Exemplo n.º 1
0
        public void NextTurn()
        {
            if (currentPlayer.IsFinished())
            {
                Winner();
            }
            form.EnableCheckBoxes();
            if (currentPlayerIndex < players.Count - 1)
            {
                currentPlayerIndex += DEFAULT_INCREMENT;
            }
            else if (currentPlayerIndex == players.Count - 1)
            {
                currentPlayerIndex = DEFAULT_INDEX;
            }
            currentPlayer = players[currentPlayerIndex];

            form.ShowPlayerName(currentPlayer.Name);

            //form.playerScoreLabel.Text = "";
            form.message_label.Text = "Roll 1";

            numRolls = DEFAULT_NUM_ROLL;
            form.rollDice_button.Enabled = true;
            foreach (Label die in dieLabels)
            {
                die.Text = "";
            }
            form.EnableRollButton();
            currentPlayer.ShowScores();
        }
Exemplo n.º 2
0
 public void NextTurn()
 {
     form.EnableCheckBoxes();
     if (currentPlayerIndex < players.Count - 1)
     {
         currentPlayerIndex += DEFAULT_INCREMENT;
     }
     else if (currentPlayerIndex == players.Count - 1)
     {
         currentPlayerIndex = DEFAULT_INDEX;
     }
     currentPlayer = players[currentPlayerIndex];
     //form.playerName_label.Text = currentPlayer.ToString();
     form.ShowPlayerName(currentPlayer.Name);
     //Could not figure it out in Part C... See you in Part D
     form.playerScoreLabel.Text = "";
     form.message_label.Text    = "Roll 1";
     //Later we might need to enable or disable some buttons or labels
     numRolls = DEFAULT_NUM_ROLL;
     form.rollDice_button.Enabled = true;
     foreach (Label die in dieLabels)
     {
         die.Text = "";
     }
     form.EnableRollButton();
     foreach (Label scorelabel in scoreLabels)
     {
         scorelabel.Text = "";
     }
 }
Exemplo n.º 3
0
        }//END NextTurn

        public void RollDice()
        {
            //Used to check the number of players on the first roll and adjusts to the value of numericUpDown1
            CheckNumPlayers();
            for (int i = 0; i < dice.Length; i++)
            {
                if (dice[i].Active)
                {
                    dice[i].Roll();
                }
            }
            numRolls++;
            if (numRolls == 1)
            {
                form.ShowMessage(ROLLMESSAGES[numRolls]);
                form.EnableCheckBoxes();
                EnableScoreButtons();
                DisableUsedButtons();
            }
            else if (numRolls == 2)
            {
                form.ShowMessage(ROLLMESSAGES[numRolls]);
            }
            else if (numRolls == 3)
            {
                form.ShowMessage(ROLLMESSAGES[numRolls]);
                form.DisableRollButton();
            }
        }//END RollDice
Exemplo n.º 4
0
        public void RollDice()
        {
            playersFinished = 0;
            foreach (Player player in players)
            {
                playersFinished += (player.IsFinished()) ? 1 : 0;
            }
            if (playersFinished >= players.Count())
            {
                NextTurn();
            }
            numRolls++;
            form.ShowPlayerName(players[currentPlayerIndex].Name);
            form.EnableCheckBoxes();
            foreach (Die die in dice)
            {
                if (die.Active)
                {
                    die.Roll();
                }
            }
            switch (numRolls)
            {
            case 0:
                form.ShowMessage("First Roll");
                break;

            case 1:
                form.ShowMessage("Roll Again or Choose a Score Bellow");
                break;

            case 2:
                form.ShowMessage("Final Roll, Please Choose a Score");
                break;
            }
            for (int i = 0; i < Form1.NUM_BUTTONS + Form1.NUM_TOTALS; i++)
            {
                if (players[currentPlayerIndex].IsAvailable((ScoreType)i))
                {
                    form.EnableScoreButton((ScoreType)i);
                }
                else
                {
                    form.DisableScoreButton((ScoreType)i);
                }
            }
            players[currentPlayerIndex].IsFinished();
        }
Exemplo n.º 5
0
        public void RollDice()
        {
            //Once the first roll has been made no more players can be added.
            form.DisableUpDown();
            for (int i = 0; i < dice.Length; i++)
            {
                dice[i].Roll();

                dieLabels[i].Text = dice[i].FaceValue.ToString();
            }

            if (numRolls == 0)
            {
                string message = "Roll 1";
                form.EnableAllButtons();
                // Turns off the already used scorebuttons.
                form.checkScoreButton();
                form.EnableCheckBoxes();
                form.ShowMessage(message);
            }

            if (numRolls == 1)
            {
                string message = "Roll 2 or choose a combination to score";
                form.ShowMessage(message);
            }

            if (numRolls == 2)
            {
                string message = "Roll 3, Your turn has ended - click OK";
                form.ShowMessage(message);
                form.DisableRollButtons();
                form.ShowOKButton();
            }

            numRolls++;
        }
Exemplo n.º 6
0
        }//end Save

        /// <summary>
        /// Continue the game after loading a saved game
        ///
        /// Assumes game was saved at the start of a player's turn before they had rolled dice.
        /// </summary>
        private void ContinueGame()
        {
            LoadLabels(form);
            for (int i = 0; i < dice.Length; i++)
            {
                //uncomment one of the following depending how you implmented Active of Die
                // dice[i].SetActive(true);
                // dice[i].Active = true;
            }

            form.ShowPlayerName(currentPlayer.Name);
            form.EnableRollButton();
            form.EnableCheckBoxes();
            // can replace string with whatever you used
            form.ShowMessage("Roll 1");
            currentPlayer.ShowScores();
        }//end ContinueGame
Exemplo n.º 7
0
        //---------------------------------------------------------------------------------------------------------------------------------------------------

        public void RollDice()
        {
            currentPlayer = players[currentPlayerIndex];
            for (int i = 0; i < NUMBER_OF_DICE; i++)
            {
                if (dice[i].Active)
                {
                    dice[i].Roll();
                    faceValues[i] = dice[i].FaceValue;
                }
                else
                {
                }
            }
            numRolls += 1;

            if (numRolls == 1)
            {
                form.ShowMessage(messages[numRolls - 1]);
                form.EnableCheckBoxes();

                //If a scoring combination is available for currentPlayer, enable it.
                if (currentPlayer.IsAvailable(ScoreType.Ones))
                {
                    form.EnableScoreButton(ScoreType.Ones);
                }
                if (currentPlayer.IsAvailable(ScoreType.Twos))
                {
                    form.EnableScoreButton(ScoreType.Twos);
                }
                if (currentPlayer.IsAvailable(ScoreType.Threes))
                {
                    form.EnableScoreButton(ScoreType.Threes);
                }
                if (currentPlayer.IsAvailable(ScoreType.Fours))
                {
                    form.EnableScoreButton(ScoreType.Fours);
                }
                if (currentPlayer.IsAvailable(ScoreType.Fives))
                {
                    form.EnableScoreButton(ScoreType.Fives);
                }
                if (currentPlayer.IsAvailable(ScoreType.Sixes))
                {
                    form.EnableScoreButton(ScoreType.Sixes);
                }
                if (currentPlayer.IsAvailable(ScoreType.ThreeOfAKind))
                {
                    form.EnableScoreButton(ScoreType.ThreeOfAKind);
                }
                if (currentPlayer.IsAvailable(ScoreType.FourOfAKind))
                {
                    form.EnableScoreButton(ScoreType.FourOfAKind);
                }
                if (currentPlayer.IsAvailable(ScoreType.FullHouse))
                {
                    form.EnableScoreButton(ScoreType.FullHouse);
                }
                if (currentPlayer.IsAvailable(ScoreType.SmallStraight))
                {
                    form.EnableScoreButton(ScoreType.SmallStraight);
                }
                if (currentPlayer.IsAvailable(ScoreType.LargeStraight))
                {
                    form.EnableScoreButton(ScoreType.LargeStraight);
                }
                if (currentPlayer.IsAvailable(ScoreType.Chance))
                {
                    form.EnableScoreButton(ScoreType.Chance);
                }
                if (currentPlayer.IsAvailable(ScoreType.Yahtzee))
                {
                    form.EnableScoreButton(ScoreType.Yahtzee);
                }
            }
            else if (numRolls == 2)
            {
                form.ShowMessage(messages[numRolls - 1]);
            }
            else if (numRolls == 3)
            {
                form.ShowMessage(messages[numRolls - 1]);
                form.DisableRollButton();
                form.DisableAndClearCheckBoxes();
            }
        }