Exemplo n.º 1
0
        public static I <byte> ToU8(this I <float> image)
        {
            PixelFormat targetFormat;

            if (image.Format.ChannelCount == 1)
            {
                targetFormat = new PixelFormat(PixelType.U8C1, image.Format.PixelChannels, typeof(byte), new Range <double>[] { new Range <double>(0, Byte.MaxValue) }, image.Format.ColorSpace);
            }
            else if (image.Format.ChannelCount == 3)
            {
                targetFormat = new PixelFormat(PixelType.U8C3, image.Format.PixelChannels, typeof(byte), new Range <double>[] { new Range <double>(0, Byte.MaxValue), new Range <double>(0, Byte.MaxValue), new Range <double>(0, Byte.MaxValue) }, image.Format.ColorSpace);
            }
            else if (image.Format.ChannelCount == 4)
            {
                targetFormat = new PixelFormat(PixelType.U8C4, image.Format.PixelChannels, typeof(byte), new Range <double>[] { new Range <double>(0, Byte.MaxValue), new Range <double>(0, Byte.MaxValue), new Range <double>(0, Byte.MaxValue), new Range <double>(0, Byte.MaxValue) }, image.Format.ColorSpace);
            }
            else
            {
                throw new Exception("Source pixel fomat not supported");
            }

            var r = new I <byte>(targetFormat, image.Height, image.Width, image.Channels);

            float[] src = image.Data.Buffer;
            byte[]  dst = r.Data.Buffer;

            for (int i = 0; i < dst.Length; ++i)
            {
                dst[i] = (byte)(Range.Saturate(src[i]) * 255);
            }

            return(r);
        }
Exemplo n.º 2
0
        public static I <float> ToRgbF32(this I <Rgb24> image)
        {
            var pixelFormat = new PixelFormat(PixelFormat.RgbF32.PixelType, PixelFormat.RgbF32.PixelChannels, PixelFormat.RgbF32.ElementType, PixelFormat.RgbF32.ChannelRanges, image.Format.ColorSpace);
            var r           = new I <float>(pixelFormat, image.Height, image.Width, 3);
            var src         = image.Data.Buffer;
            var dst         = r.Data.Buffer;

            for (int i = 0, j = 0; i < src.Length; i += 1, j += 3)
            {
                var p = src[i];
                dst[j + 0] = Range.Saturate(p.R / 255.0f);
                dst[j + 1] = Range.Saturate(p.G / 255.0f);
                dst[j + 2] = Range.Saturate(p.B / 255.0f);
            }

            return(r);
        }
Exemplo n.º 3
0
        public static I <float> ToF32(this I <byte> image)
        {
            var ranges = new Range <double> [image.Channels];

            for (int i = 0; i < image.Channels; ++i)
            {
                ranges[i] = Range.Unit;
            }

            var pixelFormat = new PixelFormat((PixelType)((int)ChannelType.F32 | image.Channels), image.Format.PixelChannels, typeof(float), ranges, image.Format.ColorSpace);
            var r           = new I <float>(pixelFormat, image.Height, image.Width, image.Channels);
            var src         = image.Data.Buffer;
            var dst         = r.Data.Buffer;

            for (int i = 0; i < src.Length; i += 1)
            {
                dst[i] = Range.Saturate(src[i] / 255.0f);
            }

            return(r);
        }