Exemplo n.º 1
0
        public void AddTrigger_triggerIsAddedToUnitAfterItIsAddedToManagger_EventFired()
        {
            EventManager gem = new EventManager();
            ActionManager actman = new ActionManager(gem);

            Unit A = new Unit();
            Unit B = new Unit();

            A.ActionManager = actman;
            B.ActionManager = actman;

            int dmg = int.MaxValue;

            bool eventFired = false;

            Trigger T = new Trigger<UnitTakesDamagePostEvent>(_ => eventFired = true);
            EntityXmasAction ga1 = new DamageUnitTargetAction(B, dmg);

            gem.AddEntity(B);
            B.Register(T);

            A.QueueAction(ga1);
            actman.ExecuteActions();

            Assert.IsTrue(eventFired);
        }
Exemplo n.º 2
0
        public void ExecuteActionWithGlobalTrigger_UnitDealsDamageToAnotherUnitWithDamage_EventsWasFiredOnBothActions()
        {
            EventManager gem = new EventManager();
            ActionManager actman = new ActionManager(gem);

            Unit A = new Unit();
            Unit B = new Unit();

            A.ActionManager = actman;
            B.ActionManager = actman;

            int dmg = int.MaxValue;

            int actualTimesFired = 0;

            Trigger T = new Trigger<UnitTakesDamagePostEvent>(_ => actualTimesFired++);
            EntityXmasAction ga1 = new DamageUnitTargetAction(B, dmg);
            EntityXmasAction ga2 = new DamageUnitTargetAction(A, dmg);

            gem.Register(T);
            gem.AddEntity(A);
            gem.AddEntity(B);

            A.QueueAction(ga1);
            B.QueueAction(ga2);
            actman.ExecuteActions();

            int expectedTimeFired = 2;

            Assert.AreEqual(expectedTimeFired, actualTimesFired);
        }
Exemplo n.º 3
0
 public void Initialize(Camera playerCam, float x, float y, float width, float height, EventManager evtman, Player player)
 {
     this.player = player;
     this.playerCam = playerCam;
     this.x = x;
     this.y = y;
     this.width = width;
     this.height = height;
     this.evtman = evtman;
     this.evtman.Register(new Trigger<CardDrawnEvent>(evt => evt.Player == player, OnCardDrawn));
     this.evtman.Register(new Trigger<PlayerGainedPriorityEvent>(OnPlayerGainPriority));
     this.evtman.Register(new Trigger<ActionCompletedEvent<CastCardCommand>>(OnCastCard));
 }
Exemplo n.º 4
0
        public void GetEntityPosition_OneAgentInWorld_ReturnThatAgentPosition()
        {
            EventManager evtman = new EventManager();
            TileWorld world = new TileWorld(new Size(2, 2));
            world.EventManager = evtman;

            Agent agent = new Unit();
            world.AddEntity(agent,new TileSpawnInformation(new TilePosition(new Point(1, 2))));

            Point expected = new Point(1, 2);
            Point actual = ((TilePosition) world.GetEntityPosition(agent)).Point;
            Assert.AreEqual(expected, actual);
        }
Exemplo n.º 5
0
        public XmasModel(XmasWorld world, ActionManager actman, EventManager evtman, XmasFactory factory)
        {
            World = world;
            ActionManager = actman;
            EventManager = evtman;
            Factory = factory;
            world.EventManager = evtman;

            EventManager.Register(new Trigger<EngineCloseEvent>(evtman_EngineClose));
            ActionManager.ActionQueuing += actman_ActionQueuing;
            ActionManager.ActionQueued += actman_ActionQueued;

            foreach (var action in ActionManager.QueuedActions)
            {
                this.AddActor(action);
            }
        }
Exemplo n.º 6
0
        public void AddEventToUnit_containMultiTrigger_TheAddedEventGetsFired()
        {
            EventManager gem = new EventManager();

            Unit A = new Unit();

            gem.AddEntity(A);

            bool eventfired = false;

            MultiTrigger mt = new MultiTrigger();

            A.Register(mt);

            mt.AddAction<XmasEvent>(e => eventfired = true);

            mt.RegisterEvent<UnitTakesDamagePostEvent>();

            A.Raise(new UnitTakesDamagePostEvent(null, null, 0, 0));

            Assert.IsTrue(eventfired);
        }
Exemplo n.º 7
0
 /// <summary>
 /// Constructs the ActionManager of the engine
 /// </summary>
 /// <param name="evtman">The EventManager of the engine</param>
 /// <returns>The ActionManager</returns>
 protected virtual ActionManager ConstructActionManager(EventManager evtman)
 {
     return new ActionManager(evtman);
 }
Exemplo n.º 8
0
 /// <summary>
 /// Instantiates a new ActionManager
 /// </summary>
 /// <param name="evtman">The eventmanager used in the same engine instantiation</param>
 public ActionManager(EventManager evtman)
 {
     this.evtman = evtman;
 }
Exemplo n.º 9
0
        public void RemoveTrigger_triggerIsRemovedFromUnit_NoEventFired()
        {
            EventManager gem = new EventManager();
            ActionManager actman = new ActionManager(gem);

            Unit A = new Unit();
            Unit B = new Unit();

            A.ActionManager = actman;
            B.ActionManager = actman;

            int dmg = int.MaxValue;

            bool eventFired = false;

            Trigger T = new Trigger<UnitTakesDamagePostEvent>(_ => eventFired = true);
            EntityXmasAction ga1 = new DamageUnitTargetAction(B, dmg);

            B.Register(T);
            gem.AddEntity(B);

            B.Deregister(T);

            A.QueueAction(ga1);

            Assert.IsFalse(eventFired);
        }
Exemplo n.º 10
0
        public void ExecuteActionWithSpecificTargetEvent_UnitDealsDamageToAnotherUnit_TheOtherUnitTakesDamage()
        {
            EventManager gem = new EventManager();
            ActionManager actman = new ActionManager(gem);

            Unit expectedDealer = new Unit();
            Unit expectedTaker = new Unit();

            expectedDealer.ActionManager = actman;
            expectedTaker.ActionManager = actman;
            int expectedDmg = 10;

            //ignore initialization values
            Unit actualDealer = null;
            Unit actualTaker = null;
            int actualDmg = new int();

            Trigger t = new Trigger<UnitTakesDamagePostEvent>(e =>
                {
                    actualDealer = e.Source;
                    actualTaker = e.Target;
                    actualDmg = e.Damage;
                });
            DamageUnitTargetAction ga = new DamageUnitTargetAction(expectedTaker, expectedDmg);

            expectedTaker.Register(t);
            gem.AddEntity(expectedTaker);

            expectedDealer.QueueAction(ga);
            actman.ExecuteActions();

            Assert.AreEqual(expectedDealer, actualDealer);
            Assert.AreEqual(expectedTaker, actualTaker);
            Assert.AreEqual(expectedDmg, actualDmg);
        }
Exemplo n.º 11
0
        public void ExecuteActionWithSpecificTargetEvent_UnitDealsDamageToAnotherUnitWithDamagePrevetionImplemented_TheTargetUnitTakesNoDamage()
        {
            EventManager gem = new EventManager();
            ActionManager actman = new ActionManager(gem);

            Unit expectedDealer = new Unit();
            Unit expectedTaker = new Unit();

            expectedDealer.ActionManager = actman;
            expectedTaker.ActionManager = actman;

            int dmg = 10;
            int prevent = 10;
            int expectedDmg = 10;

            //ignore initialization values
            Unit actualDealer = null;
            Unit actualTaker = null;
            int actualDmg = new int();

            Trigger preT = new Trigger<UnitTakesDamagePreEvent>(e => e.ModDmgPreMultiplier(-prevent));
            Trigger postT = new Trigger<UnitTakesDamagePostEvent>(e =>
                {
                    actualDealer = e.Source;
                    actualTaker = e.Target;
                    actualDmg = e.Damage;
                });
            EntityXmasAction ga = new DamageUnitTargetAction(expectedTaker, dmg);

            expectedTaker.Register(preT);
            expectedTaker.Register(postT);
            gem.AddEntity(expectedTaker);

            expectedDealer.QueueAction(ga);
            actman.ExecuteActions();

            Assert.AreEqual(expectedDealer, actualDealer);
            Assert.AreEqual(expectedTaker, actualTaker);
            Assert.AreEqual(expectedDmg, actualDmg);
        }