Exemplo n.º 1
0
        private static void Obj_AI_Base_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
        {
            if (sender.IsAlly || !(sender is AIHeroClient) || args.Target == null || !args.Target.IsMe || Player.GetSpell(SpellSlot.W).State != SpellState.Ready)
            {
                return;
            }
            var spell = TargetSpellDatabase.GetByName(args.SData.Name);

            if (spell != null && _targetedMenu[spell.Name + "/eyas"] != null && _targetedMenu[spell.Name + "/eyas"].Cast <CheckBox>().CurrentValue)
            {
                if (spell.Delay == 0)
                {
                    Player.CastSpell(SpellSlot.W, sender.Position);
                    return;
                }
                Core.DelayAction(() => Player.CastSpell(SpellSlot.W, sender.Position), spell.Delay);
            }
        }
        private static void Obj_AI_Base_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
        {
            if (sender.IsAlly || !(sender is AIHeroClient) || args.Target == null || !args.Target.IsMe || Player.GetSpell(SpellSlot.W).State != SpellState.Ready)
            {
                return;
            }
            var spell = TargetSpellDatabase.GetByName(args.SData.Name);

            if (spell != null && TargetedMenu[spell.Name + "/e"] != null && TargetedMenu[spell.Name + "/e"].Cast <CheckBox>().CurrentValue)
            {
                Core.DelayAction(delegate { Player.CastSpell(SpellSlot.W, sender.Position); },
                                 (int)
                                 ((Player.Instance.Distance(sender) - 100 / args.SData.MissileSpeed > 0
                            ? args.SData.MissileSpeed
                            : 2000) * 1000 > 1
                            ? (Player.Instance.Distance(sender) - 100 / args.SData.MissileSpeed > 0
                                ? args.SData.MissileSpeed
                                : 2000) * 1000
                            : 0));
            }
        }