Exemplo n.º 1
0
        protected override void OnAwake()
        {
            base.OnAwake();
            GameEntry.RegisterUpdateComponent(this);

            m_TimeManager = new TimeManager();
        }
        protected override void OnAwake()
        {
            base.OnAwake();
            GameEntry.RegisterUpdateComponent(this);
            m_SocketManager = new SocketManager();

            SocketSendMS    = new MMO_MemoryStream();
            SocketReceiveMS = new MMO_MemoryStream();
        }
Exemplo n.º 3
0
        protected override void OnAwake()
        {
            base.OnAwake();
            PoolManager     = new PoolManager();
            m_VarObjectLock = new object();

            GameEntry.RegisterUpdateComponent(this);
            m_NextClearTime = Time.time;

            InitGameObjectPool();
        }
Exemplo n.º 4
0
        protected override void OnAwake()
        {
            base.OnAwake();
            GameEntry.RegisterUpdateComponent(this);

            ResourceManager       = new ResourceManager();
            ResourceLoaderManager = new ResourceLoaderManager();
#if DISABLE_ASSETBUNDLE
            LocalFilePath = Application.dataPath;
#else
            LocalFilePath = Application.persistentDataPath;
#endif
        }
        protected override void OnAwake()
        {
            base.OnAwake();
            m_UIGroupDic = new Dictionary <byte, UIGroup>();
            GameEntry.RegisterUpdateComponent(this);

            m_Standard = m_StandardWidth / (float)m_StandardHeight;
            m_Curr     = Screen.width / (float)Screen.height;

            NormalFormCanvasScaler();

            int len = m_Groups.Length;

            for (int i = 0; i < len; i++)
            {
                UIGroup group = m_Groups[i];
                m_UIGroupDic[group.Id] = group;
            }
            m_UIManager = new UIManager();
            m_UILayer   = new UILayer();
            m_UILayer.Init(m_Groups);
            m_UIPool = new UIPool();
        }