Exemplo n.º 1
0
 void ResetData()
 {
     if (m_Data != null)
     {
         DestroyImmediate(m_Data);
         m_Data = null;
     }
     Initialise();
 }
Exemplo n.º 2
0
        void Initialise()
        {
            // Create & attach scriptable object (allows undos, etc)
            if (m_Data == null)
            {
                m_Data = CreateInstance <LayerManagerData>();
                m_Data.Initialise();
            }

            // Get fixed layers
            m_FixedLayers = new string[8];
            for (int i = 0; i < 8; ++i)
            {
                m_FixedLayers[i] = LayerMask.LayerToName(i);
            }


            // Create reorderable list
            m_LayerList = new ReorderableList(
                m_Data.serializedObject, m_Data.layerMapProperty,
                true, true, false, false
                );
            m_LayerList.drawHeaderCallback  = DrawLayerMapHeader;
            m_LayerList.drawElementCallback = DrawLayerMapElement;
            m_LayerList.elementHeight       = lineHeight * 2 + lineSpacing * 3;
            m_LayerList.onReorderCallback   = OnLayerMapReorder;

            // Reset state
            m_State = ManagerState.Editing;

            // Reset reporting
            m_SceneCount               = 0;
            m_PrefabCount              = 0;
            m_ObjectCount              = 0;
            m_ComponentCount           = 0;
            m_AssetCount               = 0;
            m_LayerMaskCount           = 0;
            m_PhysicsMatrixCompleted   = false;
            m_Physics2DMatrixCompleted = false;
            m_Errors.Clear();
            m_CompletionReport = string.Empty;
        }
Exemplo n.º 3
0
 public SerializedLayerMapEntry(LayerManagerData data, int index)
 {
     m_Data             = data;
     serializedProperty = data.layerMapProperty.GetArrayElementAtIndex(index);
 }