Exemplo n.º 1
0
 public override bool InitInternal()
 {
     if ((XDevicePlugin.GetInt(XDevicePlugin.ID_CONTEXT, XDevicePlugin.kField_CtxDeviceVersionInt, 0x4000) & 0xF000) != 0x4000)
     {
         return(false);
     }
     //
     if (true)
     {
         Vector3 position = PlayerPrefsEx.GetVector3("XimmerseTracker[Outside-in].position");
         Vector3 rotation = PlayerPrefsEx.GetVector3("XimmerseTracker[Outside-in].rotation");
         XDevicePlugin.SetTrackerPose(m_Handle, position.y, position.z, rotation.x);
         //
         XDevicePlugin.GetTrackerPose(m_Handle, out position.y, out position.z, out rotation.x);
         //
         int i = m_Controllers.Length; while (i-- > 0)
         {
             XDevicePlugin.SetBool(XDevicePlugin.GetInputDeviceHandle(m_Controllers[i].key), XDevicePlugin.kField_IsAbsRotationBool, true);
         }
         //
         //PlayerPrefsEx.SetBool("VRDevice.forceFadeOnBadTracking",true);
         XDevicePlugin.NativeMethods.XDeviceSetDecoderFeature(XDevicePlugin.FEATURE_BLOB_AUTO);
     }
     return(base.InitInternal());
 }
Exemplo n.º 2
0
        /// <summary>
        /// We will lose the VR context,when reloading level.
        /// Calling this function per frame can ensure that the anchor is alive.
        /// </summary>
        public virtual bool EnsureAnchor()
        {
            // <!-- TODO: VR Legacy Mode. -->
            // If the X-Hawk isn't connected,the game will run as legacy VR mode(Gets input events with GearVR touchpad).
            if (XDevicePlugin.GetInt(m_Handle, XDevicePlugin.kField_ConnectionState, 0) != (int)DeviceConnectionState.Connected)
            {
                XDevicePlugin.SetInt(m_HmdHandle, XDevicePlugin.kField_ConnectionState, (int)DeviceConnectionState.Disconnected);
                return(false);
            }
            //
            if (trackingSpace == null)
            {
                trackingSpace = VRContext.GetAnchor(VRNode.TrackingSpace);
            }
            //
            if (anchor == null)
            {
                Transform centerEyeAnchor = VRContext.GetAnchor(VRNode.CenterEye);
                if (m_IsRequestVR && centerEyeAnchor == null)
                {
                    return(false);
                }
                else
                {
                    //
                    switch ((XDevicePlugin.GetInt(-1, XDevicePlugin.kField_CtxDeviceVersion, 0x4000) & 0xF000))
                    {
                    case 0x3000:
                        anchor = new GameObject("XHawkAnchor").transform;
                        anchor.SetParent(centerEyeAnchor);
                        anchor.localPosition = anchorPosition;
                        anchor.localRotation = Quaternion.Euler(anchorRotation);
                        //
                        m_UseAnchorProjection = !PlayerPrefsEx.GetBool("XimmerseTracker[Inside-out].fixShake", false);                             //!modifyHierarchy;
                        VRContext.SetAnchor(VRNode.TrackerDefault, anchor);
                        // TODO :

                        /*if(modifyHierarchy) {
                         *      for(int i=0;i<2;++i) {
                         *              Transform hand=VRContext.GetAnchor(VRNode.LeftHand+i);
                         *              if(hand!=null) {
                         *                      hand.SetParent(anchor,true);
                         *              }
                         *      }
                         * }*/
                        if (PlayerPrefsEx.GetBool("XimmerseTracker[Inside-out].fixShake", false))
                        {
                            m_AnchorMatrixQueue = new List <Matrix4x4>(8);
                            m_M2pFrameIndex     = Mathf.CeilToInt(PlayerPrefsEx.GetFloat("XimmerseTracker[Inside-out].m2pLatency", 0.0f) * VRContext.refreshRate);
                            Log.i("XHawkInput", "m_M2pFrameIndex=" + m_M2pFrameIndex);
                        }
                        else
                        {
                            m_AnchorMatrixQueue = null;
                        }
                        break;

                    case 0x4000:
                        //
                        float trackerHeight, trackerDepth, trackerPitch;
                        XDevicePlugin.GetTrackerPose(m_Handle, out trackerHeight, out trackerDepth, out trackerPitch);
                        //
                        anchor = (anchorPrefab == null || !m_IsRequestVR?                          // in 2D mode.
                                  new GameObject():
                                  Object.Instantiate(anchorPrefab)
                                  ).transform;
                        anchor.name = "TrackerAnchor(X-Hawk DK4)";
                        anchor.SetParent(trackingSpace);
                        //
#if XDEVICE_RELEASE
                        if (true)
                        {
                            UpdateAnchorFromPlugin();
                        }
                        else
#endif
                        {
                            anchor.localPosition = new Vector3(0f, VRContext.trackingOrigin == TrackingOrigin.FloorLevel?trackerHeight:0.0f, trackerDepth);
                            anchor.localRotation = Quaternion.Euler(-trackerPitch, 180f, 0f);
                        }
                        //
                        m_TrackerFrustum = anchor.GetComponentInChildren <TrackerFrustum>();
                        //
//#if XDEVICE_RELEASE
//							m_UseAnchorProjection=false;
//#else
                        m_UseAnchorProjection = true;
//#endif
                        VRContext.SetAnchor(VRNode.TrackerDefault, anchor);
                        m_AnchorMatrixQueue = null;
                        break;

                    default:
                        anchor = new GameObject("Dummy Anchor").transform;
                        anchor.SetParent(trackingSpace, false);
                        break;
                    }
                    // Override anchor info.
                    if (m_AnchorInfoCached)
                    {
                        anchor.localPosition = m_AnchorPosition;
                        anchor.localRotation = m_AnchorRotation;
                    }
                    //
                    if (m_IsRequestVR)
                    {
                        VRContext.main.onRecenter -= RecenterOnVRContextRecenter;
                        VRContext.main.onRecenter += RecenterOnVRContextRecenter;
                    }
                }
            }
            return(true);
        }