Exemplo n.º 1
0
        private static void Process()
        {
            Player.GameSocket.Crypto.SetKeys(UniqueId, UniqueId);
            var characters = SelectorSystem.GetPlayersFor(Player.AccountId).ToList();

            if (characters.Any(c => c.LoginType == LoginType.Create))
            {
                if (!Player.GameSocket.Socket.Connected)
                {
                    return;
                }
                Player.ForceSend(MsgText.Create(Constants.System, Constants.Allusers, "NEW_ROLE", MsgTextType.LoginInformation), 29 + Constants.System.Length + Constants.Allusers.Length + "NEW_ROLE".Length);
            }
            else
            {
                var availableChars = characters.Where(c => c.Online == false).ToList();

                if (availableChars.Count == 0)
                {
                    characters[0].Disconnect();
                    characters[0].GameSocket     = Player.GameSocket;
                    characters[0].GameSocket.Ref = characters[0];
                    Player = characters[0];
                }
                else
                {
                    availableChars[0].GameSocket     = Player.GameSocket;
                    availableChars[0].GameSocket.Ref = availableChars[0];
                    Player = availableChars[0];
                }

                Player.ForceSend(MsgText.Create(Constants.System, Constants.Allusers, Constants.AnswerOk, MsgTextType.LoginInformation), 29 + Constants.System.Length + Constants.Allusers.Length + Constants.AnswerOk.Length);
                var p = LegacyPackets.CharacterInformation(Player);
                Player.ForceSend(p, BitConverter.ToUInt16(p, 0));
            }
        }
Exemplo n.º 2
0
        private static void Process(int npcIdoverride = 0)
        {
            if (Control == 255 && Player.Online)
            {
                Player.CurrentNpcId = 0;
            }

            if (Player.CurrentNpcId == 0)
            {
                return;
            }

            var id = Player.CurrentNpcId;

            if (npcIdoverride != 0)
            {
                id = npcIdoverride;
            }

            switch (id)
            {
            case 1337:
            {
                switch (Control)
                {
                case 255:
                    Player.CurrentNpcId = 1337;
                    using (var packet = new NpcDialog(10))
                    {
                        packet

                        .Text("Select Char")
                        .Link("Next", 1)
                        .Link("Select", 10)
                        .Link("New", 100)
                        .Finish();

                        Player.Send(packet);
                    }
                    break;

                case 1:
                    var players = SelectorSystem.GetPlayersFor(Player.AccountId).ToList();

                    var index = players.IndexOf(Player);
                    if (index + 1 > players.Count - 1)
                    {
                        index = 0;
                    }
                    else
                    {
                        index++;
                    }

                    Player = SelectorSystem.SwapCharacter(Player, players[index]);
                    Player.Send(LegacyPackets.CharacterInformation(Player));
                    Player.Send(MsgAction.MapShowPacket(Player));
                    Player.AddStatusEffect(StatusEffect.Frozen);
                    ScreenSystem.Create(Player);
                    ScreenSystem.Update(Player);
                    break;

                case 10:
                    Player.RemoveStatusEffect(StatusEffect.Frozen);
                    ScreenSystem.Create(Player);
                    Player.AddSpawnProtection();
                    Player.IncrementXp();

                    foreach (var kvp in Player.Skills)
                    {
                        Player.Send(MsgSkill.Create(kvp.Value));
                    }
                    foreach (var prof in Player.Profs)
                    {
                        Player.Send(MsgProf.Create(prof.Value));
                    }

                    EntityLogic.Recalculate(Player);
                    Player.CurrentHp = Player.MaximumHp;
                    Player.CurrentMp = Player.MaximumMp;
                    GameWorld.Maps[Player.MapId].Enter(Player);

                    Player.Send(MsgAction.Create(Player, (int)Player.PkMode, MsgActionType.ChangePkMode));
                    Player.Send(MsgUpdate.Create(Player, Player.Stamina, MsgUpdateType.Stamina));
                    Player.Send(MsgUpdate.Create(Player, Player.Class, MsgUpdateType.Class));
                    Player.Online = true;

                    if (Player.HasFlag(StatusEffect.SuperMan))
                    {
                        BuffSystem.Create(Player);
                        BuffSystem.AddBuff(Player, new Buff(Player, SkillId.Superman, TimeSpan.FromSeconds(10)));
                    }
                    if (Player.HasFlag(StatusEffect.Cyclone))
                    {
                        BuffSystem.Create(Player);
                        BuffSystem.AddBuff(Player, new Buff(Player, SkillId.Cyclone, TimeSpan.FromSeconds(10)));
                    }

                    if (Player.PkPoints > 1)
                    {
                        Player.PkPJob = new Job(TimeSpan.FromSeconds(15), () => Player.PkPoints--);
                        YiScheduler.Instance.Do(Player.PkPJob);
                    }
                    ScreenSystem.Send(Player, MsgAction.Create(Player, Player.UniqueId, MsgActionType.EntityRemove));
                    ScreenSystem.Send(Player, MsgSpawn.Create(Player));
                    break;

                case 100:
                    SelectorSystem.CreateNewCharacterFor(Player.AccountId);
                    Player.Disconnect();
                    break;
                }
                break;
            }

            default:
            {
                if (ScriptEngine.Scripts.TryGetValue(ScriptType.NpcDialog, out var sc) && !sc.Execute(Player, id, Control))
                {
                    Message.SendTo(Player, $"[{Player.CurrentNpcId}] Npc has no script.", MsgTextType.Talk);
                }
                break;
            }
            }
        }