public static void OnUpdateDeck(GameSession client, GameClientPacket packet) { if (client.Game == null || client.Type == (int)PlayerType.Observer || client.Type == (int)PlayerType.Undefined) { return; } Deck deck = new Deck(); int main = packet.ReadInt32(); int side = packet.ReadInt32(); for (int i = 0; i < main; i++) { deck.AddMain(packet.ReadInt32()); } for (int i = 0; i < side; i++) { deck.AddSide(packet.ReadInt32()); } if (client.Game.State == GameState.Lobby) { client.Deck = deck; client.Game.IsReady[client.Type] = false; } else if (client.Game.State == GameState.Side) { if (client.Game.IsReady[client.Type]) { return; } if (!client.Deck.Check(deck)) { using (GameServerPacket error = new GameServerPacket(StocMessage.ErrorMsg)){ error.Write((byte)3); error.Write(0); client.Send(error); } return; } client.Deck = deck; client.Game.IsReady[client.Type] = true; client.Game.ServerMessage(string.Format(Messages.MSG_READY, client.Name)); client.Send(GameServerPacket.EmtryMessage(StocMessage.DuelStart)); client.Game.MatchSide(); } }
public static void OnJoinGame(GameSession client, GameClientPacket packet) { if (string.IsNullOrEmpty(client.Name) || client.Type != (int)PlayerType.Undefined) { Logger.Debug("join room fail:" + client.Name); return; } int version = packet.ReadInt16(); if (version < Program.Config.ClientVersion) { client.LobbyError(Messages.ERR_LOW_VERSION); return; } else if (version > Program.Config.ClientVersion) { client.ServerMessage(Messages.MSG_HIGH_VERSION); } int gameid = packet.ReadInt32(); //gameid packet.ReadInt16(); string joinCommand = packet.ReadUnicode(60); GameRoom room = null; //IsAuthentified = CheckAuth(); if (!client.IsAuthentified) { client.LobbyError(Messages.ERR_AUTH_FAIL); return; } if (!RoomManager.CheckRoomPassword(joinCommand)) { client.LobbyError(Messages.ERR_PASSWORD); return; } GameConfig config = GameConfigBuilder.Build(joinCommand); room = RoomManager.CreateOrGetGame(config); if (room == null) { client.LobbyError(Messages.MSG_FULL); return; } if (!room.IsOpen) { client.LobbyError(Messages.MSG_GAMEOVER); return; } if (room != null && room.Config != null) { if (room.Config.NoCheckDeck) { client.ServerMessage(Messages.MSG_NOCHECKDECK); } if (room.Config.NoShuffleDeck) { client.ServerMessage(Messages.MSG_NOSHUFFLEDECK); } if (room.Config.EnablePriority) { client.ServerMessage(Messages.MSG_ENABLE_PROIORITY); } } client.Game = room; lock (room.AsyncRoot) { room.AddPlayer(client); } }