fi.FieldType) != null)
            {
                try
                {
                    // _fi in _target,Set Value To _fi
                    _fi.SetValue(_target, tf.GetComponent(type));

                    //Debug.Log("注册UGUI:" + fieldName);
                }
                catch (Exception e)
                {
                    Debug.LogWarning("注册UGUI失败:" + e);
                }
            }
        }
Exemplo n.º 4
0
        /// <summary>
        /// 协程 加载UI
        /// </summary>
        /// <returns></returns>
        private IEnumerator <int> AsyncLoadData()
        {
            UIInfoData _uiInfoData = null;

            UnityEngine.Object _prefabObj = null;
            GameObject         _uiObject  = null;

            if (stackOpenUIs != null && stackOpenUIs.Count > 0)
            {
                do
                {
                    _uiInfoData = stackOpenUIs.Pop();
                    _prefabObj  = Resources.Load(_uiInfoData.Path);
                    if (_prefabObj != null)
                    {
                        //_uiObject = NGUITools.AddChild(Game.Instance.mainUICamera.gameObject, _prefabObj as GameObject);
                        _uiObject = MonoBehaviour.Instantiate(_prefabObj) as GameObject;
                        BaseUI _baseUI = _uiObject.GetComponent <BaseUI>();
                        if (null == _baseUI)
                        {
                            _baseUI = _uiObject.AddComponent(_uiInfoData.ScriptType) as BaseUI;
                        }

                        // 自动注册指定UGUI
                        AutoInjectUGUI(_baseUI);

                        // 根据打开参数,View加载UI相关数据:比如音乐、动画等
                        if (null != _baseUI)
                        {
                            _baseUI.SetUIWhenOpening(_uiInfoData.UIParams);
                        }
                        dicOpenUIs.Add(_uiInfoData.UIType, _uiObject);
                    }
                } while(stackOpenUIs.Count > 0);
            }
            yield return(0);
        }