Exemplo n.º 1
0
        public NSGA2(int numParents, int populationSize)
        {
            PopulationSize = populationSize;
            NumParents = numParents;

            GenePool = new Solution[PopulationSize];
            Parents = new Solution[numParents];
        }
Exemplo n.º 2
0
        public Solution[] Tournament()
        {
            FitnessFunction(GenePool);

            // Tournament and assign first front
            var fronts = new List<List<Solution>>(NumFronts);
            fronts.Add(new List<Solution>());

            foreach (var solution in GenePool)
            {
                solution.DominatedSolutions = new List<Solution>();
                solution.DominationCounter = 0;

                foreach(var competitor in GenePool.Except(new List<Solution>() { solution }))
                {
                    if(solution.Fitnesses.Average() > competitor.Fitnesses.Average())
                    {
                        solution.DominatedSolutions.Add(competitor);
                    }
                    else if(solution.Fitnesses.Average() < competitor.Fitnesses.Average())
                    {
                        solution.DominationCounter++;
                    }
                }

                if(solution.Rank == 0)
                {
                    solution.Rank = 1;
                    fronts[0].Add(solution);
                }
            }

            // Assign other fronts
            for(var i = 0; i < NumFronts; i++)
            {
                foreach(var solution in fronts[i])
                {
                    foreach(var domCompetitor in solution.DominatedSolutions)
                    {
                        domCompetitor.DominationCounter--;

                        if(domCompetitor.DominationCounter == 0)
                        {
                            domCompetitor.Rank = i + 1;
                            fronts[i + 1].Add(domCompetitor);
                        }
                    }
                }
            }

            // Assign crowding distance
            var numObjectives = fronts[0][0].Fitnesses.Count();

            foreach (var front in fronts)
            {
                for(var m = 0; m < numObjectives; m++)
                {
                    front.Sort((solA, solB) => solA.Fitnesses[m].CompareTo(solB.Fitnesses[m]));

                    var max = front.Max(sol => sol.Fitnesses[m]);
                    var min = front.Min(sol => sol.Fitnesses[m]);
                    var range = max - min;

                    for (var i = 1; i < front.Count -1; i++)
                    {
                        front[i].CrowdingDistance[m] += (front[i].Fitnesses[i + 1] - front[i].Fitnesses[i - 1]) / range;
                    }
                }

            }

            // Select the best
            var remaining = NumParents;
            var nParents = new Solution[NumParents];

            while (remaining != 0)
            {
                foreach (var front in fronts)
                {
                    var startIndex = NumParents - remaining;

                    front.Sort((solA, solB) =>
                    {
                        if (solA.Rank < solB.Rank || ((solA.Rank == solB.Rank) && solA.CrowdingDistance.Average() > solB.CrowdingDistance.Average()))
                        {
                            return 1;
                        }
                        else if (solB.Rank > solA.Rank || ((solA.Rank == solB.Rank) && solA.CrowdingDistance.Average() > solB.CrowdingDistance.Average()))
                        {
                            return -1;
                        }
                        else
                        {
                            return 0;
                        }
                    });

                    if (front.Count >= remaining)
                    {
                        for (var i = 0; i < remaining; i++)
                        {
                            nParents[startIndex + i] = front[i];
                        }
                    }
                    else
                    {
                        for (var i = 0; i < remaining; i++)
                        {
                            nParents[startIndex + i] = front[i];
                        }
                        remaining -= front.Count;
                    }
                }
            }

            return nParents;
        }